Player Matchup

Loki
Loki
Agent of Loki
Loki
Level 129
God Stats
16W - 9L
1,770 SR
Queue Stats
52W - 54L
1,450 Elo+
Party 1
Cernunnos
Cernunnos
AverageRedGuy
Cernunnos
Level 85
God Stats
2W - 3L
1,436 SR
Queue Stats
24W - 27L
1,450 Elo+
Party 1
Discordia
Discordia
ShardDasPirinpa
Discordia
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,431 Elo+
Solo
Bacchus
Bacchus
heyrefustink
Bacchus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 290L
1,586 Elo+
Solo
Nike
Nike
imprishsaturn44
Nike
Level 82
God Stats
7W - 5L
1,504 SR
Queue Stats
47W - 27L
1,628 Elo+
Solo
Team Averages
Level 102
1,542 SR
1,509 Elo+

VS

Team Averages
Level 112
1,511 SR
1,489 Elo+
Mulan
Mulan
F0rsak3nHate
Mulan
Level 158
God Stats
89W - 87L
1,499 SR
Queue Stats
490W - 510L
1,500 Elo+
Solo
Medusa
Medusa
SKL97
Medusa
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 110L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Stag7969
Kukulkan
Level 86
God Stats
29W - 46L
1,447 SR
Queue Stats
108W - 141L
1,421 Elo+
Solo
Shiva
Shiva
Valendis
Shiva
Level 108
God Stats
10W - 6L
1,588 SR
Queue Stats
248W - 258L
1,502 Elo+
Solo
Nu Wa
Nu Wa
rainbowkitty7
Nu Wa
Level 61
God Stats
34W - 19L
1,523 SR
Queue Stats
127W - 127L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 7 / 3
12,490
781
14,013
16,964
5,388
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
AverageRedGuy
Cernunnos
19
3 / 3 / 4
11,580
724
20,869
15,279
6,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
ShardDasPirinpa
Discordia
17
1 / 3 / 5
10,282
643
11,237
10,239
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
heyrefustink
Bacchus
17
0 / 7 / 2
10,782
674
6,539
23,497
35,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 5 / 6
10,780
674
10,990
29,076
18,719
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 14
12,760
798
11,291
22,318
13,772
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
SKL97
Medusa
20
9 / 2 / 9
13,315
832
17,420
13,824
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Stag7969
Kukulkan
20
5 / 3 / 14
12,806
800
15,045
14,025
6,836
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Valendis
Shiva
18
3 / 4 / 14
11,707
732
16,415
23,838
24,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 1 / 9
12,194
762
18,487
7,715
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
85
13
Kills
25
25
Deaths
13
20
Assists
60
Player
Kills
Deaths
Assists
KDA
L
8
7
3
1.36
L
Cernunnos
AverageRedGuy
Cernunnos
3
3
4
1.67
W
5
3
14
4
W
Medusa
SKL97
Medusa
9
2
9
6.75
L
Discordia
ShardDasPirinpa
Discordia
1
3
5
1.17
W
Kukulkan
Stag7969
Kukulkan
5
3
14
4
W
Shiva
Valendis
Shiva
3
4
14
2.5
L
Bacchus
heyrefustink
Bacchus
0
7
2
0.14
L
1
5
6
0.8
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,648
Damage
78,658
95,055
Taken
81,720
69,102
Mitigated
54,163
14,805
Healing
19,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,013
2,338
0
1,537
16,964
5,388
0
3,677
12,961
0
60,091
L
Cernunnos
AverageRedGuy
Cernunnos
20,869
8,968
0
925
15,279
6,201
1,334
6,330
8,674
0
76,012
W
11,291
799
0
5,081
22,318
13,772
1,293
6,122
15,949
1,759
34,807
W
Medusa
SKL97
Medusa
17,420
5,679
0
3,670
13,824
5,799
4,590
3,480
10,254
0
67,130
L
Discordia
ShardDasPirinpa
Discordia
11,237
410
0
1,160
10,239
3,225
0
5,101
5,057
28,876
0
W
Kukulkan
Stag7969
Kukulkan
15,045
1,138
1,016
2,442
14,025
6,836
1,793
3,009
10,966
46,077
0
W
Shiva
Valendis
Shiva
16,415
2,686
1,781
3,478
23,838
24,992
0
4,212
19,260
0
24,724
L
Bacchus
heyrefustink
Bacchus
6,539
894
0
2,007
23,497
35,569
262
5,624
17,555
27,891
0
L
10,990
1,255
492
8,684
29,076
18,719
0
13,378
15,372
3,251
45,869
W
18,487
4,144
803
1,325
7,715
2,764
2,091
1,629
5,974
54,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,914
Gold Earned
62,782
347
Minions Killed
313
0
Camps Cleared
0
1,535,832
Distance Traveled
1,743,644
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,490
781
80
5
0
321,954
0
L
Cernunnos
11,580
724
107
7
0
305,462
4
W
Mulan
12,760
798
55
3
0
363,720
2
W
Medusa
13,315
832
80
5
0
345,286
1
L
Discordia
10,282
643
44
3
0
321,736
1
W
Kukulkan
12,806
800
78
5
0
341,710
1
W
Shiva
11,707
732
25
2
0
348,344
1
L
Bacchus
10,782
674
33
2
0
281,051
1
L
Nike
10,780
674
83
5
0
305,629
3
W
Nu Wa
12,194
762
75
5
0
344,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role