Player Matchup

Fenrir
Fenrir
AlphasReTurn
Fenrir
Level 113
God Stats
2W - 1L
1,381 SR
Queue Stats
30W - 38L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
BbybunnieLex
Nu Wa
Level 47
God Stats
2W - 1L
1,593 SR
Queue Stats
19W - 31L
1,343 Elo+
Party 2
Chiron
Chiron
KingNoxia
Chiron
Level 127
God Stats
5W - 2L
1,525 SR
Queue Stats
146W - 184L
1,412 Elo+
Party 2
Geb
Geb
THEmSHAKE
Geb
Level 103
God Stats
6W - 8L
1,451 SR
Queue Stats
34W - 47L
1,419 Elo+
Party 2
Nemesis
Nemesis
caleb4224
Nemesis
Level 105
God Stats
5W - 9L
1,304 SR
Queue Stats
40W - 52L
1,425 Elo+
Party 2
Team Averages
Level 99
1,451 SR
1,406 Elo+

VS

Team Averages
Level 28
1,306 SR
1,308 Elo+
Izanami
Izanami
BigDaddyKris
Izanami
Level 28
God Stats
10W - 24L
1,050 SR
Queue Stats
51W - 79L
1,104 Elo+
Party 1
Chaac
Chaac
DaddiDunc
Chaac
Level 25
God Stats
1W - 4L
1,214 SR
Queue Stats
27W - 54L
1,172 Elo+
Party 1
Nemesis
Nemesis
FIREuchiha117
Nemesis
Level 46
God Stats
10W - 25L
1,348 SR
Queue Stats
56W - 74L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
RocketMan745
Kuzenbo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
xXxRiDdlEzxXx
Charybdis
Level 33
God Stats
12W - 18L
1,417 SR
Queue Stats
39W - 70L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
1 / 1 / 3
3,651
730
851
3,542
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,419
684
445
1,344
242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
KingNoxia
Chiron
6
3 / 0 / 0
4,106
821
2,718
2,908
549
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 0 / 0
3,666
733
1,394
2,328
1,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
caleb4224
Nemesis
6
0 / 0 / 1
3,759
752
535
3,141
712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigDaddyKris
Izanami
1
0 / 0 / 0
990
198
0
113
26
Chaac
DaddiDunc
Chaac
5
1 / 2 / 0
3,105
621
1,313
2,953
1,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
6
1 / 2 / 0
3,480
696
1,942
3,813
641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kuzenbo
RocketMan745
Kuzenbo
4
0 / 1 / 0
3,019
604
458
2,708
1,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
xXxRiDdlEzxXx
Charybdis
1
0 / 0 / 0
990
198
0
113
26

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
2
2
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
1
3
2.5
W
0
1
0
0
L
Izanami
BigDaddyKris
Izanami
0
0
0
0
L
Chaac
DaddiDunc
Chaac
1
2
0
0.5
L
Nemesis
1
2
0
0.5
W
Chiron
KingNoxia
Chiron
3
0
0
3
L
Kuzenbo
RocketMan745
Kuzenbo
0
1
0
0
W
1
0
0
1
W
Nemesis
caleb4224
Nemesis
0
0
1
0.5
L
Charybdis
xXxRiDdlEzxXx
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,943
Damage
3,713
13,263
Taken
9,700
4,040
Mitigated
3,357
3,773
Healing
2,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
851
522
43
1,363
3,542
1,167
0
0
3,488
0
4,263
W
445
0
64
118
1,344
242
944
0
1,344
9,531
0
L
Izanami
BigDaddyKris
Izanami
0
0
0
0
113
26
0
101
0
0
0
L
Chaac
DaddiDunc
Chaac
1,313
474
0
836
2,953
1,129
0
0
2,953
0
6,771
L
Nemesis
1,942
693
0
1,000
3,813
641
0
73
3,690
0
12,761
W
Chiron
KingNoxia
Chiron
2,718
1,095
95
1,156
2,908
549
454
0
2,791
0
16,424
L
Kuzenbo
RocketMan745
Kuzenbo
458
224
0
250
2,708
1,535
50
1,262
1,218
6,051
0
W
1,394
346
0
641
2,328
1,370
135
458
1,870
11,569
0
W
Nemesis
caleb4224
Nemesis
535
171
66
227
3,141
712
505
0
3,141
0
17,986
L
Charybdis
xXxRiDdlEzxXx
Charybdis
0
0
0
0
113
26
0
101
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,601
Gold Earned
11,584
114
Minions Killed
52
0
Camps Cleared
0
534,981
Distance Traveled
305,648
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,651
730
11
2
0
88,675
0
W
Nu Wa
3,419
684
21
4
0
112,063
3
L
Izanami
990
198
0
0
0
0
0
L
Chaac
3,105
621
11
2
0
93,235
0
L
Nemesis
3,480
696
31
6
0
106,051
0
W
Chiron
4,106
821
23
5
0
112,419
0
L
Kuzenbo
3,019
604
10
2
0
106,362
1
W
Geb
3,666
733
17
3
0
99,357
0
W
Nemesis
3,759
752
42
8
0
122,467
0
L
Charybdis
990
198
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role