Player Matchup

Hercules
Hercules
ASTREAKJ
Hercules
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 14L
1,034 Elo+
Party 1
Neith
Neith
DemonicKin
Neith
Level 53
God Stats
9W - 1L
1,961 SR
Queue Stats
177W - 40L
1,921 Elo+
Party 2
Zeus
Zeus
KCGromins
Zeus
Level 40
God Stats
12W - 3L
1,899 SR
Queue Stats
144W - 37L
1,889 Elo+
Party 2
Tiamat
Tiamat
TheReaperX2X
Tiamat
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 10L
1,860 Elo+
Party 2
Cupid
Cupid
x_Shadow_LopEz_x
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 16L
1,034 Elo+
Party 1
Team Averages
Level 46
1,672 SR
1,548 Elo+

VS

Team Averages
Level 53
1,569 SR
1,498 Elo+
Charybdis
Charybdis
Cody1sDaBomb
Charybdis
Level 26
God Stats
4W - 7L
1,315 SR
Queue Stats
18W - 34L
1,324 Elo+
Solo
Tyr
Tyr
ItsLyricDemon
Tyr
Level 20
God Stats
2W - 4L
1,706 SR
Queue Stats
34W - 45L
1,429 Elo+
Solo
Nu Wa
Nu Wa
ScrambleMyEggs
Nu Wa
Level 67
God Stats
5W - 9L
1,429 SR
Queue Stats
76W - 68L
1,572 Elo+
Party 3
Achilles
Achilles
SoulDispenser
Achilles
Level 88
God Stats
5W - 3L
1,788 SR
Queue Stats
66W - 58L
1,575 Elo+
Party 3
Freya
Freya
Victoss
Freya
Level 63
God Stats
15W - 11L
1,605 SR
Queue Stats
47W - 37L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ASTREAKJ
Hercules
19
3 / 3 / 12
12,478
734
7,290
24,454
31,133
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
20
11 / 0 / 13
13,793
811
30,048
17,804
9,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
20
16 / 4 / 8
14,805
871
32,450
15,325
8,809
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
19
4 / 6 / 13
12,331
725
12,599
14,641
10,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 3 / 15
12,052
709
7,081
10,043
4,375
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cody1sDaBomb
Charybdis
18
3 / 9 / 6
11,285
664
10,639
20,696
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
1 / 4 / 9
10,911
642
9,996
26,594
22,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
0 / 5 / 9
10,782
634
13,065
9,194
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SoulDispenser
Achilles
20
7 / 10 / 7
13,225
778
21,894
27,525
30,190
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
Victoss
Freya
19
5 / 7 / 7
12,151
715
15,104
18,235
5,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
54
35
Kills
16
16
Deaths
35
61
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hercules
ASTREAKJ
Hercules
3
3
12
3
L
Charybdis
Cody1sDaBomb
Charybdis
3
9
6
0.67
W
Neith
11
0
13
17.5
L
1
4
9
1.38
W
Zeus
16
4
8
5
L
0
5
9
0.9
L
Achilles
SoulDispenser
Achilles
7
10
7
1.05
W
Tiamat
4
6
13
1.75
L
Freya
Victoss
Freya
5
7
7
1.21
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,468
Damage
70,698
82,267
Taken
102,244
64,287
Mitigated
66,074
25,622
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ASTREAKJ
Hercules
7,290
2,356
0
5,295
24,454
31,133
522
10,833
13,621
0
18,404
L
Charybdis
Cody1sDaBomb
Charybdis
10,639
3,917
0
3,273
20,696
5,418
222
11,952
8,616
105
40,017
W
Neith
30,048
13,960
0
8,048
17,804
9,261
3,040
6,842
10,962
0
82,638
L
9,996
1,131
163
8,290
26,594
22,457
0
9,324
16,879
0
29,228
W
Zeus
32,450
4,511
0
5,404
15,325
8,809
713
3,843
11,482
92,000
0
L
13,065
1,521
0
22
9,194
2,176
190
3,952
5,090
44,981
0
L
Achilles
SoulDispenser
Achilles
21,894
3,967
0
2,147
27,525
30,190
0
12,932
14,287
0
49,764
W
Tiamat
12,599
2,220
116
3,892
14,641
10,709
602
3,981
10,660
31,285
0
L
Freya
Victoss
Freya
15,104
6,264
0
4,726
18,235
5,833
67
5,864
12,323
46,636
0
W
7,081
3,398
296
2,571
10,043
4,375
3,498
2,775
7,268
0
39,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,459
Gold Earned
58,354
347
Minions Killed
292
0
Camps Cleared
0
1,591,777
Distance Traveled
1,588,048
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,478
734
18
1
0
361,446
0
L
Charybdis
11,285
664
50
3
0
264,384
1
W
Neith
13,793
811
115
7
0
332,605
2
L
Tyr
10,911
642
46
3
0
371,822
3
W
Zeus
14,805
871
101
6
0
323,268
0
L
Nu Wa
10,782
634
60
4
0
332,524
1
L
Achilles
13,225
778
71
4
0
304,502
3
W
Tiamat
12,331
725
46
3
0
288,697
0
L
Freya
12,151
715
65
4
0
314,816
2
W
Cupid
12,052
709
67
4
0
285,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role