Player Matchup

Fafnir
Fafnir
DaTruThHiMseLF
Fafnir
Level 68
God Stats
0W - 3L
1,253 SR
Queue Stats
16W - 33L
1,272 Elo+
Solo
Amaterasu
Amaterasu
gustbrito
Amaterasu
Level 125
God Stats
26W - 32L
1,466 SR
Queue Stats
366W - 415L
1,476 Elo+
Solo
Arachne
Arachne
xPhilMcCrakin69x
Arachne
Level 33
God Stats
25W - 28L
1,503 SR
Queue Stats
28W - 46L
1,410 Elo+
Solo
Team Averages
Level 75
1,407 SR
1,386 Elo+

VS

Team Averages
Level 96
1,470 SR
1,359 Elo+
Neith
Neith
KeySleepRn
Neith
Level 94
God Stats
1W - 0L
1,382 SR
Queue Stats
4W - 7L
1,130 Elo+
Party 1
Kuzenbo
Kuzenbo
ShameOnJames
Kuzenbo
Level 129
God Stats
3W - 4L
1,527 SR
Queue Stats
256W - 243L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
toungueNass
Nu Wa
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
178W - 175L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,421
571
2,862
12,510
13,991
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
gustbrito
Amaterasu
12
1 / 4 / 1
7,991
615
5,440
19,222
10,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 1
8,730
672
9,256
18,372
7,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
8 / 1 / 4
10,244
788
17,835
4,783
1,897
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ShameOnJames
Kuzenbo
14
3 / 1 / 9
9,819
755
10,846
13,542
19,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 10
9,192
707
13,005
5,569
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
13
13
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Neith
8
1
4
10
W
Kuzenbo
ShameOnJames
Kuzenbo
3
1
9
7.5
L
Amaterasu
gustbrito
Amaterasu
1
4
1
0.38
W
2
2
10
3.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,558
Damage
41,686
50,104
Taken
23,894
32,159
Mitigated
23,170
10,210
Healing
5,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,862
979
513
1,330
12,510
13,991
0
6,323
6,187
16,664
0
W
Neith
17,835
10,017
0
1,176
4,783
1,897
1,477
498
4,285
0
43,255
W
Kuzenbo
ShameOnJames
Kuzenbo
10,846
3,877
0
3,697
13,542
19,420
534
1,960
11,582
27,503
0
L
Amaterasu
gustbrito
Amaterasu
5,440
1,558
0
4,597
19,222
10,737
230
9,885
9,337
0
31,014
W
13,005
5,701
0
413
5,569
1,853
639
617
4,952
39,711
0
L
9,256
6,852
703
3,067
18,372
7,431
0
7,771
10,601
0
33,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
29,255
130
Minions Killed
162
3
Camps Cleared
4
711,018
Distance Traveled
671,822
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,421
571
21
2
0
208,915
0
W
Neith
10,244
788
72
6
1
213,261
3
W
Kuzenbo
9,819
755
40
3
1
241,010
1
L
Amaterasu
7,991
615
57
4
0
243,361
4
W
Nu Wa
9,192
707
50
4
2
217,551
3
L
Arachne
8,730
672
52
4
3
258,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role