Player Matchup

Atlas
Atlas
ChachiBravo
Atlas
Level 67
God Stats
53W - 52L
1,507 SR
Queue Stats
79W - 99L
1,418 Elo+
Solo
Da Ji
Da Ji
DelicateEnvy
Da Ji
Level 48
God Stats
87W - 104L
1,376 SR
Queue Stats
179W - 224L
1,277 Elo+
Party 1
Kukulkan
Kukulkan
GSMC_War-Horse
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,160 Elo+
Party 1
Shiva
Shiva
Messi561Mamba
Shiva
Level 66
God Stats
1W - 1L
1,707 SR
Queue Stats
3W - 2L
1,461 Elo+
Solo
Danzaburou
Danzaburou
TwiztidGener8ion
Danzaburou
Level 18
God Stats
8W - 9L
1,555 SR
Queue Stats
23W - 25L
1,454 Elo+
Solo
Team Averages
Level 40
1,529 SR
1,354 Elo+

VS

Team Averages
Level 54
1,547 SR
1,496 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
El_poro_py
Zeus
Level 29
God Stats
50W - 50L
1,500 SR
Queue Stats
327W - 393L
1,305 Elo+
Solo
Danzaburou
Danzaburou
Whitebound95
Danzaburou
Level 55
God Stats
69W - 60L
1,607 SR
Queue Stats
106W - 93L
1,567 Elo+
Party 2
Cthulhu
Cthulhu
llSRILANKOll
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Eset
Eset
popoloco7
Eset
Level 48
God Stats
10W - 4L
1,629 SR
Queue Stats
81W - 55L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 7
8,784
799
7,461
15,210
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
11 / 5 / 2
10,988
999
11,276
12,846
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
12
0 / 11 / 4
7,142
649
7,184
13,140
3,961
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 6 / 11
8,776
798
5,022
13,145
10,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
TwiztidGener8ion
Danzaburou
12
0 / 3 / 3
6,980
635
709
7,327
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
9 / 4 / 10
9,722
884
12,747
8,791
4,470
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 17
9,061
824
6,256
8,671
2,847
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Whitebound95
Danzaburou
16
9 / 3 / 11
10,059
914
13,337
9,726
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
llSRILANKOll
Cthulhu
16
5 / 1 / 17
9,443
858
12,345
9,574
10,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Eset
17
7 / 3 / 9
9,924
902
10,924
8,479
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
14
Kills
33
33
Deaths
14
27
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
4
10
3.5
L
2
8
7
0.69
L
11
5
2
2.4
W
3
3
17
3.83
L
Kukulkan
0
11
4
0.18
L
1
6
11
1.08
L
Danzaburou
TwiztidGener8ion
Danzaburou
0
3
3
0.5
W
Danzaburou
Whitebound95
Danzaburou
9
3
11
4.83
W
Cthulhu
llSRILANKOll
Cthulhu
5
1
17
13.5
W
Eset
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,652
Damage
55,609
61,668
Taken
45,241
30,735
Mitigated
25,273
4,349
Healing
8,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,747
482
511
2,685
8,791
4,470
1,205
2,622
6,136
30,631
0
L
7,461
2,558
0
419
15,210
10,299
0
11,525
3,431
22,216
0
L
11,276
2,876
149
2,307
12,846
3,780
0
8,984
3,555
0
17,040
W
6,256
1,671
245
1,263
8,671
2,847
2,497
2,589
5,945
23,340
0
L
Kukulkan
7,184
1,001
0
369
13,140
3,961
0
7,982
5,046
12,561
0
L
5,022
145
106
768
13,145
10,522
0
9,481
3,488
0
14,986
L
Danzaburou
TwiztidGener8ion
Danzaburou
709
0
0
231
7,327
2,173
0
3,427
3,876
0
6,699
W
Danzaburou
Whitebound95
Danzaburou
13,337
8,894
0
1,344
9,726
3,874
3,337
2,909
6,764
0
35,586
W
Cthulhu
llSRILANKOll
Cthulhu
12,345
692
0
1,282
9,574
10,555
865
3,456
5,818
28,267
0
W
Eset
10,924
449
25
1,304
8,479
3,527
1,252
2,546
5,933
32,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,670
Gold Earned
48,209
104
Minions Killed
208
0
Camps Cleared
0
814,375
Distance Traveled
1,060,564
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,722
884
49
4
0
214,413
1
L
Atlas
8,784
799
40
4
0
180,032
0
L
Da Ji
10,988
999
12
1
0
200,288
0
W
Zeus
9,061
824
35
3
0
182,106
2
L
Kukulkan
7,142
649
16
1
0
158,509
0
L
Shiva
8,776
798
23
2
0
194,639
0
L
Danzaburou
6,980
635
13
1
0
80,907
0
W
Danzaburou
10,059
914
45
4
0
216,343
0
W
Cthulhu
9,443
858
27
2
0
231,540
4
W
Eset
9,924
902
52
5
0
216,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role