Player Matchup

Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
LordLeonid
Rama
Level 45
God Stats
6W - 14L
1,295 SR
Queue Stats
30W - 76L
1,267 Elo+
Party 1
King Arthur
King Arthur
brain50
King Arthur
Level 26
God Stats
1W - 5L
1,191 SR
Queue Stats
6W - 39L
1,078 Elo+
Party 1
Loki
Loki
koldynchik
Loki
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 38L
1,170 Elo+
Party 1
Team Averages
Level 54
1,354 SR
1,303 Elo+

VS

Team Averages
Level 97
1,485 SR
1,475 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AndjitoFightYou
Danzaburou
Level 54
God Stats
23W - 31L
1,424 SR
Queue Stats
210W - 229L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 4 / 0
4,583
458
1,513
5,907
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
 
Kumbhakarna
4
1 / 2 / 0
3,970
397
618
4,947
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 6 / 0
4,330
433
547
6,349
1,726
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
brain50
King Arthur
6
0 / 5 / 0
4,078
408
1,234
6,292
2,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 7 / 0
4,118
412
1,919
8,179
1,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
8 / 0 / 0
7,572
757
5,545
2,479
757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
 
Poseidon
12
4 / 0 / 1
7,165
717
4,295
3,082
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
 
Susano
10
5 / 0 / 5
6,739
674
3,058
5,218
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
11
5 / 0 / 4
6,549
655
4,578
4,256
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
AndjitoFightYou
Danzaburou
10
2 / 1 / 4
5,950
595
3,846
3,868
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
24
24
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
Kumbhakarna
 
Kumbhakarna
1
2
0
0.5
W
Neith
 
Neith
8
0
0
8
W
Poseidon
 
Poseidon
4
0
1
4.5
W
Susano
 
Susano
5
0
5
7.5
W
Ra
 
Ra
5
0
4
7
W
Danzaburou
AndjitoFightYou
Danzaburou
2
1
4
4
L
0
6
0
0
L
King Arthur
brain50
King Arthur
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,831
Damage
21,322
31,674
Taken
18,903
9,182
Mitigated
5,683
4,903
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,513
444
0
1,715
5,907
1,303
0
4,108
1,799
18,920
0
L
Kumbhakarna
 
Kumbhakarna
618
86
0
639
4,947
1,729
0
1,074
3,707
3,894
0
W
Neith
 
Neith
5,545
2,125
0
1,551
2,479
757
2,499
0
2,386
0
38,434
W
Poseidon
 
Poseidon
4,295
674
0
908
3,082
954
1,144
1,151
1,931
41,653
0
W
Susano
 
Susano
3,058
1,078
0
3,073
5,218
1,566
0
362
4,806
0
27,799
W
Ra
 
Ra
4,578
289
575
2,383
4,256
1,261
704
240
4,016
32,115
0
W
Danzaburou
AndjitoFightYou
Danzaburou
3,846
2,267
97
1,353
3,868
1,145
2,575
378
3,461
0
19,925
L
547
423
77
777
6,349
1,726
0
2,199
3,964
0
14,533
L
King Arthur
brain50
King Arthur
1,234
236
0
794
6,292
2,748
0
0
6,292
0
10,113
L
1,919
508
0
901
8,179
1,676
0
1,077
7,039
0
15,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,079
Gold Earned
33,975
138
Minions Killed
319
0
Camps Cleared
0
798,858
Distance Traveled
988,824
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,583
458
42
4
0
156,153
3
L
Kumbhakarna
3,970
397
6
1
0
122,235
2
W
Neith
7,572
757
84
8
0
180,231
7
W
Poseidon
7,165
717
89
9
0
212,046
3
W
Susano
6,739
674
56
6
0
216,990
0
W
Ra
6,549
655
57
6
0
190,986
1
W
Danzaburou
5,950
595
33
3
0
188,571
1
L
Rama
4,330
433
40
4
0
128,979
2
L
King Arthur
4,078
408
21
2
0
195,201
2
L
Loki
4,118
412
29
3
0
196,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role