Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BeerBender
Raijin
Level 87
God Stats
0W - 2L
1,270 SR
Queue Stats
112W - 69L
1,697 Elo+
Party 1
Thanatos
Thanatos
LikwidVT
Thanatos
Level 48
God Stats
0W - 1L
1,390 SR
Queue Stats
3W - 3L
1,707 Elo+
Party 3
Nike
Nike
gormsh
Nike
Level 87
God Stats
0W - 1L
1,726 SR
Queue Stats
3W - 3L
1,707 Elo+
Party 3
Sobek
Sobek
shidizzm
Sobek
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 96L
1,689 Elo+
Party 1
Team Averages
Level 87
1,477 SR
1,660 Elo+

VS

Team Averages
Level 145
1,647 SR
1,640 Elo+
Agni
Agni
DiccDestroyer
Agni
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,800 Elo+
Party 2
Ares
Ares
Giv3m3Pipe
Ares
Level 155
God Stats
2W - 0L
1,703 SR
Queue Stats
56W - 49L
1,633 Elo+
Party 2
Zeus
Zeus
Thairish12
Zeus
Level 147
God Stats
2W - 0L
1,786 SR
Queue Stats
90W - 90L
1,593 Elo+
Solo
Heimdallr
Heimdallr
Velloss
Heimdallr
Level 154
God Stats
3W - 1L
1,823 SR
Queue Stats
117W - 113L
1,593 Elo+
Solo
Chiron
Chiron
tzbadnewz33
Chiron
Level 125
God Stats
1W - 0L
1,424 SR
Queue Stats
28W - 20L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 7
6,981
776
5,828
9,996
10,021
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
BeerBender
Raijin
14
3 / 5 / 6
8,096
900
7,882
7,296
2,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
LikwidVT
Thanatos
12
3 / 8 / 4
7,312
812
5,565
9,884
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
gormsh
Nike
13
2 / 6 / 3
7,323
814
4,754
10,845
8,459
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
shidizzm
Sobek
13
0 / 4 / 6
7,100
789
3,102
12,724
12,847
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 17
9,121
1,013
9,063
5,233
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 2 / 18
9,376
1,042
4,604
10,061
11,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 2 / 13
8,681
965
10,254
4,988
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Velloss
Heimdallr
15
1 / 2 / 22
8,468
941
9,690
8,194
4,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chiron
17
6 / 1 / 18
9,220
1,024
8,634
6,240
2,928
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
114
9
Kills
26
27
Deaths
9
26
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
7
1.13
L
Raijin
BeerBender
Raijin
3
5
6
1.2
W
6
2
17
7.25
W
7
2
18
8
L
Thanatos
LikwidVT
Thanatos
3
8
4
0.63
W
6
2
13
6.25
W
Heimdallr
Velloss
Heimdallr
1
2
22
6
L
Nike
gormsh
Nike
2
6
3
0.58
L
Sobek
shidizzm
Sobek
0
4
6
0.75
W
Chiron
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,131
Damage
42,245
50,745
Taken
34,716
37,623
Mitigated
22,954
10,249
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,828
0
409
272
9,996
10,021
0
3,894
6,102
10,497
0
L
Raijin
BeerBender
Raijin
7,882
471
444
640
7,296
2,748
0
4,794
2,502
23,126
0
W
9,063
977
782
469
5,233
2,394
554
3,063
2,170
18,331
0
W
4,604
221
1,826
1,234
10,061
11,944
102
3,273
6,788
6,303
0
L
Thanatos
LikwidVT
Thanatos
5,565
725
79
1,785
9,884
3,548
0
5,491
4,393
0
9,062
W
10,254
720
534
521
4,988
1,592
429
2,532
2,456
21,621
0
W
Heimdallr
Velloss
Heimdallr
9,690
4,200
732
2,135
8,194
4,096
2,664
5,294
2,900
0
23,348
L
Nike
gormsh
Nike
4,754
278
0
0
10,845
8,459
0
5,273
5,572
281
14,427
L
Sobek
shidizzm
Sobek
3,102
106
2,138
4,482
12,724
12,847
0
4,469
8,255
7,020
0
W
Chiron
8,634
2,870
2,149
3,065
6,240
2,928
1,632
2,928
3,312
0
24,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,812
Gold Earned
44,866
85
Minions Killed
97
0
Camps Cleared
0
868,503
Distance Traveled
921,294
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,981
776
17
2
0
235,250
4
L
Raijin
8,096
900
34
4
0
153,711
1
W
Agni
9,121
1,013
18
2
0
195,356
0
W
Ares
9,376
1,042
1
0
0
191,978
2
L
Thanatos
7,312
812
3
0
0
148,239
0
W
Zeus
8,681
965
30
3
0
173,597
3
W
Heimdallr
8,468
941
30
3
0
185,359
2
L
Nike
7,323
814
19
2
0
158,500
0
L
Sobek
7,100
789
12
1
0
172,803
3
W
Chiron
9,220
1,024
18
2
0
175,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role