Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
EnzoNagash
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
878 Elo+
Party 1
Chaac
Chaac
Guzmannzerrr
Chaac
Level 27
God Stats
3W - 3L
1,731 SR
Queue Stats
14W - 16L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
LoulouWtl
Cthulhu
Level 7
God Stats
1W - 7L
1,247 SR
Queue Stats
1W - 8L
1,254 Elo+
Party 1
Anubis
Anubis
Ysard
Anubis
Level 21
God Stats
7W - 13L
1,345 SR
Queue Stats
12W - 24L
1,283 Elo+
Party 1
Team Averages
Level 28
1,465 SR
1,258 Elo+

VS

Team Averages
Level 77
1,546 SR
1,441 Elo+
Nike
Nike
Arquwen
Nike
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,435 Elo+
Party 3
Fafnir
Fafnir
Gunstringer51
Fafnir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,461 Elo+
Party 2
Jing Wei
Jing Wei
Katha1109
Jing Wei
Level 83
God Stats
12W - 13L
1,767 SR
Queue Stats
137W - 143L
1,448 Elo+
Party 2
Da Ji
Da Ji
Stevensp10
Da Ji
Level 48
God Stats
8W - 7L
1,460 SR
Queue Stats
18W - 19L
1,435 Elo+
Party 3
Nu Wa
Nu Wa
epicshotfail999
Nu Wa
Level 102
God Stats
6W - 3L
1,504 SR
Queue Stats
17W - 22L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 2 / 3
6,735
481
5,897
11,779
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
EnzoNagash
Arachne
11
1 / 2 / 2
6,269
448
4,402
9,168
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 1 / 0
7,607
543
2,625
6,474
6,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
LoulouWtl
Cthulhu
9
2 / 5 / 1
5,904
422
7,050
9,819
8,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Ysard
Anubis
14
5 / 3 / 0
8,098
578
7,225
9,701
4,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Arquwen
Nike
13
1 / 1 / 0
7,389
528
3,749
6,534
6,592
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 7
7,424
530
4,969
11,191
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Katha1109
Jing Wei
13
8 / 2 / 2
7,969
569
11,839
11,270
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
11
3 / 2 / 1
6,855
490
4,303
8,553
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 5
7,150
511
7,045
7,423
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
13
13
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
3
0.75
W
Nike
Arquwen
Nike
1
1
0
1
L
Arachne
EnzoNagash
Arachne
1
2
2
1
W
1
1
7
4.5
L
1
1
0
1
W
Jing Wei
Katha1109
Jing Wei
8
2
2
4.5
L
Cthulhu
LoulouWtl
Cthulhu
2
5
1
0.5
W
Da Ji
3
2
1
1.75
L
Anubis
Ysard
Anubis
5
3
0
1.67
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,199
Damage
31,905
46,941
Taken
44,971
26,908
Mitigated
26,622
15,598
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,897
1,042
0
4,597
11,779
4,363
0
2,759
8,959
0
41,639
W
Nike
Arquwen
Nike
3,749
236
0
1,640
6,534
6,592
0
0
6,534
0
40,742
L
Arachne
EnzoNagash
Arachne
4,402
3,199
0
1,283
9,168
2,906
0
2,733
6,435
0
26,588
W
4,969
1,528
0
2,968
11,191
11,601
415
2,761
8,052
17,918
0
L
2,625
427
0
3,142
6,474
6,251
0
347
5,608
0
40,747
W
Jing Wei
Katha1109
Jing Wei
11,839
8,460
0
6,087
11,270
4,505
1,707
4,258
6,774
0
48,317
L
Cthulhu
LoulouWtl
Cthulhu
7,050
948
227
1,055
9,819
8,919
0
2,571
7,248
23,699
0
W
Da Ji
4,303
1,896
0
2,287
8,553
2,139
0
2,943
5,578
0
26,174
L
Anubis
Ysard
Anubis
7,225
131
0
5,294
9,701
4,469
681
3,604
6,097
50,315
0
W
7,045
1,244
0
2,176
7,423
1,785
774
3,665
3,758
45,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
36,787
346
Minions Killed
328
0
Camps Cleared
0
1,367,336
Distance Traveled
1,303,559
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,735
481
77
6
0
302,735
0
W
Nike
7,389
528
93
7
0
244,525
3
L
Arachne
6,269
448
47
3
0
289,141
0
W
Fafnir
7,424
530
19
1
0
276,557
0
L
Chaac
7,607
543
103
7
0
285,674
1
W
Jing Wei
7,969
569
93
7
0
262,409
1
L
Cthulhu
5,904
422
31
2
0
254,119
1
W
Da Ji
6,855
490
50
4
0
290,434
0
L
Anubis
8,098
578
88
6
0
235,667
4
W
Nu Wa
7,150
511
73
5
0
229,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role