Player Matchup

Horus
Horus
BoomstickXVI
Horus
Level 127
God Stats
15W - 13L
1,445 SR
Queue Stats
256W - 261L
1,496 Elo+
Party 2
Jormungandr
Jormungandr
DolphinMahi05
Jormungandr
Level 7
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LordConquest760
Morgan Le Fay
Level 123
God Stats
4W - 2L
1,716 SR
Queue Stats
253W - 274L
1,464 Elo+
Party 2
Chaac
Chaac
eddy_23999
Chaac
Level 69
God Stats
36W - 28L
1,770 SR
Queue Stats
231W - 240L
1,478 Elo+
Solo
Thanatos
Thanatos
jkoschakamac
Thanatos
Level 127
God Stats
1W - 9L
1,208 SR
Queue Stats
214W - 233L
1,437 Elo+
Party 2
Team Averages
Level 91
1,528 SR
1,475 Elo+

VS

Team Averages
Level 86
1,542 SR
1,590 Elo+
Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
KiiNGz_N3KO-
Zhong Kui
Level 86
God Stats
39W - 32L
1,516 SR
Queue Stats
476W - 494L
1,460 Elo+
Solo
King Arthur
King Arthur
Reaper16148
King Arthur
Level 110
God Stats
80W - 66L
1,595 SR
Queue Stats
107W - 95L
1,593 Elo+
Party 1
Terra
Terra
Venix4356
Terra
Level 26
God Stats
8W - 4L
1,599 SR
Queue Stats
20W - 18L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
XMercyxWidowX
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 3
9,967
498
11,716
12,225
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
DolphinMahi05
Jormungandr
9
0 / 3 / 1
6,511
326
2,197
7,769
3,949
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
LordConquest760
Morgan Le Fay
14
4 / 6 / 2
9,014
451
12,139
10,334
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
15
2 / 2 / 1
9,113
456
9,486
17,478
13,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
jkoschakamac
Thanatos
13
1 / 6 / 6
8,476
424
7,704
15,510
11,002
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 4 / 2
9,931
497
8,290
14,923
6,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
KiiNGz_N3KO-
Zhong Kui
18
3 / 1 / 2
11,195
560
9,936
10,358
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Reaper16148
King Arthur
18
4 / 4 / 4
11,527
576
12,461
17,741
12,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Terra
Venix4356
Terra
13
0 / 1 / 5
8,931
447
1,387
11,295
11,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
8 / 4 / 4
11,424
571
15,647
11,781
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
14
Kills
20
20
Deaths
14
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
2
1.5
L
7
3
3
2.83
L
Jormungandr
DolphinMahi05
Jormungandr
0
3
1
0.17
W
Zhong Kui
KiiNGz_N3KO-
Zhong Kui
3
1
2
4
L
Morgan Le Fay
LordConquest760
Morgan Le Fay
4
6
2
0.83
W
King Arthur
Reaper16148
King Arthur
4
4
4
1.5
W
Terra
Venix4356
Terra
0
1
5
2.5
W
8
4
4
2.5
L
Chaac
2
2
1
1.25
L
Thanatos
jkoschakamac
Thanatos
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,242
Damage
47,721
63,316
Taken
66,098
36,064
Mitigated
43,615
24,359
Healing
23,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,290
1,813
0
4,294
14,923
6,422
0
2,784
11,851
0
45,613
L
11,716
5,216
970
4,936
12,225
4,505
0
3,757
8,298
0
55,997
L
Jormungandr
DolphinMahi05
Jormungandr
2,197
780
0
198
7,769
3,949
0
4,517
3,198
9,669
0
W
Zhong Kui
KiiNGz_N3KO-
Zhong Kui
9,936
1,859
0
5,622
10,358
7,982
4,382
2,265
8,019
85,235
21,106
L
Morgan Le Fay
LordConquest760
Morgan Le Fay
12,139
259
0
2,415
10,334
3,091
513
5,960
4,140
47,213
0
W
King Arthur
Reaper16148
King Arthur
12,461
2,409
468
6,502
17,741
12,986
0
3,480
13,942
0
79,889
W
Terra
Venix4356
Terra
1,387
439
1,476
2,370
11,295
11,983
286
1,977
9,132
20,325
0
W
15,647
2,744
112
2,962
11,781
4,242
484
3,349
7,984
75,089
0
L
Chaac
9,486
776
144
7,719
17,478
13,517
0
6,711
10,593
3,068
50,087
L
Thanatos
jkoschakamac
Thanatos
7,704
868
0
7,977
15,510
11,002
0
4,347
11,059
0
47,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,081
Gold Earned
53,008
376
Minions Killed
552
0
Camps Cleared
0
1,805,555
Distance Traveled
1,807,419
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,931
497
83
4
0
404,037
3
L
Horus
9,967
498
93
5
0
395,059
0
L
Jormungandr
6,511
326
17
1
0
298,618
1
W
Zhong Kui
11,195
560
178
9
0
341,212
2
L
Morgan Le Fay
9,014
451
101
5
0
371,816
2
W
King Arthur
11,527
576
139
7
0
327,942
4
W
Terra
8,931
447
25
1
0
364,680
1
W
Nu Wa
11,424
571
127
6
0
369,548
3
L
Chaac
9,113
456
72
4
0
356,597
2
L
Thanatos
8,476
424
93
5
0
383,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role