Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
BearJEEEEWWWW
Hera
Level 33
God Stats
3W - 3L
1,160 SR
Queue Stats
163W - 167L
1,478 Elo+
Party 3
Jing Wei
Jing Wei
HUITZILAZUL2328
Jing Wei
Level 95
God Stats
1W - 1L
1,747 SR
Queue Stats
7W - 11L
1,514 Elo+
Party 2
Horus
Horus
TheMoom
Horus
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
377W - 376L
1,450 Elo+
Party 3
Hun Batz
Hun Batz
sourking
Hun Batz
Level 78
God Stats
6W - 0L
1,736 SR
Queue Stats
59W - 55L
1,473 Elo+
Party 3
Team Averages
Level 51
1,529 SR
1,483 Elo+

VS

Team Averages
Level 53
1,537 SR
1,376 Elo+
Athena
Athena
Alucard_0399
Athena
Level 129
God Stats
4W - 7L
1,249 SR
Queue Stats
462W - 480L
1,552 Elo+
Party 4
Neith
Neith
Blurcc
Neith
Level 10
God Stats
3W - 6L
1,324 SR
Queue Stats
22W - 29L
1,165 Elo+
Party 4
Vamana
Vamana
Didrupt
Vamana
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Party 4
Susano
Susano
Elohh
Susano
Level 30
God Stats
2W - 1L
1,756 SR
Queue Stats
92W - 98L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
Vultzin
Baron Samedi
Level 83
God Stats
12W - 11L
1,854 SR
Queue Stats
263W - 268L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 0 / 3
5,792
527
3,493
6,885
3,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 2 / 0
6,723
611
3,844
4,910
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
11
1 / 0 / 1
6,359
578
1,463
3,757
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
TheMoom
Horus
11
0 / 0 / 3
6,454
587
3,764
4,730
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
sourking
Hun Batz
12
5 / 1 / 2
7,001
636
5,224
6,435
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
3
0 / 1 / 0
4,032
367
854
2,581
819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Blurcc
Neith
8
0 / 2 / 0
4,954
450
2,499
2,859
886
Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
Didrupt
Vamana
10
0 / 3 / 0
5,286
481
2,015
7,976
4,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Elohh
Susano
9
0 / 4 / 2
5,284
480
2,637
7,477
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Vultzin
Baron Samedi
12
3 / 2 / 0
6,758
614
3,772
6,673
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
3
3.5
L
Athena
0
1
0
0
W
4
2
0
2
L
Neith
Blurcc
Neith
0
2
0
0
L
Vamana
Didrupt
Vamana
0
3
0
0
L
Susano
Elohh
Susano
0
4
2
0.25
W
Jing Wei
1
0
1
1.5
W
Horus
TheMoom
Horus
0
0
3
1.5
L
Baron Samedi
Vultzin
Baron Samedi
3
2
0
1.5
W
Hun Batz
sourking
Hun Batz
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,788
Damage
11,777
26,717
Taken
27,566
10,725
Mitigated
10,517
9,716
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,493
1,630
135
1,757
6,885
3,198
242
1,914
4,971
0
19,160
L
Athena
854
501
0
698
2,581
819
0
0
2,581
5,030
0
W
3,844
1,104
61
791
4,910
1,483
426
1,848
3,062
36,790
0
L
Neith
Blurcc
Neith
2,499
1,265
0
402
2,859
886
0
0
2,859
0
18,920
L
Vamana
Didrupt
Vamana
2,015
836
0
2,425
7,976
4,098
0
0
7,976
0
17,601
L
Susano
Elohh
Susano
2,637
805
0
2,285
7,477
2,292
0
1,274
6,147
0
24,709
W
Jing Wei
1,463
1,174
125
2,015
3,757
1,019
324
141
3,616
0
34,072
W
Horus
TheMoom
Horus
3,764
1,981
0
2,279
4,730
2,842
580
0
4,730
0
26,791
L
Baron Samedi
Vultzin
Baron Samedi
3,772
718
67
2,008
6,673
2,422
518
2,435
4,159
40,222
0
W
Hun Batz
sourking
Hun Batz
5,224
1,310
0
2,553
6,435
2,183
0
723
5,712
0
44,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
26,314
346
Minions Killed
230
0
Camps Cleared
0
1,091,574
Distance Traveled
911,437
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,792
527
25
2
0
216,524
5
L
Athena
4,032
367
11
1
0
71,395
0
W
Hera
6,723
611
83
8
0
190,131
0
L
Neith
4,954
450
44
4
0
174,019
3
L
Vamana
5,286
481
49
4
0
225,160
3
L
Susano
5,284
480
48
4
0
231,854
0
W
Jing Wei
6,359
578
73
7
0
206,831
5
W
Horus
6,454
587
67
6
0
222,658
4
L
Baron Samedi
6,758
614
78
7
0
209,009
4
W
Hun Batz
7,001
636
98
9
0
255,430
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role