Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Diamond III
BaronKit
Hades
Diamond III
Level 160
God Stats
13W - 8L
1,756 SR
Queue Stats
190W - 170L
2,179 MMR
Solo
Janus
Janus
Diamond III
DommyMofaka
Janus
Diamond III
Level 160
God Stats
5W - 14L
1,590 SR
Queue Stats
303W - 294L
2,255 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
EggBenedict
Sun Wukong
Diamond II
Level 147
God Stats
14W - 18L
1,778 SR
Queue Stats
170W - 165L
2,407 MMR
Solo
Cabrakan
Cabrakan
Platinum I
WorthlessMaggot
Cabrakan
Platinum I
Level 81
God Stats
44W - 42L
1,619 SR
Queue Stats
257W - 256L
2,095 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,649 SR
2,087 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,675 SR
2,090 MMR
Atlas
Atlas
Platinum IV
 
Atlas
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond IV
Frags9996758
Achilles
Diamond IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
485W - 476L
2,012 MMR
Solo
Bakasura
Bakasura
Diamond I
Iamthefeeder
Bakasura
Diamond I
Level 67
God Stats
2W - 3L
1,592 SR
Queue Stats
109W - 102L
2,476 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
Retnuh
Zhong Kui
Diamond II
Level 160
God Stats
41W - 26L
1,780 SR
Queue Stats
172W - 148L
2,288 MMR
Party 1
Izanami
Izanami
Diamond IV
RiSe Hectic
Izanami
Diamond IV
Level 160
God Stats
12W - 4L
2,005 SR
Queue Stats
207W - 195L
2,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
2 / 4 / 2
10,131
482
11,064
17,099
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
BaronKit
Hades
13
0 / 5 / 4
9,017
429
6,210
15,766
13,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 6 / 2
10,695
509
6,890
12,491
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
EggBenedict
Sun Wukong
17
4 / 3 / 3
11,114
529
11,451
20,795
12,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
17
6 / 5 / 4
11,154
531
12,540
17,458
9,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
MercuryKaliGilgamesh

VS

Bans
LokiCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 1 / 10
11,936
568
11,466
17,181
20,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Frags9996758
Achilles
19
2 / 5 / 1
12,307
586
7,831
17,976
15,394
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Iamthefeeder
Bakasura
20
9 / 2 / 5
14,358
684
14,662
16,166
8,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Retnuh
Zhong Kui
18
8 / 3 / 4
12,355
588
17,022
20,024
14,150
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
RiSe Hectic
Izanami
18
0 / 3 / 8
11,762
560
10,990
15,799
6,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
14
Kills
22
23
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
2
0.75
W
Atlas
 
Atlas
3
1
10
8
L
Hades
BaronKit
Hades
0
5
4
0.4
L
2
6
2
0.5
L
Sun Wukong
EggBenedict
Sun Wukong
4
3
3
1.83
W
Achilles
Frags9996758
Achilles
2
5
1
0.5
W
Bakasura
Iamthefeeder
Bakasura
9
2
5
5.75
W
Zhong Kui
Retnuh
Zhong Kui
8
3
4
3.33
W
Izanami
RiSe Hectic
Izanami
0
3
8
1.33
L
Cabrakan
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,155
Damage
61,971
83,609
Taken
87,146
44,804
Mitigated
64,012
23,212
Healing
32,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,064
4,041
0
5,801
17,099
4,918
359
7,084
9,525
0
86,579
W
Atlas
 
Atlas
11,466
4,050
525
4,432
17,181
20,161
0
4,065
12,640
40,248
0
L
Hades
BaronKit
Hades
6,210
882
3,091
4,775
15,766
13,742
115
6,074
9,202
26,535
0
L
6,890
516
0
521
12,491
3,606
0
3,960
7,823
88,075
0
L
Sun Wukong
EggBenedict
Sun Wukong
11,451
1,194
0
6,873
20,795
12,670
527
3,504
16,730
5,393
73,064
W
Achilles
Frags9996758
Achilles
7,831
1,697
0
5,423
17,976
15,394
69
5,514
12,418
0
71,046
W
Bakasura
Iamthefeeder
Bakasura
14,662
9,018
0
6,699
16,166
8,270
526
2,521
13,579
0
129,428
W
Zhong Kui
Retnuh
Zhong Kui
17,022
642
0
9,277
20,024
14,150
1,635
10,314
9,083
87,023
0
W
Izanami
RiSe Hectic
Izanami
10,990
8,585
0
5,893
15,799
6,037
5,842
4,511
11,276
0
102,736
L
Cabrakan
12,540
1,454
0
2,151
17,458
9,868
0
7,866
9,257
87,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,111
Gold Earned
62,718
663
Minions Killed
694
0
Camps Cleared
0
2,000,769
Distance Traveled
2,149,994
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,131
482
141
7
0
357,866
3
W
Atlas
11,936
568
34
2
0
429,192
8
L
Hades
9,017
429
33
2
0
399,764
3
L
Janus
10,695
509
181
9
0
445,722
4
L
Sun Wukong
11,114
529
175
8
0
377,166
12
W
Achilles
12,307
586
136
6
0
410,085
5
W
Bakasura
14,358
684
208
10
0
508,398
1
W
Zhong Kui
12,355
588
135
6
0
415,553
6
W
Izanami
11,762
560
181
9
0
386,766
3
L
Cabrakan
11,154
531
133
6
0
420,251
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role