Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
BigStackBronson
Chang'e
Level 139
God Stats
1W - 0L
1,755 SR
Queue Stats
80W - 88L
1,476 Elo+
Solo
Thor
Thor
Brownflare
Thor
Level 157
God Stats
2W - 0L
1,525 SR
Queue Stats
19W - 23L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
ChaacMain10
Gilgamesh
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 26L
1,548 Elo+
Party 2
Athena
Athena
iWinterIsComing
Athena
Level 144
God Stats
2W - 4L
1,855 SR
Queue Stats
27W - 38L
1,515 Elo+
Party 2
Team Averages
Level 142
1,627 SR
1,493 Elo+

VS

Team Averages
Level 132
1,638 SR
1,490 Elo+
Arachne
Arachne
Squidhug
Arachne
Level 156
God Stats
234W - 228L
1,492 SR
Queue Stats
298W - 317L
1,471 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheKid1514
Kumbhakarna
Level 121
God Stats
2W - 1L
1,816 SR
Queue Stats
37W - 49L
1,562 Elo+
Party 1
Chernobog
Chernobog
Twomuchfor1King
Chernobog
Level 128
God Stats
3W - 4L
1,834 SR
Queue Stats
46W - 71L
1,496 Elo+
Party 1
Janus
Janus
aliasofaliens
Janus
Level 149
God Stats
13W - 15L
1,548 SR
Queue Stats
79W - 97L
1,414 Elo+
Solo
Scylla
Scylla
kiritokituguia
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 5 / 8
13,112
771
19,585
13,946
5,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 5 / 8
11,907
700
8,777
15,787
10,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 3 / 10
13,801
812
21,514
16,074
6,570
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
ChaacMain10
Gilgamesh
19
1 / 6 / 17
11,782
693
14,186
24,825
18,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 6 / 14
12,140
714
11,330
20,814
14,684
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Squidhug
Arachne
20
10 / 5 / 9
13,265
780
20,312
20,913
8,157
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
TheKid1514
Kumbhakarna
17
0 / 2 / 13
11,392
670
5,859
19,938
20,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
Twomuchfor1King
Chernobog
19
5 / 5 / 13
12,752
750
13,457
15,507
8,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 3 / 5
13,655
803
12,566
15,135
4,572
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 8 / 12
11,639
685
16,424
13,343
3,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
77
23
Kills
25
25
Deaths
23
57
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
5
8
2.2
W
4
5
8
1.6
W
8
3
10
4.33
W
Gilgamesh
ChaacMain10
Gilgamesh
1
6
17
1.58
L
Arachne
Squidhug
Arachne
10
5
9
2.9
L
Kumbhakarna
TheKid1514
Kumbhakarna
0
2
13
3.25
L
Chernobog
Twomuchfor1King
Chernobog
5
5
13
2.3
L
8
3
5
3.5
W
3
6
14
1.67
L
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,392
Damage
68,618
91,446
Taken
84,836
55,854
Mitigated
45,452
25,361
Healing
11,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,585
4,367
261
2,106
13,946
5,670
1,189
4,399
9,447
0
50,865
W
8,777
1,383
7,707
6,817
15,787
10,547
0
6,963
8,766
39,948
0
W
21,514
3,860
0
1,952
16,074
6,570
399
8,287
7,447
0
69,577
W
Gilgamesh
ChaacMain10
Gilgamesh
14,186
1,879
0
4,859
24,825
18,383
98
7,009
17,588
5,199
40,198
L
Arachne
Squidhug
Arachne
20,312
14,272
0
5,170
20,913
8,157
832
8,933
11,735
0
50,991
L
Kumbhakarna
TheKid1514
Kumbhakarna
5,859
313
0
2,702
19,938
20,751
0
4,198
15,368
16,349
0
L
Chernobog
Twomuchfor1King
Chernobog
13,457
8,045
0
998
15,507
8,108
516
3,217
12,012
0
48,227
L
12,566
492
0
1,510
15,135
4,572
0
2,339
12,717
60,925
0
W
11,330
2,531
0
1,659
20,814
14,684
124
7,317
13,349
30,068
0
L
16,424
2,226
396
513
13,343
3,864
0
2,771
10,447
40,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,742
Gold Earned
62,703
331
Minions Killed
302
0
Camps Cleared
0
1,765,588
Distance Traveled
1,787,759
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,112
771
74
4
0
328,245
0
W
Chang'e
11,907
700
55
3
0
340,647
4
W
Thor
13,801
812
104
6
0
355,760
3
W
Gilgamesh
11,782
693
60
4
0
362,855
4
L
Arachne
13,265
780
57
3
0
403,698
2
L
Kumbhakarna
11,392
670
21
1
0
382,667
0
L
Chernobog
12,752
750
65
4
0
326,455
2
L
Janus
13,655
803
120
7
0
369,826
2
W
Athena
12,140
714
38
2
0
378,081
3
L
Scylla
11,639
685
39
2
0
305,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role