Player Matchup

He Bo
He Bo
EveshkaLussy
He Bo
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
250W - 256L
1,547 Elo+
Solo
Merlin
Merlin
Eyoel
Merlin
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 130L
1,588 Elo+
Solo
Cerberus
Cerberus
FreDy7
Cerberus
Level 128
God Stats
3W - 2L
1,735 SR
Queue Stats
214W - 189L
1,549 Elo+
Solo
Loki
Loki
ucandaire
Loki
Level 129
God Stats
7W - 7L
1,572 SR
Queue Stats
366W - 387L
1,540 Elo+
Solo
The Morrigan
The Morrigan
МистерФокс
The Morrigan
Level 156
God Stats
7W - 6L
1,626 SR
Queue Stats
905W - 909L
1,545 Elo+
Solo
Team Averages
Level 136
1,587 SR
1,554 Elo+

VS

Team Averages
Level 150
1,532 SR
1,748 Elo+
Jing Wei
Jing Wei
Alyy
Jing Wei
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 34L
1,754 Elo+
Party 1
Hachiman
Hachiman
BobTheBunny
Hachiman
Level 147
God Stats
5W - 1L
1,523 SR
Queue Stats
158W - 114L
1,647 Elo+
Party 1
Neith
Neith
PhoenixJDive
Neith
Level 160
God Stats
1W - 0L
1,293 SR
Queue Stats
172W - 139L
1,631 Elo+
Party 1
Bacchus
Bacchus
PieForSpy
Bacchus
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 7L
1,891 Elo+
Party 1
Poseidon
Poseidon
TheFallenH
Poseidon
Level 123
God Stats
1W - 0L
1,846 SR
Queue Stats
93W - 68L
1,818 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 10 / 10
11,600
682
12,243
18,706
5,850
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Eyoel
Merlin
19
12 / 9 / 4
13,240
779
14,226
17,737
6,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
FreDy7
Cerberus
20
3 / 6 / 16
13,097
770
12,767
27,599
31,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
17
3 / 9 / 10
10,704
630
10,562
16,436
6,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
19
5 / 11 / 9
11,818
695
13,479
11,265
4,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alyy
Jing Wei
20
12 / 7 / 21
13,653
803
20,804
19,148
7,262
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hachiman
BobTheBunny
Hachiman
18
2 / 6 / 22
11,657
686
10,589
16,149
17,477
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
8 / 4 / 22
13,255
780
19,024
14,267
6,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
PieForSpy
Bacchus
19
6 / 5 / 26
12,068
710
12,175
16,828
25,428
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
TheFallenH
Poseidon
20
17 / 6 / 14
16,164
951
20,975
15,911
12,665
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
150
26
Kills
45
45
Deaths
28
49
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Alyy
Jing Wei
12
7
21
3.21
W
Hachiman
BobTheBunny
Hachiman
2
6
22
2.17
L
3
10
10
0.8
L
Merlin
Eyoel
Merlin
12
9
4
1.56
L
Cerberus
FreDy7
Cerberus
3
6
16
1.83
W
8
4
22
4.75
W
Bacchus
PieForSpy
Bacchus
6
5
26
3.8
W
Poseidon
TheFallenH
Poseidon
17
6
14
4
L
Loki
3
9
10
0.89
L
The Morrigan
5
11
9
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,277
Damage
83,567
91,743
Taken
82,303
54,240
Mitigated
69,420
18,131
Healing
21,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Alyy
Jing Wei
20,804
14,972
734
5,108
19,148
7,262
2,406
14,602
4,546
0
41,231
W
Hachiman
BobTheBunny
Hachiman
10,589
3,778
933
2,588
16,149
17,477
563
8,770
7,379
2,036
22,644
L
12,243
170
2,173
3,064
18,706
5,850
0
8,090
10,616
24,180
0
L
Merlin
Eyoel
Merlin
14,226
937
162
1,365
17,737
6,120
1,301
7,540
10,197
34,605
0
L
Cerberus
FreDy7
Cerberus
12,767
412
404
6,196
27,599
31,941
118
8,448
19,151
33,328
0
W
19,024
5,906
72
4,015
14,267
6,588
2,689
8,320
5,947
0
58,321
W
Bacchus
PieForSpy
Bacchus
12,175
1,632
1,052
2,046
16,828
25,428
186
8,377
8,451
17,875
0
W
Poseidon
TheFallenH
Poseidon
20,975
2,869
865
3,902
15,911
12,665
374
9,976
5,935
48,994
0
L
Loki
10,562
798
927
1,821
16,436
6,013
0
5,724
10,712
0
20,572
L
The Morrigan
13,479
1,372
792
1,227
11,265
4,316
0
3,684
7,178
25,463
4,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,459
Gold Earned
66,797
184
Minions Killed
190
0
Camps Cleared
0
1,265,022
Distance Traveled
1,495,162
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,653
803
45
3
0
328,282
1
W
Hachiman
11,657
686
15
1
0
308,710
10
L
He Bo
11,600
682
36
2
0
266,892
3
L
Merlin
13,240
779
39
2
0
222,185
0
L
Cerberus
13,097
770
74
4
0
280,083
0
W
Neith
13,255
780
80
5
0
306,277
0
W
Bacchus
12,068
710
4
0
0
255,954
1
W
Poseidon
16,164
951
46
3
0
295,939
3
L
Loki
10,704
630
13
1
0
259,973
1
L
The Morrigan
11,818
695
22
1
0
235,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role