Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BobbyDiesel
Nu Wa
Level 124
God Stats
5W - 4L
1,751 SR
Queue Stats
274W - 284L
1,519 Elo+
Solo
Charybdis
Charybdis
Im Zeulos
Charybdis
Level 98
God Stats
0W - 2L
1,292 SR
Queue Stats
68W - 74L
1,444 Elo+
Party 1
Yemoja
Yemoja
TrulyChewy
Yemoja
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,421 Elo+
Solo
Achilles
Achilles
ice is light
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,483 Elo+
Party 1
Team Averages
Level 94
1,509 SR
1,474 Elo+

VS

Team Averages
Level 121
1,608 SR
1,521 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DazaDazaDaza
Thoth
Level 157
God Stats
2W - 0L
1,790 SR
Queue Stats
29W - 32L
1,521 Elo+
Solo
Anubis
Anubis
LuucasGon
Anubis
Level 127
God Stats
5W - 4L
1,753 SR
Queue Stats
215W - 218L
1,524 Elo+
Solo
Hel
Hel
Mitehurtalil
Hel
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 147L
1,579 Elo+
Solo
Medusa
Medusa
chubchupacabra
Medusa
Level 103
God Stats
1W - 2L
1,498 SR
Queue Stats
96W - 101L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 3
5,894
737
6,426
8,134
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 4 / 1
6,132
767
8,931
6,544
2,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Im Zeulos
Charybdis
10
1 / 5 / 2
5,940
743
5,972
7,372
2,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
TrulyChewy
Yemoja
13
1 / 1 / 2
6,529
816
4,847
7,050
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Achilles
ice is light
Achilles
11
0 / 4 / 2
5,581
698
3,735
10,861
10,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
2 / 1 / 13
7,843
980
11,732
9,139
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 1 / 10
8,009
1,001
10,034
8,317
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
LuucasGon
Anubis
13
5 / 0 / 11
7,815
977
6,885
7,143
3,453
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 0 / 11
6,766
846
2,364
6,145
2,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 7
7,952
994
6,972
7,139
2,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
3
Kills
16
16
Deaths
3
10
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
3
0.75
W
Xbalanque
 
Xbalanque
2
1
13
8.5
L
1
4
1
0.38
W
4
1
10
9
L
Charybdis
Im Zeulos
Charybdis
1
5
2
0.4
W
Anubis
LuucasGon
Anubis
5
0
11
10.5
W
0
0
11
5.5
L
Yemoja
TrulyChewy
Yemoja
1
1
2
2
W
5
1
7
8.5
L
Achilles
ice is light
Achilles
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,911
Damage
37,987
39,961
Taken
37,883
27,974
Mitigated
15,639
14,976
Healing
27,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,426
177
395
662
8,134
7,059
0
3,059
5,075
10,044
0
W
Xbalanque
 
Xbalanque
11,732
3,651
1,320
2,221
9,139
3,610
1,120
4,159
4,820
0
26,718
L
8,931
1,002
966
504
6,544
2,338
0
3,272
3,272
25,115
0
W
10,034
565
1,160
1,421
8,317
3,048
782
4,129
4,127
23,222
0
L
Charybdis
Im Zeulos
Charybdis
5,972
1,326
997
535
7,372
2,477
0
4,234
3,138
0
11,393
W
Anubis
LuucasGon
Anubis
6,885
91
587
1,929
7,143
3,453
710
3,832
3,247
12,577
0
W
2,364
381
13,647
5,058
6,145
2,694
326
4,109
2,003
5,266
0
L
Yemoja
TrulyChewy
Yemoja
4,847
1,065
5,723
2,715
7,050
5,361
0
4,396
2,654
8,050
0
W
6,972
1,587
0
353
7,139
2,834
636
3,975
3,039
0
22,272
L
Achilles
ice is light
Achilles
3,735
630
955
1,524
10,861
10,739
0
4,322
6,539
0
4,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,076
Gold Earned
38,385
56
Minions Killed
127
0
Camps Cleared
0
699,068
Distance Traveled
792,404
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,894
737
14
2
0
129,417
1
W
Xbalanque
7,843
980
29
4
0
158,453
0
L
Nu Wa
6,132
767
17
2
0
147,039
0
W
Thoth
8,009
1,001
32
4
0
168,037
0
L
Charybdis
5,940
743
11
1
0
129,448
1
W
Anubis
7,815
977
24
3
0
160,644
0
W
Hel
6,766
846
9
1
0
160,277
0
L
Yemoja
6,529
816
11
1
0
140,285
0
W
Medusa
7,952
994
33
4
0
144,993
0
L
Achilles
5,581
698
3
0
0
152,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role