Player Matchup

Zeus
Zeus
ApexAscendant
Zeus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 50L
1,239 Elo+
Party 1
Charybdis
Charybdis
Samosa
Charybdis
Level 109
God Stats
6W - 3L
1,367 SR
Queue Stats
42W - 50L
1,340 Elo+
Solo
Yemoja
Yemoja
itz_leeeroy
Yemoja
Level 10
God Stats
4W - 9L
1,229 SR
Queue Stats
11W - 23L
1,284 Elo+
Party 1
Team Averages
Level 75
1,365 SR
1,288 Elo+

VS

Team Averages
Level 66
1,557 SR
1,257 Elo+
Ravana
Ravana
Omni0x
Ravana
Level 35
God Stats
6W - 10L
1,646 SR
Queue Stats
131W - 226L
1,277 Elo+
Party 2
Sol
Sol
SlumpppGod
Sol
Level 84
God Stats
20W - 22L
1,524 SR
Queue Stats
357W - 551L
1,419 Elo+
Solo
Bakasura
Bakasura
TheAccursed8435
Bakasura
Level 80
God Stats
1W - 9L
1,500 SR
Queue Stats
68W - 133L
1,076 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,147
768
6,144
3,301
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Samosa
Charybdis
9
1 / 2 / 0
5,733
717
3,198
4,208
1,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
9
0 / 1 / 2
5,699
712
1,289
3,122
1,849
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Omni0x
Ravana
7
0 / 0 / 2
4,998
625
401
3,483
888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 0
6,056
757
2,830
6,939
2,235
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
6
0 / 1 / 2
4,939
617
1,070
4,292
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
2
3
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Ravana
Omni0x
Ravana
0
0
2
1
W
Charybdis
Samosa
Charybdis
1
2
0
0.5
L
2
1
0
2
L
Bakasura
0
1
2
1
W
Yemoja
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,631
Damage
4,301
10,631
Taken
14,714
3,941
Mitigated
4,395
963
Healing
1,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,144
867
0
250
3,301
1,051
694
1,695
1,606
31,715
0
L
Ravana
Omni0x
Ravana
401
24
0
178
3,483
888
0
1,355
2,050
0
4,645
W
Charybdis
Samosa
Charybdis
3,198
1,453
316
335
4,208
1,041
1,833
451
3,648
0
12,095
L
2,830
630
0
1,193
6,939
2,235
0
3,697
2,940
22,160
0
L
Bakasura
1,070
759
0
233
4,292
1,272
0
2,036
2,132
0
3,425
W
Yemoja
1,289
21
0
62
3,122
1,849
103
1,086
2,036
7,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,579
Gold Earned
15,993
83
Minions Killed
55
5
Camps Cleared
2
433,293
Distance Traveled
270,442
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,147
768
51
6
5
150,376
2
L
Ravana
4,998
625
4
1
0
58,425
0
W
Charybdis
5,733
717
22
3
0
142,247
0
L
Sol
6,056
757
41
5
1
138,098
2
L
Bakasura
4,939
617
10
1
1
73,919
0
W
Yemoja
5,699
712
10
1
0
140,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role