Player Matchup

Geb
Geb
Diamond II
 
Geb
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond III
IKanoxTV
Scylla
Diamond III
Level 160
God Stats
8W - 2L
1,768 SR
Queue Stats
88W - 65L
2,318 MMR
Party 2
Cabrakan
Cabrakan
Masters
Rayquаza
Cabrakan
Masters
Level 159
God Stats
5W - 5L
1,466 SR
Queue Stats
113W - 51L
2,846 MMR
Party 1
Medusa
Medusa
Diamond IV
Sae-RoYi
Medusa
Diamond IV
Level 137
God Stats
2W - 3L
1,735 SR
Queue Stats
354W - 344L
2,251 MMR
Solo
Nemesis
Nemesis
Masters
Spаteston
Nemesis
Masters
Level 158
God Stats
2W - 2L
1,455 SR
Queue Stats
32W - 8L
2,893 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,585 SR
2,362 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,629 SR
2,312 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
Daanniieel06
Achilles
Diamond IV
Level 129
God Stats
3W - 6L
1,734 SR
Queue Stats
528W - 526L
2,212 MMR
Solo
Fenrir
Fenrir
Masters
POS1TiV ViBE
Fenrir
Masters
Level 160
God Stats
2W - 4L
1,661 SR
Queue Stats
131W - 76L
2,588 MMR
Solo
Izanami
Izanami
Masters
Woolviee
Izanami
Masters
Level 153
God Stats
5W - 9L
1,574 SR
Queue Stats
200W - 161L
2,812 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
steadyturtle
Tsukuyomi
Diamond II
Level 77
God Stats
3W - 3L
1,676 SR
Queue Stats
332W - 327L
2,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
0 / 5 / 18
10,666
533
6,234
22,351
23,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
IKanoxTV
Scylla
18
7 / 3 / 15
12,188
609
17,508
9,979
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Rayquаza
Cabrakan
19
10 / 1 / 13
13,127
656
18,178
17,306
27,351
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Sae-RoYi
Medusa
17
5 / 5 / 6
11,589
579
8,492
13,199
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Spаteston
Nemesis
20
13 / 1 / 12
13,487
674
23,069
23,027
12,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SolAtlasCliodhna

VS

Bans
BastetLokiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
4 / 10 / 3
9,513
476
13,348
13,130
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Daanniieel06
Achilles
14
0 / 7 / 1
8,512
426
5,119
19,385
14,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
12
1 / 8 / 5
8,325
416
6,039
26,111
10,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Woolviee
Izanami
18
8 / 5 / 2
11,731
587
16,436
18,325
5,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
steadyturtle
Tsukuyomi
15
2 / 5 / 1
9,593
480
9,033
17,745
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
27
35
Kills
15
15
Deaths
35
64
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
5
18
1.8
L
Agni
 
Agni
4
10
3
0.55
L
Achilles
Daanniieel06
Achilles
0
7
1
0.07
W
Scylla
IKanoxTV
Scylla
7
3
15
4.83
L
Fenrir
1
8
5
0.44
W
Cabrakan
Rayquаza
Cabrakan
10
1
13
16.5
W
Medusa
Sae-RoYi
Medusa
5
5
6
1.6
W
Nemesis
Spаteston
Nemesis
13
1
12
19
L
Izanami
Woolviee
Izanami
8
5
2
1.8
L
Tsukuyomi
steadyturtle
Tsukuyomi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,481
Damage
49,975
85,862
Taken
94,696
73,336
Mitigated
39,895
27,754
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,234
561
0
5,281
22,351
23,713
112
3,533
18,818
31,251
0
L
Agni
 
Agni
13,348
795
0
1,059
13,130
4,005
0
5,965
7,165
60,843
0
L
Achilles
Daanniieel06
Achilles
5,119
1,370
0
1,261
19,385
14,524
462
11,877
7,508
0
50,721
W
Scylla
IKanoxTV
Scylla
17,508
1,731
0
2,624
9,979
5,252
1,176
4,479
5,500
85,470
0
L
Fenrir
6,039
1,934
0
2,762
26,111
10,490
0
12,503
13,608
0
28,840
W
Cabrakan
Rayquаza
Cabrakan
18,178
2,571
0
8,711
17,306
27,351
116
1,665
15,641
85,380
0
W
Medusa
Sae-RoYi
Medusa
8,492
4,238
0
4,878
13,199
4,453
2,675
2,163
11,036
0
80,023
W
Nemesis
Spаteston
Nemesis
23,069
11,908
0
6,260
23,027
12,567
9,032
5,685
17,342
0
114,919
L
Izanami
Woolviee
Izanami
16,436
11,105
0
5,633
18,325
5,312
195
4,851
13,474
0
106,871
L
Tsukuyomi
steadyturtle
Tsukuyomi
9,033
1,561
0
2,970
17,745
5,564
0
6,965
10,780
0
73,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,057
Gold Earned
47,674
606
Minions Killed
545
0
Camps Cleared
0
2,066,707
Distance Traveled
1,851,600
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,666
533
36
2
0
445,631
6
L
Agni
9,513
476
114
6
0
310,135
4
L
Achilles
8,512
426
103
5
0
411,312
6
W
Scylla
12,188
609
141
7
0
393,442
6
L
Fenrir
8,325
416
40
2
0
373,597
9
W
Cabrakan
13,127
656
145
7
0
374,547
6
W
Medusa
11,589
579
137
7
0
386,778
5
W
Nemesis
13,487
674
147
7
0
466,309
5
L
Izanami
11,731
587
175
9
0
337,021
4
L
Tsukuyomi
9,593
480
113
6
0
419,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role