Player Matchup

Achilles
Achilles
Rezzisted
Achilles
Level 160
God Stats
4W - 5L
1,481 SR
Queue Stats
381W - 382L
1,559 Elo+
Solo
Anhur
Anhur
SDCGyro
Anhur
Level 106
God Stats
1W - 0L
1,643 SR
Queue Stats
82W - 80L
1,519 Elo+
Party 1
Baba Yaga
Baba Yaga
UNUNUNUN
Baba Yaga
Level 102
God Stats
2W - 0L
1,680 SR
Queue Stats
63W - 63L
1,531 Elo+
Party 1
Arachne
Arachne
UnSuby
Arachne
Level 49
God Stats
14W - 6L
1,583 SR
Queue Stats
252W - 212L
1,579 Elo+
Solo
Jormungandr
Jormungandr
prindled
Jormungandr
Level 84
God Stats
9W - 9L
1,557 SR
Queue Stats
61W - 61L
1,508 Elo+
Solo
Team Averages
Level 100
1,589 SR
1,539 Elo+

VS

Team Averages
Level 112
1,506 SR
1,524 Elo+
Agni
Agni
 
Agni
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Balenclagus
Atlas
Level 152
God Stats
27W - 16L
1,651 SR
Queue Stats
363W - 363L
1,554 Elo+
Solo
Neith
Neith
DestroyF
Neith
Level 160
God Stats
180W - 172L
1,546 SR
Queue Stats
216W - 226L
1,558 Elo+
Solo
Tiamat
Tiamat
lmWhitneyHouston
Tiamat
Level 80
God Stats
5W - 6L
1,335 SR
Queue Stats
201W - 212L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Rezzisted
Achilles
17
9 / 2 / 10
10,166
924
9,426
14,128
14,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
SDCGyro
Anhur
15
2 / 3 / 5
8,719
793
6,122
8,318
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
UNUNUNUN
Baba Yaga
16
1 / 1 / 5
8,600
782
6,286
4,844
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
UnSuby
Arachne
17
8 / 3 / 3
9,724
884
6,662
12,105
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
prindled
Jormungandr
16
1 / 2 / 9
9,433
858
10,550
11,021
10,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
6 / 7 / 3
9,376
852
11,916
9,141
4,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
 
Sun Wukong
10
0 / 0 / 0
6,442
586
0
0
0
15
4 / 6 / 3
8,982
817
10,052
15,722
13,599
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
DestroyF
Neith
15
1 / 3 / 2
8,067
733
8,898
12,648
4,726
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 2
7,535
685
3,247
9,035
5,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
21
Kills
11
11
Deaths
21
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
6
7
3
1.07
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
4
6
3
0.92
L
Neith
DestroyF
Neith
1
3
2
0.67
W
Achilles
Rezzisted
Achilles
9
2
10
7
W
Anhur
SDCGyro
Anhur
2
3
5
1.5
W
Baba Yaga
UNUNUNUN
Baba Yaga
1
1
5
3.5
W
Arachne
UnSuby
Arachne
8
3
3
3.17
L
0
5
2
0.2
W
Jormungandr
prindled
Jormungandr
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,046
Damage
34,113
50,416
Taken
46,546
37,582
Mitigated
28,648
8,821
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,916
521
0
410
9,141
4,688
0
3,731
5,410
18,613
0
L
Sun Wukong
 
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
10,052
3,225
0
739
15,722
13,599
0
5,250
10,472
25,334
0
L
Neith
DestroyF
Neith
8,898
3,984
0
4,790
12,648
4,726
465
4,151
8,497
0
36,691
W
Achilles
Rezzisted
Achilles
9,426
3,741
0
1,179
14,128
14,701
753
8,940
5,142
0
24,652
W
Anhur
SDCGyro
Anhur
6,122
3,684
0
1,157
8,318
3,065
2,048
5,065
3,253
0
19,127
W
Baba Yaga
UNUNUNUN
Baba Yaga
6,286
414
0
1,854
4,844
2,048
463
1,955
2,889
35,976
0
W
Arachne
UnSuby
Arachne
6,662
3,636
0
2,618
12,105
6,842
732
3,715
8,353
0
20,467
L
3,247
646
169
2,249
9,035
5,635
24
3,644
5,331
17,547
0
W
Jormungandr
prindled
Jormungandr
10,550
3,378
0
2,013
11,021
10,926
0
5,384
5,564
46,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,642
Gold Earned
40,402
259
Minions Killed
148
0
Camps Cleared
0
1,153,368
Distance Traveled
808,403
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,376
852
28
3
0
233,278
3
L
Sun Wukong
6,442
586
0
0
0
0
0
L
Atlas
8,982
817
36
3
0
202,694
2
L
Neith
8,067
733
49
4
0
205,570
5
W
Achilles
10,166
924
24
2
0
243,442
2
W
Anhur
8,719
793
45
4
0
220,008
0
W
Baba Yaga
8,600
782
69
6
0
231,670
2
W
Arachne
9,724
884
39
4
0
234,850
2
L
Tiamat
7,535
685
35
3
0
166,861
0
W
Jormungandr
9,433
858
82
7
0
223,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role