Player Matchup

Skadi
Skadi
EjtheSl4y3r
Skadi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,214 Elo+
Solo
Hel
Hel
OofLane
Hel
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,353 Elo+
Solo
Izanami
Izanami
WheezieFJimmie
Izanami
Level 80
God Stats
51W - 47L
1,332 SR
Queue Stats
130W - 123L
1,235 Elo+
Party 1
Khepri
Khepri
p0rkhub
Khepri
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 107L
1,275 Elo+
Party 1
Hun Batz
Hun Batz
raging_waxwork8
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 354L
1,362 Elo+
Solo
Team Averages
Level 82
1,466 SR
1,288 Elo+

VS

Team Averages
Level 85
1,489 SR
1,377 Elo+
Terra
Terra
ForeignTrip
Terra
Level 67
God Stats
8W - 6L
1,332 SR
Queue Stats
106W - 101L
1,352 Elo+
Solo
Achilles
Achilles
LuxTheCrux
Achilles
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 40L
1,444 Elo+
Party 2
Neith
Neith
Nnasuke
Neith
Level 65
God Stats
20W - 11L
1,777 SR
Queue Stats
308W - 291L
1,393 Elo+
Solo
Tsukuyomi
Tsukuyomi
evilsam401
Tsukuyomi
Level 66
God Stats
2W - 2L
1,507 SR
Queue Stats
7W - 12L
1,305 Elo+
Party 2
Scylla
Scylla
zlNF4M0US_B
Scylla
Level 69
God Stats
7W - 8L
1,331 SR
Queue Stats
484W - 505L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 16 / 1
10,241
379
5,246
26,941
8,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
20
6 / 6 / 7
13,321
493
28,693
23,038
10,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
4 / 5 / 4
12,546
465
12,334
21,309
8,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
p0rkhub
Khepri
15
0 / 3 / 8
11,037
409
8,323
26,902
33,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
20
11 / 2 / 2
15,291
566
19,065
22,425
11,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 11
11,726
434
4,272
23,243
21,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
LuxTheCrux
Achilles
20
14 / 2 / 4
15,484
573
22,971
25,074
32,695
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Nnasuke
Neith
19
4 / 3 / 5
12,012
445
19,024
15,710
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
evilsam401
Tsukuyomi
19
5 / 6 / 9
12,376
458
17,162
18,771
7,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
8 / 7 / 8
13,521
501
20,358
21,759
7,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
69
21
Kills
32
32
Deaths
21
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
16
1
0.03
W
1
3
11
2.17
W
Achilles
LuxTheCrux
Achilles
14
2
4
8
W
Neith
Nnasuke
Neith
4
3
5
2.17
L
Hel
6
6
7
1.58
L
4
5
4
1.2
W
Tsukuyomi
evilsam401
Tsukuyomi
5
6
9
1.58
L
Khepri
p0rkhub
Khepri
0
3
8
1.33
L
Hun Batz
11
2
2
6
W
Scylla
8
7
8
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,661
Damage
83,787
120,615
Taken
104,557
72,227
Mitigated
75,006
35,966
Healing
25,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,246
2,149
0
2,527
26,941
8,607
0
2,828
24,113
0
49,359
W
4,272
1,671
3,272
4,495
23,243
21,823
186
8,778
13,966
29,742
0
W
Achilles
LuxTheCrux
Achilles
22,971
4,888
0
2,433
25,074
32,695
2,236
4,776
20,112
0
97,441
W
Neith
Nnasuke
Neith
19,024
8,007
0
5,918
15,710
5,639
1,741
6,666
8,909
0
91,803
L
Hel
28,693
1,759
5,162
9,021
23,038
10,713
2,102
6,101
16,937
96,702
0
L
12,334
7,836
251
3,801
21,309
8,442
3,916
6,738
14,365
0
102,063
W
Tsukuyomi
evilsam401
Tsukuyomi
17,162
3,977
0
5,362
18,771
7,285
2,015
5,253
13,326
0
88,162
L
Khepri
p0rkhub
Khepri
8,323
982
0
3,922
26,902
33,448
46
5,791
21,111
20,088
6,947
L
Hun Batz
19,065
5,835
0
11,282
22,425
11,017
1,033
3,172
19,253
80
135,439
W
Scylla
20,358
523
492
3,672
21,759
7,564
0
8,801
12,396
85,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,436
Gold Earned
65,119
624
Minions Killed
601
0
Camps Cleared
0
2,329,032
Distance Traveled
2,476,908
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,241
379
83
3
0
359,164
0
W
Terra
11,726
434
45
2
0
555,165
21
W
Achilles
15,484
573
164
6
0
471,045
1
W
Neith
12,012
445
143
5
0
492,273
4
L
Hel
13,321
493
159
6
0
490,198
10
L
Izanami
12,546
465
177
7
0
453,167
4
W
Tsukuyomi
12,376
458
124
5
0
480,288
4
L
Khepri
11,037
409
37
1
0
470,063
3
L
Hun Batz
15,291
566
168
6
0
556,440
4
W
Scylla
13,521
501
125
5
0
478,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role