Player Matchup

Chang'e
Chang'e
FauxLightning
Chang'e
Level 120
God Stats
0W - 1L
1,434 SR
Queue Stats
1W - 2L
1,200 Elo+
Party 3
Fenrir
Fenrir
Flоat
Fenrir
Level 140
God Stats
7W - 7L
1,733 SR
Queue Stats
87W - 96L
1,575 Elo+
Party 2
Neith
Neith
Jinx021
Neith
Level 145
God Stats
3W - 4L
1,424 SR
Queue Stats
96W - 92L
1,607 Elo+
Solo
Anhur
Anhur
Krèw
Anhur
Level 106
God Stats
2W - 2L
1,324 SR
Queue Stats
152W - 149L
1,567 Elo+
Party 2
Chaac
Chaac
skeptic vic
Chaac
Level 103
God Stats
0W - 2L
1,207 SR
Queue Stats
1W - 2L
1,200 Elo+
Party 3
Team Averages
Level 123
1,425 SR
1,430 Elo+

VS

Team Averages
Level 125
1,391 SR
1,603 Elo+
Chronos
Chronos
Girthman
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,590 Elo+
Party 1
Da Ji
Da Ji
Jacob_Swagado
Da Ji
Level 140
God Stats
14W - 14L
1,584 SR
Queue Stats
166W - 180L
1,514 Elo+
Solo
Merlin
Merlin
PerleyWhites
Merlin
Level 156
God Stats
2W - 2L
1,249 SR
Queue Stats
123W - 85L
1,654 Elo+
Party 1
Mulan
Mulan
denuns
Mulan
Level 69
God Stats
5W - 8L
1,358 SR
Queue Stats
182W - 115L
1,600 Elo+
Party 1
Serqet
Serqet
mshigo
Serqet
Level 132
God Stats
1W - 0L
1,264 SR
Queue Stats
37W - 26L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
3 / 7 / 4
8,892
808
7,595
13,261
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Flоat
Fenrir
15
4 / 8 / 8
8,942
813
6,535
12,104
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Jinx021
Neith
16
5 / 4 / 4
9,044
822
9,904
10,497
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Krèw
Anhur
15
3 / 8 / 6
8,534
776
6,682
13,835
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 6 / 6
8,436
767
5,928
13,352
5,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Girthman
Chronos
19
13 / 4 / 12
10,831
985
16,324
9,468
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 5 / 10
8,953
814
5,991
10,154
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
17
4 / 1 / 11
9,360
851
8,704
5,444
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
denuns
Mulan
17
6 / 2 / 19
9,721
884
12,174
9,961
11,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
mshigo
Serqet
16
4 / 5 / 19
9,586
871
10,981
14,473
11,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
104
17
Kills
33
33
Deaths
17
28
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Chang'e
3
7
4
0.71
L
Fenrir
Flоat
Fenrir
4
8
8
1
W
Chronos
Girthman
Chronos
13
4
12
4.75
W
6
5
10
2.2
L
Neith
Jinx021
Neith
5
4
4
1.75
L
Anhur
Krèw
Anhur
3
8
6
0.75
W
Merlin
4
1
11
9.5
W
Mulan
denuns
Mulan
6
2
19
7.75
W
Serqet
mshigo
Serqet
4
5
19
2.7
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,644
Damage
54,174
63,049
Taken
49,500
19,806
Mitigated
31,354
11,141
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
7,595
34
911
2,349
13,261
3,747
0
4,272
8,467
19,461
0
L
Fenrir
Flоat
Fenrir
6,535
487
0
1,719
12,104
3,734
0
4,876
6,816
0
15,897
W
Chronos
Girthman
Chronos
16,324
3,176
0
1,298
9,468
3,281
1,082
1,421
8,047
48,573
0
W
5,991
1,278
0
990
10,154
3,518
1,003
1,931
8,223
0
16,281
L
Neith
Jinx021
Neith
9,904
2,229
0
2,585
10,497
2,972
0
5,870
4,541
0
33,848
L
Anhur
Krèw
Anhur
6,682
2,812
0
1,574
13,835
4,064
0
4,962
8,776
0
20,139
W
Merlin
8,704
632
0
1,272
5,444
1,519
1,335
389
5,055
41,667
0
W
Mulan
denuns
Mulan
12,174
863
0
2,832
9,961
11,259
157
2,088
7,873
0
23,023
W
Serqet
mshigo
Serqet
10,981
2,422
0
2,755
14,473
11,777
0
1,766
12,707
0
22,585
L
5,928
546
0
2,003
13,352
5,289
0
5,048
7,747
0
26,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
48,451
180
Minions Killed
236
0
Camps Cleared
0
1,038,725
Distance Traveled
1,161,138
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,892
808
31
3
0
216,038
2
L
Fenrir
8,942
813
22
2
0
199,202
2
W
Chronos
10,831
985
83
8
0
237,446
1
W
Da Ji
8,953
814
27
2
0
231,559
7
L
Neith
9,044
822
57
5
0
211,257
0
L
Anhur
8,534
776
26
2
0
184,174
0
W
Merlin
9,360
851
74
7
0
227,194
1
W
Mulan
9,721
884
29
3
0
230,045
0
W
Serqet
9,586
871
23
2
0
234,894
0
L
Chaac
8,436
767
44
4
0
228,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role