Player Matchup

Hun Batz
Hun Batz
CommanderChunky
Hun Batz
Level 111
God Stats
3W - 2L
1,823 SR
Queue Stats
215W - 234L
1,481 Elo+
Party 1
Atlas
Atlas
MrPopperNickel
Atlas
Level 106
God Stats
18W - 18L
1,385 SR
Queue Stats
105W - 108L
1,433 Elo+
Party 1
Discordia
Discordia
kfleezy
Discordia
Level 49
God Stats
17W - 13L
1,492 SR
Queue Stats
88W - 98L
1,448 Elo+
Party 3
Vamana
Vamana
lfontanot
Vamana
Level 48
God Stats
15W - 22L
1,370 SR
Queue Stats
235W - 266L
1,469 Elo+
Solo
Artemis
Artemis
reyching
Artemis
Level 65
God Stats
1W - 6L
1,444 SR
Queue Stats
58W - 76L
1,427 Elo+
Party 3
Team Averages
Level 76
1,503 SR
1,452 Elo+

VS

Team Averages
Level 57
1,442 SR
1,476 Elo+
Achilles
Achilles
 
Achilles
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AutomaticMamba
Apollo
Level 69
God Stats
6W - 10L
1,401 SR
Queue Stats
98W - 107L
1,495 Elo+
Party 2
Olorun
Olorun
DoctorRaza
Olorun
Level 73
God Stats
21W - 15L
1,488 SR
Queue Stats
100W - 109L
1,490 Elo+
Party 2
Bacchus
Bacchus
SmiteMyOrgans
Bacchus
Level 50
God Stats
32W - 26L
1,518 SR
Queue Stats
82W - 87L
1,511 Elo+
Party 2
Discordia
Discordia
TheFlxw
Discordia
Level 29
God Stats
1W - 1L
1,301 SR
Queue Stats
33W - 33L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 3 / 3
8,305
554
4,124
10,454
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 2
6,899
460
4,274
11,799
7,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
kfleezy
Discordia
15
2 / 2 / 5
8,572
571
4,632
5,753
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
lfontanot
Vamana
14
6 / 2 / 2
8,799
587
14,296
15,558
14,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
reyching
Artemis
11
0 / 8 / 0
6,270
418
5,506
11,945
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 3 / 2
8,365
558
6,281
13,473
15,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
8 / 0 / 4
9,942
663
15,595
10,156
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
DoctorRaza
Olorun
15
5 / 4 / 1
8,575
572
8,637
10,777
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
14
3 / 1 / 10
8,852
590
5,969
9,356
9,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
TheFlxw
Discordia
12
0 / 4 / 4
7,169
478
3,718
6,619
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
12
Kills
19
19
Deaths
12
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
3
2
1.33
W
8
0
4
10
L
Hun Batz
2
3
3
1.17
W
Olorun
DoctorRaza
Olorun
5
4
1
1.38
L
2
4
2
0.75
W
Bacchus
3
1
10
8
W
Discordia
TheFlxw
Discordia
0
4
4
0.5
L
Discordia
kfleezy
Discordia
2
2
5
2.25
L
Vamana
lfontanot
Vamana
6
2
2
3.5
L
Artemis
reyching
Artemis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,832
Damage
40,200
55,509
Taken
50,381
30,622
Mitigated
36,710
12,611
Healing
18,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,281
1,831
0
3,981
13,473
15,642
1,557
291
13,182
0
35,951
W
15,595
11,457
0
6,515
10,156
4,211
883
2,039
8,117
0
85,174
L
Hun Batz
4,124
682
0
4,246
10,454
3,552
223
3,072
7,382
0
50,051
W
Olorun
DoctorRaza
Olorun
8,637
4,394
252
4,592
10,777
5,360
1,667
903
9,874
57,736
8,161
L
4,274
1,390
456
1,327
11,799
7,413
172
3,572
8,227
21,698
0
W
Bacchus
5,969
666
0
2,879
9,356
9,308
360
3,320
6,036
22,893
0
W
Discordia
TheFlxw
Discordia
3,718
571
144
485
6,619
2,189
276
2,353
4,266
35,395
0
L
Discordia
kfleezy
Discordia
4,632
123
0
720
5,753
1,935
400
2,194
3,559
61,410
0
L
Vamana
lfontanot
Vamana
14,296
8,265
0
4,378
15,558
14,510
1,899
5,351
10,207
0
51,568
L
Artemis
reyching
Artemis
5,506
2,624
0
1,484
11,945
3,212
0
3,209
8,736
0
31,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,845
Gold Earned
42,903
430
Minions Killed
420
0
Camps Cleared
0
1,505,440
Distance Traveled
1,468,200
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,365
558
70
5
0
298,870
1
W
Apollo
9,942
663
140
9
0
297,636
4
L
Hun Batz
8,305
554
104
7
0
317,553
5
W
Olorun
8,575
572
106
7
0
275,866
1
L
Atlas
6,899
460
39
3
0
285,581
5
W
Bacchus
8,852
590
21
1
0
310,472
2
W
Discordia
7,169
478
83
6
0
285,356
2
L
Discordia
8,572
571
128
9
0
330,996
6
L
Vamana
8,799
587
101
7
0
308,098
1
L
Artemis
6,270
418
58
4
0
263,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role