Player Matchup

Merlin
Merlin
Dragonreaper875
Merlin
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Nathanbacon214
Cthulhu
Level 155
God Stats
24W - 12L
1,536 SR
Queue Stats
304W - 181L
1,701 Elo+
Party 2
Tyr
Tyr
TrollsiveFlamez
Tyr
Level 133
God Stats
8W - 3L
1,651 SR
Queue Stats
168W - 127L
1,613 Elo+
Party 2
Team Averages
Level 121
1,562 SR
1,604 Elo+

VS

Team Averages
Level 128
1,480 SR
1,472 Elo+
Geb
Geb
DksSilver
Geb
Level 129
God Stats
0W - 2L
1,696 SR
Queue Stats
7W - 16L
1,474 Elo+
Party 1
Neith
Neith
Mastersiol
Neith
Level 132
God Stats
24W - 46L
1,387 SR
Queue Stats
189W - 253L
1,442 Elo+
Party 1
Tiamat
Tiamat
OfficiallyKam
Tiamat
Level 123
God Stats
27W - 36L
1,356 SR
Queue Stats
345W - 372L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,478
648
3,805
4,921
1,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 5
6,844
684
9,604
11,152
8,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
6 / 1 / 1
7,573
757
8,051
10,662
6,022
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,769
677
4,844
11,308
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
11
2 / 2 / 1
7,055
706
7,641
6,751
2,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 3 / 2
6,522
652
7,522
7,368
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
3
3
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
0
1
4
2
L
Neith
2
2
1
1.25
W
1
1
5
3.5
L
1
3
2
0.67
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,460
Damage
20,007
26,735
Taken
25,427
15,827
Mitigated
13,692
4,895
Healing
5,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,844
344
0
1,808
11,308
6,659
0
6,758
4,293
16,616
0
W
3,805
240
0
1,502
4,921
1,413
336
2,427
2,326
20,544
0
L
Neith
7,641
2,928
0
1,752
6,751
2,393
0
3,357
3,209
0
24,205
W
9,604
940
978
1,224
11,152
8,392
162
4,733
6,122
22,723
0
L
7,522
1,100
86
2,286
7,368
4,640
0
4,291
2,888
16,433
0
W
8,051
1,174
0
1,191
10,662
6,022
18
4,755
5,586
2,741
13,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,895
Gold Earned
20,346
100
Minions Killed
87
5
Camps Cleared
4
574,953
Distance Traveled
529,378
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,769
677
21
2
1
182,936
3
W
Merlin
6,478
648
44
4
2
159,741
1
L
Neith
7,055
706
41
4
2
158,911
4
W
Cthulhu
6,844
684
33
3
1
211,410
1
L
Tiamat
6,522
652
25
3
1
187,531
4
W
Tyr
7,573
757
23
2
2
203,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role