Player Matchup

Fenrir
Fenrir
ArcherElk
Fenrir
Level 102
God Stats
3W - 4L
1,176 SR
Queue Stats
206W - 179L
1,527 Elo+
Solo
Mulan
Mulan
Big Sloppa3033
Mulan
Level 149
God Stats
9W - 5L
1,327 SR
Queue Stats
330W - 357L
1,407 Elo+
Solo
Apollo
Apollo
Lightning0929
Apollo
Level 127
God Stats
21W - 12L
1,624 SR
Queue Stats
293W - 289L
1,579 Elo+
Solo
Tiamat
Tiamat
ProStrats1347
Tiamat
Level 67
God Stats
244W - 209L
1,601 SR
Queue Stats
362W - 389L
1,474 Elo+
Solo
Cerberus
Cerberus
adamdlc
Cerberus
Level 124
God Stats
22W - 26L
1,529 SR
Queue Stats
427W - 483L
1,445 Elo+
Solo
Team Averages
Level 114
1,451 SR
1,486 Elo+

VS

Team Averages
Level 70
1,415 SR
1,389 Elo+
Ullr
Ullr
ALL4LIFE_15
Ullr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,288 Elo+
Solo
Xing Tian
Xing Tian
Gerpredator408
Xing Tian
Level 80
God Stats
6W - 5L
1,619 SR
Queue Stats
293W - 278L
1,440 Elo+
Solo
Merlin
Merlin
Holo perros
Merlin
Level 106
God Stats
4W - 7L
1,298 SR
Queue Stats
413W - 438L
1,520 Elo+
Solo
Susano
Susano
OfferedNote568
Susano
Level 36
God Stats
1W - 3L
1,156 SR
Queue Stats
106W - 99L
1,205 Elo+
Solo
Anhur
Anhur
instinctsftw
Anhur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArcherElk
Fenrir
12
4 / 3 / 3
7,236
603
5,371
8,121
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 1
8,141
678
3,433
5,617
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 1 / 2
7,557
630
6,310
6,404
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 0 / 3
7,820
652
2,143
4,190
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
adamdlc
Cerberus
10
0 / 2 / 8
6,566
547
6,208
10,011
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,731
478
2,136
5,712
1,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Gerpredator408
Xing Tian
8
0 / 2 / 3
5,387
449
3,621
11,534
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
13
4 / 2 / 0
7,063
589
3,245
5,552
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 3
5,317
443
3,552
5,810
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
2 / 6 / 1
5,474
456
3,845
7,529
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
6
6
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Fenrir
ArcherElk
Fenrir
4
3
3
1.83
W
4
0
1
4.5
L
Xing Tian
Gerpredator408
Xing Tian
0
2
3
0.75
L
Merlin
4
2
0
2
W
6
1
2
7
L
0
3
3
0.5
W
3
0
3
4.5
W
Cerberus
adamdlc
Cerberus
0
2
8
2
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,465
Damage
16,399
34,343
Taken
36,137
18,109
Mitigated
10,705
12,956
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,136
1,087
0
1,225
5,712
1,599
371
0
5,500
0
24,757
W
Fenrir
ArcherElk
Fenrir
5,371
652
0
2,063
8,121
2,943
24
2,315
5,692
0
32,220
W
3,433
404
0
2,766
5,617
4,217
415
0
5,617
0
49,017
L
Xing Tian
Gerpredator408
Xing Tian
3,621
520
328
2,351
11,534
5,018
0
3,667
7,771
15,780
0
L
Merlin
3,245
236
0
1,119
5,552
1,451
0
573
4,955
43,913
0
W
6,310
3,202
0
2,831
6,404
1,848
1,778
2,189
4,207
0
44,880
L
3,552
877
0
2,076
5,810
1,378
0
603
5,207
0
21,996
W
2,143
105
0
1,913
4,190
2,279
728
425
3,620
42,794
0
W
Cerberus
adamdlc
Cerberus
6,208
708
215
3,168
10,011
6,822
267
1,630
8,341
18,186
3,981
L
3,845
1,569
0
631
7,529
1,259
0
2,746
4,729
0
20,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,320
Gold Earned
28,972
416
Minions Killed
258
0
Camps Cleared
0
1,162,246
Distance Traveled
1,065,485
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,731
478
62
5
0
190,054
3
W
Fenrir
7,236
603
65
5
0
240,734
3
W
Mulan
8,141
678
109
9
0
242,146
6
L
Xing Tian
5,387
449
19
2
0
220,764
0
L
Merlin
7,063
589
103
9
0
204,698
3
W
Apollo
7,557
630
91
8
0
212,626
1
L
Susano
5,317
443
37
3
0
263,212
4
W
Tiamat
7,820
652
115
10
0
237,348
3
W
Cerberus
6,566
547
36
3
0
229,392
2
L
Anhur
5,474
456
37
3
0
186,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role