Player Matchup

Rama
Rama
Greenarwhal
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
KingSaltySloth
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Marlemento
Bastet
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,467 Elo+
Party 2
Chiron
Chiron
StrangeVisitor
Chiron
Level 158
God Stats
16W - 16L
1,381 SR
Queue Stats
452W - 459L
1,374 Elo+
Solo
Bacchus
Bacchus
TheWiseBuffalo
Bacchus
Level 129
God Stats
1W - 1L
1,251 SR
Queue Stats
20W - 15L
1,488 Elo+
Party 2
Team Averages
Level 100
1,426 SR
1,466 Elo+

VS

Team Averages
Level 57
1,449 SR
1,319 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DaddyPanPan
Tyr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,284 Elo+
Party 1
Kali
Kali
K0 Kai
Kali
Level 112
God Stats
0W - 2L
1,243 SR
Queue Stats
81W - 73L
1,499 Elo+
Party 1
Izanami
Izanami
Mutabi
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,188 Elo+
Party 3
Bakasura
Bakasura
SMitelmfao
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,121 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 26
9,047
1,131
11,144
4,519
1,757
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
6 / 4 / 11
8,167
1,021
4,837
7,147
2,422
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
Marlemento
Bastet
17
12 / 1 / 20
10,260
1,283
15,519
9,341
3,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
6 / 1 / 20
8,450
1,056
7,102
4,731
1,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 2 / 19
8,183
1,023
7,441
7,413
4,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 6 / 3
7,180
898
6,109
12,259
11,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 7 / 2
7,164
896
2,601
10,463
11,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
K0 Kai
Kali
11
3 / 6 / 2
7,168
896
6,109
9,575
3,852
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Mutabi
Izanami
11
2 / 9 / 3
7,254
907
5,116
9,448
2,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
SMitelmfao
Bakasura
12
0 / 9 / 3
6,968
871
2,990
12,130
4,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
22
37
Kills
9
9
Deaths
37
96
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
6
3
0.42
L
3
7
2
0.57
W
8
1
26
21
L
Kali
K0 Kai
Kali
3
6
2
0.67
W
6
4
11
2.88
W
Bastet
Marlemento
Bastet
12
1
20
22
L
Izanami
Mutabi
Izanami
2
9
3
0.39
L
Bakasura
SMitelmfao
Bakasura
0
9
3
0.17
W
6
1
20
16
W
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,043
Damage
22,925
33,151
Taken
53,875
13,969
Mitigated
34,279
13,140
Healing
6,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,109
664
511
1,058
12,259
11,974
0
1,141
11,118
14,923
0
L
2,601
727
0
784
10,463
11,598
0
1,724
8,739
0
5,247
W
11,144
9,226
358
358
4,519
1,757
1,123
785
3,734
0
19,237
L
Kali
K0 Kai
Kali
6,109
1,414
621
2,366
9,575
3,852
0
1,818
7,757
0
10,346
W
4,837
2,289
0
66
7,147
2,422
1,150
1,765
5,354
0
9,060
W
Bastet
Marlemento
Bastet
15,519
4,373
1,354
3,833
9,341
3,714
1,129
1,535
7,751
0
28,975
L
Izanami
Mutabi
Izanami
5,116
2,216
0
0
9,448
2,477
0
1,674
7,774
0
12,272
L
Bakasura
SMitelmfao
Bakasura
2,990
1,728
437
845
12,130
4,378
0
1,084
11,046
0
8,681
W
7,102
2,403
3,156
1,423
4,731
1,603
1,068
1,160
3,431
0
19,327
W
7,441
1,484
554
2,038
7,413
4,473
774
864
6,423
11,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,107
Gold Earned
35,734
82
Minions Killed
56
0
Camps Cleared
0
811,736
Distance Traveled
670,724
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,180
898
15
2
0
146,695
1
L
Tyr
7,164
896
3
0
0
122,335
0
W
Rama
9,047
1,131
18
2
0
146,852
0
L
Kali
7,168
896
3
0
0
137,729
0
W
Ullr
8,167
1,021
5
1
0
135,901
0
W
Bastet
10,260
1,283
31
4
0
217,386
1
L
Izanami
7,254
907
18
2
0
126,239
0
L
Bakasura
6,968
871
17
2
0
137,726
0
W
Chiron
8,450
1,056
20
3
0
140,047
0
W
Bacchus
8,183
1,023
8
1
0
171,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role