Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CheerryBlood
Sol
Level 107
God Stats
1W - 3L
1,486 SR
Queue Stats
24W - 33L
1,436 Elo+
Party 1
Baron Samedi
Baron Samedi
DaddyFr4nk5450
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Tyr
Tyr
GAMER369-_
Tyr
Level 125
God Stats
1W - 1L
1,847 SR
Queue Stats
23W - 32L
1,436 Elo+
Party 1
Artemis
Artemis
I Camp On Hills
Artemis
Level 155
God Stats
3W - 2L
1,666 SR
Queue Stats
245W - 238L
1,563 Elo+
Party 2
Team Averages
Level 114
1,600 SR
1,438 Elo+

VS

Team Averages
Level 76
1,453 SR
1,598 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Protaeus
Olorun
Level 129
God Stats
23W - 26L
1,495 SR
Queue Stats
126W - 137L
1,484 Elo+
Solo
Cthulhu
Cthulhu
bayareafob
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,753 Elo+
Party 3
Hercules
Hercules
thickpterodactyl
Hercules
Level 80
God Stats
1W - 0L
1,270 SR
Queue Stats
3W - 5L
1,753 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 6 / 1
8,321
756
7,103
11,868
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 3 / 4
8,201
746
9,261
8,518
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
DaddyFr4nk5450
Baron Samedi
11
0 / 4 / 2
6,550
595
559
3,584
1,432
13
2 / 3 / 4
7,618
693
6,661
12,967
9,476
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 4
7,700
700
7,531
8,569
3,150
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
6 / 5 / 7
8,780
798
10,380
12,658
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
 
Kukulkan
15
3 / 0 / 7
8,622
784
7,522
7,612
3,347
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
Protaeus
Olorun
16
5 / 2 / 8
9,071
825
11,743
7,957
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
bayareafob
Cthulhu
15
3 / 1 / 9
8,471
770
3,198
7,983
5,734
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 1 / 7
8,509
774
5,574
8,328
7,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
9
Kills
19
19
Deaths
9
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
6
1
0.58
W
Cernunnos
 
Cernunnos
6
5
7
1.9
W
Kukulkan
 
Kukulkan
3
0
7
6.5
L
3
3
4
1.67
L
Baron Samedi
DaddyFr4nk5450
Baron Samedi
0
4
2
0.25
L
2
3
4
1.33
L
1
3
4
1
W
Olorun
Protaeus
Olorun
5
2
8
4.5
W
Cthulhu
bayareafob
Cthulhu
3
1
9
7.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,115
Damage
38,417
45,506
Taken
44,538
22,127
Mitigated
25,308
4,303
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,103
1,556
0
384
11,868
4,717
0
5,254
6,614
0
30,070
W
Cernunnos
 
Cernunnos
10,380
5,367
451
3,012
12,658
4,678
1,870
1,619
9,839
0
22,739
W
Kukulkan
 
Kukulkan
7,522
759
0
1,361
7,612
3,347
87
1,407
6,205
32,860
0
L
9,261
1,610
0
1,308
8,518
3,352
0
4,986
3,532
23,396
1,731
L
Baron Samedi
DaddyFr4nk5450
Baron Samedi
559
58
62
61
3,584
1,432
0
488
3,096
2,500
0
L
6,661
611
0
1,879
12,967
9,476
0
6,772
6,195
0
16,231
L
7,531
2,249
0
609
8,569
3,150
0
4,333
4,236
0
24,450
W
Olorun
Protaeus
Olorun
11,743
6,179
935
3,247
7,957
4,144
417
1,644
6,313
32,292
3,002
W
Cthulhu
bayareafob
Cthulhu
3,198
176
0
1,990
7,983
5,734
194
2,336
5,647
16,112
0
W
5,574
1,043
244
2,121
8,328
7,405
0
2,428
5,900
4,474
19,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,390
Gold Earned
43,453
135
Minions Killed
202
0
Camps Cleared
0
967,290
Distance Traveled
1,170,005
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,321
756
38
3
0
221,376
2
W
Cernunnos
8,780
798
32
3
0
224,089
0
W
Kukulkan
8,622
784
59
5
0
256,163
0
L
Sol
8,201
746
46
4
0
217,156
0
L
Baron Samedi
6,550
595
1
0
0
92,856
0
L
Tyr
7,618
693
18
2
0
239,935
0
L
Artemis
7,700
700
32
3
0
195,967
0
W
Olorun
9,071
825
56
5
0
230,544
0
W
Cthulhu
8,471
770
22
2
0
218,897
0
W
Hercules
8,509
774
33
3
0
240,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role