Player Matchup

Bacchus
Bacchus
Jimbali4
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 79L
1,546 Elo+
Solo
Vamana
Vamana
NickMikaelson
Vamana
Level 92
God Stats
1W - 1L
1,698 SR
Queue Stats
52W - 51L
1,413 Elo+
Solo
Scylla
Scylla
Snarffle
Scylla
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
55W - 74L
1,363 Elo+
Solo
Hachiman
Hachiman
familiagarcia709
Hachiman
Level 141
God Stats
2W - 10L
1,549 SR
Queue Stats
200W - 242L
1,417 Elo+
Solo
Horus
Horus
killer_bob247
Horus
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 200L
1,503 Elo+
Solo
Team Averages
Level 85
1,549 SR
1,449 Elo+

VS

Team Averages
Level 106
1,485 SR
1,383 Elo+
Danzaburou
Danzaburou
DrunkenIrish-26
Danzaburou
Level 121
God Stats
13W - 10L
1,376 SR
Queue Stats
503W - 540L
1,380 Elo+
Solo
Xing Tian
Xing Tian
Him Atem69
Xing Tian
Level 142
God Stats
5W - 8L
1,191 SR
Queue Stats
416W - 452L
1,339 Elo+
Solo
Terra
Terra
MajesticRose391
Terra
Level 160
God Stats
1W - 0L
1,853 SR
Queue Stats
178W - 208L
1,421 Elo+
Solo
Achilles
Achilles
NOCOZIN
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,372 Elo+
Solo
Cernunnos
Cernunnos
Shanniglez
Cernunnos
Level 81
God Stats
4W - 4L
1,505 SR
Queue Stats
94W - 117L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jimbali4
Bacchus
17
2 / 5 / 15
11,274
752
12,541
23,545
38,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
15 / 10 / 8
13,321
888
28,613
30,570
30,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Snarffle
Scylla
19
6 / 5 / 9
11,519
768
25,289
17,143
7,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 5 / 12
11,457
764
15,331
16,345
6,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 5 / 17
9,988
666
7,990
24,584
37,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrunkenIrish-26
Danzaburou
20
8 / 4 / 14
13,219
881
24,644
19,072
9,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
Him Atem69
Xing Tian
17
3 / 8 / 15
11,168
745
9,621
33,522
36,238
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
5 / 2 / 15
12,769
851
11,398
21,693
22,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
NOCOZIN
Achilles
17
7 / 7 / 10
11,247
750
13,267
22,578
29,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Shanniglez
Cernunnos
20
6 / 7 / 14
12,693
846
31,222
19,630
10,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
97
27
Kills
29
30
Deaths
28
61
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DrunkenIrish-26
Danzaburou
8
4
14
3.75
W
Xing Tian
Him Atem69
Xing Tian
3
8
15
1.31
L
Bacchus
Jimbali4
Bacchus
2
5
15
1.9
W
5
2
15
6.25
W
Achilles
NOCOZIN
Achilles
7
7
10
1.71
L
15
10
8
1.9
W
Cernunnos
Shanniglez
Cernunnos
6
7
14
1.86
L
Scylla
Snarffle
Scylla
6
5
9
2.1
L
4
5
12
2
L
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,764
Damage
90,152
112,187
Taken
116,495
119,691
Mitigated
107,817
42,859
Healing
44,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DrunkenIrish-26
Danzaburou
24,644
13,581
359
7,155
19,072
9,515
2,905
5,274
13,526
0
45,739
W
Xing Tian
Him Atem69
Xing Tian
9,621
1,453
1,805
7,164
33,522
36,238
0
9,959
23,136
19,048
0
L
Bacchus
Jimbali4
Bacchus
12,541
2,027
1,714
4,025
23,545
38,420
244
3,955
19,316
19,659
0
W
11,398
627
8,265
9,731
21,693
22,810
669
8,222
13,033
21,574
0
W
Achilles
NOCOZIN
Achilles
13,267
2,177
1,033
3,344
22,578
29,084
69
5,593
16,629
7,269
16,603
L
28,613
18,611
2,864
6,992
30,570
30,108
1,669
5,564
24,755
0
38,478
W
Cernunnos
Shanniglez
Cernunnos
31,222
12,853
1,458
4,255
19,630
10,170
2,130
7,059
12,341
0
58,703
L
Scylla
Snarffle
Scylla
25,289
3,069
2,503
4,730
17,143
7,385
469
4,647
12,226
49,979
0
L
15,331
5,971
2,229
4,558
16,345
6,432
1,379
2,705
13,563
0
37,896
L
7,990
2,659
5,344
7,900
24,584
37,346
57
7,251
17,061
0
10,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,559
Gold Earned
61,096
131
Minions Killed
145
0
Camps Cleared
0
1,309,726
Distance Traveled
1,375,396
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,219
881
47
3
0
274,392
1
W
Xing Tian
11,168
745
13
1
0
248,354
2
L
Bacchus
11,274
752
6
0
0
291,276
0
W
Terra
12,769
851
30
2
0
329,375
0
W
Achilles
11,247
750
17
1
0
263,589
0
L
Vamana
13,321
888
17
1
0
222,627
0
W
Cernunnos
12,693
846
38
3
0
259,686
0
L
Scylla
11,519
768
65
4
0
269,798
4
L
Hachiman
11,457
764
39
3
0
249,821
0
L
Horus
9,988
666
4
0
0
276,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role