Player Matchup

Bellona
Bellona
Aligator183
Bellona
Level 126
God Stats
35W - 26L
1,302 SR
Queue Stats
127W - 141L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Excessivly
Cthulhu
Level 67
God Stats
42W - 26L
1,524 SR
Queue Stats
100W - 98L
1,357 Elo+
Solo
Arachne
Arachne
Jeinsk
Arachne
Level 67
God Stats
30W - 29L
1,372 SR
Queue Stats
91W - 90L
1,318 Elo+
Solo
Apollo
Apollo
MAJD GL0RY
Apollo
Level 84
God Stats
4W - 4L
1,546 SR
Queue Stats
195W - 99L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
MisakasManToy
Baron Samedi
Level 121
God Stats
11W - 8L
1,500 SR
Queue Stats
378W - 374L
1,508 Elo+
Solo
Team Averages
Level 93
1,449 SR
1,442 Elo+

VS

Team Averages
Level 69
1,621 SR
1,425 Elo+
Mercury
Mercury
Deflecting Palm
Mercury
Level 126
God Stats
24W - 28L
1,382 SR
Queue Stats
170W - 165L
1,433 Elo+
Solo
Bellona
Bellona
Fluffy Daji
Bellona
Level 66
God Stats
2W - 1L
1,827 SR
Queue Stats
10W - 11L
1,578 Elo+
Solo
Hel
Hel
MrBlanta
Hel
Level 17
God Stats
4W - 10L
1,843 SR
Queue Stats
54W - 82L
1,351 Elo+
Party 1
Danzaburou
Danzaburou
SKYTRIX_101
Danzaburou
Level 99
God Stats
26W - 28L
1,551 SR
Queue Stats
304W - 342L
1,413 Elo+
Party 1
Raijin
Raijin
SLAYER_VENOM_123
Raijin
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 65L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aligator183
Bellona
13
1 / 7 / 0
8,004
616
3,466
8,977
6,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Excessivly
Cthulhu
12
3 / 0 / 8
8,352
642
6,423
10,422
9,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Jeinsk
Arachne
11
4 / 5 / 0
7,048
542
4,316
10,601
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
MAJD GL0RY
Apollo
15
10 / 0 / 1
8,930
687
7,676
8,603
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
MisakasManToy
Baron Samedi
14
2 / 0 / 5
8,666
667
9,307
7,471
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
6,929
533
3,731
10,590
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Fluffy Daji
Bellona
15
10 / 2 / 0
9,142
703
9,694
10,096
10,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 5 / 1
5,399
415
3,092
9,449
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
SKYTRIX_101
Danzaburou
10
0 / 5 / 0
6,660
512
4,899
9,532
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 1 / 1
5,155
397
1,195
3,750
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
20
Kills
12
12
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
Aligator183
Bellona
1
7
0
0.14
L
2
7
2
0.43
W
Cthulhu
Excessivly
Cthulhu
3
0
8
7
L
Bellona
Fluffy Daji
Bellona
10
2
0
5
W
Arachne
Jeinsk
Arachne
4
5
0
0.8
W
Apollo
MAJD GL0RY
Apollo
10
0
1
10.5
W
Baron Samedi
MisakasManToy
Baron Samedi
2
0
5
4.5
L
0
5
1
0.1
L
Danzaburou
SKYTRIX_101
Danzaburou
0
5
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,188
Damage
22,611
46,074
Taken
43,417
26,032
Mitigated
19,635
16,809
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Aligator183
Bellona
3,466
1,653
0
537
8,977
6,856
1,214
0
8,977
0
41,876
L
3,731
1,807
0
443
10,590
2,735
0
2,479
7,909
0
37,504
W
Cthulhu
Excessivly
Cthulhu
6,423
355
93
2,507
10,422
9,377
252
1,392
8,702
29,444
0
L
Bellona
Fluffy Daji
Bellona
9,694
2,720
0
4,245
10,096
10,473
432
2,176
7,772
0
56,226
W
Arachne
Jeinsk
Arachne
4,316
3,599
0
3,285
10,601
3,614
259
567
9,811
0
27,831
W
Apollo
MAJD GL0RY
Apollo
7,676
4,332
0
5,351
8,603
2,975
4,762
538
7,925
0
58,180
W
Baron Samedi
MisakasManToy
Baron Samedi
9,307
478
493
4,543
7,471
3,210
175
1,192
6,215
51,121
0
L
3,092
479
484
1,762
9,449
3,301
0
5,846
3,405
16,907
0
L
Danzaburou
SKYTRIX_101
Danzaburou
4,899
2,041
0
900
9,532
2,091
984
2,528
7,004
0
39,226
L
1,195
45
0
500
3,750
1,035
0
2,002
1,597
11,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,000
Gold Earned
33,285
402
Minions Killed
341
0
Camps Cleared
0
1,299,546
Distance Traveled
1,097,433
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,004
616
109
8
0
256,301
0
L
Mercury
6,929
533
80
6
0
271,564
1
W
Cthulhu
8,352
642
45
3
0
296,296
2
L
Bellona
9,142
703
129
10
0
228,650
1
W
Arachne
7,048
542
46
4
0
248,268
0
W
Apollo
8,930
687
122
9
0
250,332
1
W
Baron Samedi
8,666
667
80
6
0
248,349
1
L
Hel
5,399
415
39
3
0
237,566
4
L
Danzaburou
6,660
512
68
5
0
215,401
1
L
Raijin
5,155
397
25
2
0
144,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role