Player Matchup

Sol
Sol
EarleyTimes
Sol
Level 128
God Stats
4W - 4L
1,715 SR
Queue Stats
332W - 332L
1,494 Elo+
Party 1
Bacchus
Bacchus
IamPope1
Bacchus
Level 25
God Stats
9W - 6L
1,575 SR
Queue Stats
359W - 329L
1,508 Elo+
Party 1
Sobek
Sobek
IamRampage
Sobek
Level 84
God Stats
1W - 2L
1,277 SR
Queue Stats
351W - 355L
1,512 Elo+
Party 1
Nike
Nike
SEANisMAJOR
Nike
Level 148
God Stats
5W - 1L
1,841 SR
Queue Stats
276W - 260L
1,475 Elo+
Party 1
Cerberus
Cerberus
Stalico
Cerberus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,382 Elo+
Solo
Team Averages
Level 82
1,582 SR
1,474 Elo+

VS

Team Averages
Level 26
1,490 SR
1,456 Elo+
Merlin
Merlin
JFKs1Shot
Merlin
Level 29
God Stats
5W - 3L
1,653 SR
Queue Stats
229W - 267L
1,417 Elo+
Party 3
Ganesha
Ganesha
LilPickelGang69
Ganesha
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,659 Elo+
Party 2
Hera
Hera
SlickPickle420
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
conqeeftador
Cthulhu
Level 38
God Stats
3W - 2L
1,297 SR
Queue Stats
258W - 300L
1,391 Elo+
Party 3
Serqet
Serqet
udontb3longinher
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 73L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 14
13,026
868
25,976
14,412
7,866
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
IamPope1
Bacchus
19
7 / 3 / 14
12,371
825
12,057
17,414
27,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sobek
19
2 / 3 / 15
11,366
758
10,147
19,975
31,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 7 / 16
10,884
726
11,610
19,228
18,984
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Stalico
Cerberus
17
3 / 5 / 13
11,287
752
12,820
24,130
29,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JFKs1Shot
Merlin
20
8 / 2 / 10
12,378
825
25,514
9,701
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
0 / 6 / 13
10,060
671
6,047
26,159
17,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
7 / 7 / 9
11,757
784
24,132
15,318
6,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
conqeeftador
Cthulhu
17
4 / 5 / 9
10,437
696
16,690
24,242
21,802
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
2 / 4 / 6
8,983
599
5,343
7,428
2,350
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
68
24
Kills
21
21
Deaths
24
72
Assists
47
Player
Kills
Deaths
Assists
KDA
W
9
3
14
5.33
W
Bacchus
IamPope1
Bacchus
7
3
14
4.67
W
Sobek
2
3
15
3.17
L
Merlin
JFKs1Shot
Merlin
8
2
10
6.5
L
0
6
13
1.08
W
3
7
16
1.57
L
7
7
9
1.64
W
Cerberus
Stalico
Cerberus
3
5
13
1.9
L
Cthulhu
conqeeftador
Cthulhu
4
5
9
1.7
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,610
Damage
77,726
95,159
Taken
82,848
115,306
Mitigated
52,087
38,200
Healing
26,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,976
9,749
3,187
6,506
14,412
7,866
3,615
12,133
2,279
76,009
0
W
Bacchus
IamPope1
Bacchus
12,057
1,170
1,413
3,910
17,414
27,687
796
12,120
5,174
21,690
0
W
Sobek
10,147
1,120
3,330
5,702
19,975
31,737
405
16,304
3,671
20,251
0
L
Merlin
JFKs1Shot
Merlin
25,514
2,034
658
1,419
9,701
4,361
687
6,460
3,241
44,552
0
L
6,047
746
0
6,830
26,159
17,190
0
19,645
6,514
10,042
0
W
11,610
1,732
2,821
2,047
19,228
18,984
112
13,055
5,800
2,892
20,664
L
24,132
7,901
357
4,286
15,318
6,384
622
13,179
2,139
47,109
0
W
Cerberus
Stalico
Cerberus
12,820
738
2,248
7,036
24,130
29,032
455
18,771
4,148
27,909
0
L
Cthulhu
conqeeftador
Cthulhu
16,690
778
3,064
8,488
24,242
21,802
0
17,932
6,310
28,318
0
L
5,343
828
534
897
7,428
2,350
0
5,078
2,350
0
10,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,934
Gold Earned
53,615
191
Minions Killed
144
0
Camps Cleared
0
1,455,348
Distance Traveled
1,214,139
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,026
868
103
7
0
254,222
0
W
Bacchus
12,371
825
18
1
0
309,237
0
W
Sobek
11,366
758
13
1
0
315,975
0
L
Merlin
12,378
825
57
4
0
293,260
0
L
Ganesha
10,060
671
0
0
0
250,451
0
W
Nike
10,884
726
24
2
0
274,067
0
L
Hera
11,757
784
54
4
0
214,191
2
W
Cerberus
11,287
752
33
2
0
301,847
0
L
Cthulhu
10,437
696
21
1
0
284,733
0
L
Serqet
8,983
599
12
1
0
171,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role