Player Matchup

Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Gold IV
CDZ-_-20
Cabrakan
Gold IV
Level 127
God Stats
11W - 7L
1,244 SR
Queue Stats
183W - 195L
1,462 MMR
Party 3
Ravana
Ravana
Gold V
JackOfSpades610
Ravana
Gold V
Level 149
God Stats
3W - 5L
1,231 SR
Queue Stats
118W - 124L
1,399 MMR
Party 1
Medusa
Medusa
Gold IV
Jincx-_-
Medusa
Gold IV
Level 125
God Stats
6W - 6L
1,392 SR
Queue Stats
157W - 163L
1,462 MMR
Party 3
Mulan
Mulan
Bronze IV
alex215cobb
Mulan
Bronze IV
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,373 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,679 SR
1,454 MMR
Set
Set
Platinum V
ChrisChen-TLB
Set
Platinum V
Level 108
God Stats
2W - 0L
1,733 SR
Queue Stats
123W - 113L
1,690 MMR
Party 2
Merlin
Merlin
Gold IV
Phat Shizno
Merlin
Gold IV
Level 158
God Stats
243W - 204L
1,542 SR
Queue Stats
719W - 718L
1,448 MMR
Solo
Neith
Neith
Gold IV
WickedZomb1e
Neith
Gold IV
Level 160
God Stats
2W - 3L
1,777 SR
Queue Stats
185W - 184L
1,447 MMR
Solo
Arachne
Arachne
Silver III
fermier-depoli
Arachne
Silver III
Level 48
God Stats
4W - 0L
1,904 SR
Queue Stats
92W - 97L
1,436 MMR
Solo
Geb
Geb
Gold V
merengue_TLB
Geb
Gold V
Level 109
God Stats
8W - 10L
1,439 SR
Queue Stats
202W - 201L
1,250 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 1
7,473
467
8,885
8,847
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
CDZ-_-20
Cabrakan
10
1 / 4 / 1
6,589
412
3,444
12,819
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 4 / 0
8,343
521
3,930
10,265
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Jincx-_-
Medusa
14
2 / 2 / 2
7,780
486
5,867
9,642
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 5 / 1
5,990
374
2,123
7,811
5,476
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ApolloIzanamiAthenaBellona

VS

Bans
CliodhnaCu ChulainnBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 2
10,508
657
8,572
8,385
7,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
14
2 / 2 / 4
8,572
536
7,348
9,079
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 4
8,847
553
7,534
9,205
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
9 / 1 / 2
9,931
621
10,535
13,111
5,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 8
8,210
513
3,183
10,242
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
9
Kills
19
19
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
1
0.38
L
Cabrakan
CDZ-_-20
Cabrakan
1
4
1
0.38
W
7
1
2
8
L
5
4
0
1.25
L
Medusa
Jincx-_-
Medusa
2
2
2
1.5
W
Merlin
2
2
4
2
W
1
4
4
0.75
L
0
5
1
0.1
W
9
1
2
10
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
37,172
49,384
Taken
50,022
27,827
Mitigated
27,531
9,848
Healing
10,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,885
1,279
0
750
8,847
2,871
84
2,923
5,924
56,531
0
L
Cabrakan
CDZ-_-20
Cabrakan
3,444
415
182
2,264
12,819
11,639
0
4,104
8,715
15,391
0
W
8,572
3,731
0
2,007
8,385
7,212
6
1,553
6,832
0
80,905
L
3,930
805
0
3,362
10,265
4,602
383
2,042
8,223
0
44,935
L
Medusa
Jincx-_-
Medusa
5,867
2,333
0
2,740
9,642
3,239
852
292
9,350
0
56,077
W
Merlin
7,348
353
214
1,554
9,079
3,705
165
3,154
5,925
65,436
0
W
7,534
2,254
0
2,731
9,205
2,647
2,325
1,400
7,805
0
61,060
L
2,123
343
0
550
7,811
5,476
0
542
7,269
0
18,812
W
10,535
7,548
0
3,007
13,111
5,124
641
2,644
10,467
0
63,166
W
3,183
207
66
1,063
10,242
8,843
0
3,578
6,664
22,260
5,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,175
Gold Earned
46,068
366
Minions Killed
551
0
Camps Cleared
0
1,388,839
Distance Traveled
1,597,653
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,473
467
104
7
0
272,452
2
L
Cabrakan
6,589
412
25
2
0
321,894
6
W
Set
10,508
657
158
10
0
317,512
2
L
Ravana
8,343
521
101
6
0
323,203
1
L
Medusa
7,780
486
93
6
0
297,541
6
W
Merlin
8,572
536
119
7
0
300,802
10
W
Neith
8,847
553
116
7
0
251,451
3
L
Mulan
5,990
374
43
3
0
173,749
0
W
Arachne
9,931
621
105
7
0
380,308
2
W
Geb
8,210
513
53
3
0
347,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role