Player Matchup

Raijin
Raijin
AntiheroAntics
Raijin
Level 146
God Stats
15W - 17L
1,201 SR
Queue Stats
254W - 242L
1,607 Elo+
Solo
Ymir
Ymir
Velesbog
Ymir
Level 89
God Stats
2W - 4L
1,775 SR
Queue Stats
187W - 181L
1,614 Elo+
Solo
Sol
Sol
aalhaddad_
Sol
Level 145
God Stats
56W - 61L
1,552 SR
Queue Stats
119W - 124L
1,582 Elo+
Solo
King Arthur
King Arthur
heckman3
King Arthur
Level 109
God Stats
31W - 43L
1,411 SR
Queue Stats
691W - 630L
1,549 Elo+
Solo
Loki
Loki
jonyomar4
Loki
Level 142
God Stats
0W - 2L
1,304 SR
Queue Stats
131W - 131L
1,526 Elo+
Solo
Team Averages
Level 126
1,448 SR
1,576 Elo+

VS

Team Averages
Level 130
1,486 SR
1,602 Elo+
Heimdallr
Heimdallr
Jose63555
Heimdallr
Level 124
God Stats
2W - 2L
1,540 SR
Queue Stats
123W - 116L
1,549 Elo+
Party 1
Persephone
Persephone
Marquizzee
Persephone
Level 108
God Stats
10W - 14L
1,281 SR
Queue Stats
27W - 36L
1,544 Elo+
Party 1
Xing Tian
Xing Tian
Mondri Duck
Xing Tian
Level 134
God Stats
1W - 4L
1,500 SR
Queue Stats
96W - 90L
1,636 Elo+
Party 2
Arachne
Arachne
MonsterSuu
Arachne
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 99L
1,644 Elo+
Party 2
Chaac
Chaac
Th3Dank3stM3m3
Chaac
Level 124
God Stats
6W - 1L
1,607 SR
Queue Stats
35W - 24L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 2
11,011
524
13,720
15,112
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
2 / 9 / 5
9,475
451
10,237
26,197
21,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 8 / 2
9,934
473
10,163
17,002
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
heckman3
King Arthur
15
0 / 3 / 0
9,631
459
12,762
24,135
23,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
17
2 / 6 / 4
10,410
496
7,535
16,022
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jose63555
Heimdallr
20
11 / 2 / 4
13,877
661
18,591
16,655
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Marquizzee
Persephone
17
4 / 3 / 3
11,619
553
10,674
11,081
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Mondri Duck
Xing Tian
17
2 / 1 / 11
10,104
481
8,072
15,624
17,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
MonsterSuu
Arachne
19
11 / 4 / 3
12,591
600
18,721
22,393
11,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
3 / 0 / 3
12,086
576
21,186
21,645
25,872
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
10
Kills
31
31
Deaths
10
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Heimdallr
Jose63555
Heimdallr
11
2
4
6.5
W
Persephone
Marquizzee
Persephone
4
3
3
1.83
W
Xing Tian
Mondri Duck
Xing Tian
2
1
11
7.5
W
Arachne
MonsterSuu
Arachne
11
4
3
3.13
W
3
0
3
4.5
L
Ymir
2
9
5
0.5
L
1
8
2
0.25
L
King Arthur
heckman3
King Arthur
0
3
0
0
L
Loki
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,417
Damage
77,244
98,468
Taken
87,398
60,667
Mitigated
64,372
22,105
Healing
35,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,720
1,191
0
3,173
15,112
4,933
0
3,728
11,246
84,414
0
W
Heimdallr
Jose63555
Heimdallr
18,591
6,214
0
6,162
16,655
6,334
3,184
7,684
8,971
0
128,444
W
Persephone
Marquizzee
Persephone
10,674
691
223
2,698
11,081
3,376
196
5,085
5,993
67,063
0
W
Xing Tian
Mondri Duck
Xing Tian
8,072
439
0
1,112
15,624
17,183
418
8,024
7,600
30,092
0
W
Arachne
MonsterSuu
Arachne
18,721
12,571
0
11,710
22,393
11,607
0
8,465
13,928
0
91,682
W
21,186
4,553
0
13,953
21,645
25,872
1,046
3,994
17,651
0
85,835
L
Ymir
10,237
3,360
0
3,540
26,197
21,273
0
7,302
18,530
24,218
0
L
10,163
2,958
0
6,509
17,002
5,401
1,108
2,283
14,547
77,612
9,273
L
King Arthur
heckman3
King Arthur
12,762
2,912
0
4,081
24,135
23,308
0
1,809
22,282
0
71,793
L
Loki
7,535
1,156
0
4,802
16,022
5,752
0
3,028
12,942
0
80,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,461
Gold Earned
60,277
588
Minions Killed
596
0
Camps Cleared
0
2,014,931
Distance Traveled
1,913,657
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,011
524
143
7
0
370,405
6
W
Heimdallr
13,877
661
185
9
0
401,149
0
W
Persephone
11,619
553
120
6
0
380,278
2
W
Xing Tian
10,104
481
17
1
0
378,648
1
W
Arachne
12,591
600
124
6
0
416,828
1
W
Chaac
12,086
576
150
7
0
336,754
2
L
Ymir
9,475
451
29
1
0
371,198
8
L
Sol
9,934
473
137
7
0
422,285
5
L
King Arthur
9,631
459
141
7
0
378,185
5
L
Loki
10,410
496
138
7
0
472,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role