Player Matchup

Ratatoskr
Ratatoskr
AlphaJaegerX
Ratatoskr
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,759 Elo+
Party 2
Chiron
Chiron
EmptyVortex083
Chiron
Level 121
God Stats
31W - 18L
1,710 SR
Queue Stats
351W - 349L
1,470 Elo+
Party 2
Ganesha
Ganesha
HodentheGreat
Ganesha
Level 28
God Stats
20W - 11L
1,648 SR
Queue Stats
33W - 29L
1,620 Elo+
Party 2
Thoth
Thoth
Imsorry5234
Thoth
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 40L
1,649 Elo+
Party 2
Tyr
Tyr
ψTIBURONψ
Tyr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
1,621 Elo+
Party 2
Team Averages
Level 96
1,572 SR
1,624 Elo+

VS

Team Averages
Level 67
1,643 SR
1,577 Elo+
Bellona
Bellona
Boitson
Bellona
Level 100
God Stats
11W - 5L
1,907 SR
Queue Stats
175W - 128L
1,680 Elo+
Party 1
Chernobog
Chernobog
WillyHilly71
Chernobog
Level 142
God Stats
2W - 0L
1,875 SR
Queue Stats
28W - 31L
1,533 Elo+
Party 3
Fenrir
Fenrir
WooFzi
Fenrir
Level 36
God Stats
6W - 2L
1,747 SR
Queue Stats
73W - 73L
1,543 Elo+
Solo
Atlas
Atlas
hunkulestrash27
Atlas
Level 29
God Stats
6W - 9L
1,407 SR
Queue Stats
105W - 65L
1,680 Elo+
Party 1
Ra
Ra
speeedball
Ra
Level 28
God Stats
1W - 1L
1,280 SR
Queue Stats
6W - 7L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AlphaJaegerX
Ratatoskr
17
9 / 6 / 3
11,485
574
14,186
16,527
5,174
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 11 / 2
8,590
430
9,940
17,039
4,325
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
13
0 / 7 / 6
8,688
434
4,154
20,107
14,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 5 / 4
9,104
455
6,603
9,956
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
7 / 4 / 3
11,044
552
15,480
18,331
22,789
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Boitson
Bellona
19
5 / 5 / 4
12,098
605
9,070
18,012
18,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
WillyHilly71
Chernobog
19
10 / 2 / 8
12,499
625
19,127
14,489
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
WooFzi
Fenrir
18
7 / 7 / 3
11,600
580
11,100
15,564
6,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 0 / 17
10,827
541
10,357
17,427
19,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
7 / 3 / 5
12,429
621
10,542
10,985
4,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
70
17
Kills
33
33
Deaths
17
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
AlphaJaegerX
Ratatoskr
9
6
3
1.75
W
Bellona
Boitson
Bellona
5
5
4
1.4
L
1
11
2
0.18
L
Ganesha
0
7
6
0.43
L
0
5
4
0.4
W
Chernobog
WillyHilly71
Chernobog
10
2
8
7
W
Fenrir
WooFzi
Fenrir
7
7
3
1.21
W
4
0
17
12.5
W
7
3
5
3.17
L
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,363
Damage
60,196
81,960
Taken
76,477
50,256
Mitigated
54,431
17,137
Healing
26,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
AlphaJaegerX
Ratatoskr
14,186
4,283
0
3,605
16,527
5,174
0
2,657
13,770
0
63,413
W
Bellona
Boitson
Bellona
9,070
2,407
0
5,178
18,012
18,876
114
220
17,792
4,636
75,146
L
9,940
3,838
213
2,174
17,039
4,325
58
4,810
12,163
0
46,745
L
Ganesha
4,154
916
970
3,515
20,107
14,783
0
6,081
13,922
20,475
0
L
6,603
330
0
2,005
9,956
3,185
0
3,611
6,181
63,711
0
W
Chernobog
WillyHilly71
Chernobog
19,127
11,147
0
7,507
14,489
4,673
1,176
2,690
11,799
0
103,394
W
Fenrir
WooFzi
Fenrir
11,100
1,867
0
4,639
15,564
6,928
0
1,708
13,856
573
67,275
W
10,357
4,870
535
3,200
17,427
19,007
0
3,857
13,570
32,878
0
W
10,542
1,258
1,411
4,488
10,985
4,947
2,061
2,378
8,607
99,073
5,884
L
15,480
2,131
0
4,655
18,331
22,789
0
3,629
14,518
0
72,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
59,453
473
Minions Killed
638
0
Camps Cleared
0
1,959,967
Distance Traveled
1,963,040
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
11,485
574
91
5
0
453,603
7
W
Bellona
12,098
605
173
9
0
377,598
8
L
Chiron
8,590
430
107
5
0
359,364
6
L
Ganesha
8,688
434
11
1
0
401,096
2
L
Thoth
9,104
455
128
6
0
334,596
2
W
Chernobog
12,499
625
145
7
0
398,817
3
W
Fenrir
11,600
580
93
5
0
370,945
4
W
Atlas
10,827
541
43
2
0
403,056
1
W
Ra
12,429
621
184
9
0
412,624
2
L
Tyr
11,044
552
136
7
0
411,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role