Player Matchup

Bacchus
Bacchus
AnyaAxx
Bacchus
Level 63
God Stats
4W - 7L
1,477 SR
Queue Stats
171W - 165L
1,432 Elo+
Party 3
Charybdis
Charybdis
DuncanAk47
Charybdis
Level 37
God Stats
10W - 11L
1,391 SR
Queue Stats
171W - 162L
1,439 Elo+
Party 3
Thanatos
Thanatos
Jerry0721
Thanatos
Level 33
God Stats
1W - 3L
1,544 SR
Queue Stats
8W - 9L
1,430 Elo+
Party 2
Achilles
Achilles
Raeghar96
Achilles
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,458 Elo+
Party 2
Sol
Sol
Zhelsu
Sol
Level 102
God Stats
36W - 15L
1,824 SR
Queue Stats
212W - 220L
1,393 Elo+
Party 3
Team Averages
Level 56
1,547 SR
1,430 Elo+

VS

Team Averages
Level 62
1,599 SR
1,511 Elo+
Neith
Neith
Reyjun
Neith
Level 88
God Stats
2W - 4L
1,715 SR
Queue Stats
46W - 40L
1,552 Elo+
Party 1
Sylvanus
Sylvanus
Showstapa
Sylvanus
Level 53
God Stats
7W - 2L
1,740 SR
Queue Stats
112W - 115L
1,368 Elo+
Solo
Bellona
Bellona
Strikeman31
Bellona
Level 63
God Stats
4W - 4L
1,639 SR
Queue Stats
158W - 147L
1,558 Elo+
Party 1
Chronos
Chronos
likethedonut
Chronos
Level 58
God Stats
1W - 2L
1,408 SR
Queue Stats
93W - 87L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
lykos159
Danzaburou
Level 49
God Stats
6W - 2L
1,491 SR
Queue Stats
78W - 83L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnyaAxx
Bacchus
6
1 / 1 / 0
4,446
445
1,318
6,011
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
DuncanAk47
Charybdis
7
0 / 3 / 1
4,206
421
3,900
7,883
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Jerry0721
Thanatos
8
0 / 4 / 1
4,895
490
504
7,950
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Raeghar96
Achilles
10
3 / 3 / 0
5,774
577
5,140
9,597
8,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
Zhelsu
Sol
6
0 / 7 / 1
4,409
441
4,185
6,450
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Reyjun
Neith
12
6 / 0 / 6
7,027
703
4,925
4,265
1,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Showstapa
Sylvanus
9
0 / 0 / 6
5,567
557
2,697
5,324
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Strikeman31
Bellona
10
0 / 3 / 4
5,966
597
5,357
7,165
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
likethedonut
Chronos
10
3 / 1 / 1
5,568
557
7,109
6,633
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
lykos159
Danzaburou
11
9 / 0 / 0
6,886
689
5,461
4,834
1,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
18
18
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AnyaAxx
Bacchus
1
1
0
1
L
Charybdis
DuncanAk47
Charybdis
0
3
1
0.17
L
Thanatos
Jerry0721
Thanatos
0
4
1
0.13
L
Achilles
Raeghar96
Achilles
3
3
0
1
W
Neith
Reyjun
Neith
6
0
6
9
W
Sylvanus
Showstapa
Sylvanus
0
0
6
3
W
Bellona
Strikeman31
Bellona
0
3
4
0.67
L
Sol
Zhelsu
Sol
0
7
1
0.07
W
Chronos
likethedonut
Chronos
3
1
1
3.5
W
Danzaburou
lykos159
Danzaburou
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,047
Damage
25,549
37,891
Taken
28,221
16,881
Mitigated
12,313
11,902
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AnyaAxx
Bacchus
1,318
140
0
2,274
6,011
2,409
50
3,346
2,665
3,951
0
L
Charybdis
DuncanAk47
Charybdis
3,900
2,189
0
2,310
7,883
2,056
242
4,498
3,385
0
20,016
L
Thanatos
Jerry0721
Thanatos
504
170
0
4,753
7,950
2,080
0
793
7,157
0
21,961
L
Achilles
Raeghar96
Achilles
5,140
1,975
0
1,456
9,597
8,560
0
0
9,597
0
23,277
W
Neith
Reyjun
Neith
4,925
1,305
0
1,610
4,265
1,329
514
1,245
2,664
0
36,088
W
Sylvanus
Showstapa
Sylvanus
2,697
1,562
550
2,991
5,324
2,487
0
1,627
2,926
13,610
1,374
W
Bellona
Strikeman31
Bellona
5,357
2,160
0
2,518
7,165
5,429
0
0
7,165
0
26,979
L
Sol
Zhelsu
Sol
4,185
1,195
45
1,064
6,450
1,776
0
1,155
5,295
17,338
3,104
W
Chronos
likethedonut
Chronos
7,109
2,362
0
3,110
6,633
1,658
0
1,143
5,329
35,209
0
W
Danzaburou
lykos159
Danzaburou
5,461
2,219
0
833
4,834
1,410
0
1,031
3,803
0
33,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
31,014
185
Minions Killed
241
0
Camps Cleared
0
920,023
Distance Traveled
981,230
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,446
445
3
0
0
193,664
4
L
Charybdis
4,206
421
33
3
0
192,468
0
L
Thanatos
4,895
490
60
6
0
205,044
0
L
Achilles
5,774
577
49
5
0
166,599
1
W
Neith
7,027
703
66
7
0
206,647
2
W
Sylvanus
5,567
557
31
3
0
185,138
5
W
Bellona
5,966
597
51
5
0
211,196
5
L
Sol
4,409
441
40
4
0
162,248
0
W
Chronos
5,568
557
40
4
0
158,127
0
W
Danzaburou
6,886
689
53
5
0
220,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role