Player Matchup

Neith
Neith
BluffWriter7832
Neith
Level 13
God Stats
0W - 3L
1,248 SR
Queue Stats
38W - 56L
1,224 Elo+
Party 1
Bellona
Bellona
GSR Spider
Bellona
Level 33
God Stats
1W - 6L
1,094 SR
Queue Stats
56W - 70L
1,138 Elo+
Party 1
Chang'e
Chang'e
Jaye-BirD
Chang'e
Level 41
God Stats
29W - 31L
1,313 SR
Queue Stats
232W - 254L
1,422 Elo+
Solo
Ares
Ares
ShadowVortex140
Ares
Level 4
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 2L
1,188 Elo+
Party 1
Kali
Kali
drayman31
Kali
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 106L
1,284 Elo+
Party 1
Team Averages
Level 32
1,280 SR
1,251 Elo+

VS

Team Averages
Level 44
1,298 SR
1,266 Elo+
Nemesis
Nemesis
KubbKubb
Nemesis
Level 14
God Stats
9W - 18L
1,351 SR
Queue Stats
26W - 38L
1,281 Elo+
Party 2
Atlas
Atlas
LordDutchBoy
Atlas
Level 66
God Stats
7W - 5L
1,221 SR
Queue Stats
59W - 63L
1,332 Elo+
Party 2
Hou Yi
Hou Yi
SlimBoi179852
Hou Yi
Level 10
God Stats
1W - 4L
1,099 SR
Queue Stats
9W - 26L
993 Elo+
Party 2
Chaac
Chaac
The Dj247
Chaac
Level 69
God Stats
22W - 25L
1,316 SR
Queue Stats
58W - 69L
1,389 Elo+
Party 2
Thoth
Thoth
VinySeal8263110
Thoth
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,542
344
4,290
11,823
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
GSR Spider
Bellona
15
4 / 5 / 0
9,036
476
10,071
12,875
11,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Jaye-BirD
Chang'e
15
5 / 6 / 4
9,177
483
10,453
15,572
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 5
7,764
409
3,696
12,940
9,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
15
4 / 6 / 5
9,476
499
9,659
15,922
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KubbKubb
Nemesis
14
5 / 4 / 10
9,330
491
10,043
12,544
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 14
8,743
460
7,115
9,474
7,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 6 / 7
8,495
447
7,198
10,766
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
The Dj247
Chaac
17
8 / 1 / 7
10,796
568
14,894
19,672
16,276
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
11 / 4 / 4
11,166
588
10,391
8,955
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
70
14
Kills
28
28
Deaths
15
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Bellona
GSR Spider
Bellona
4
5
0
0.8
L
Chang'e
Jaye-BirD
Chang'e
5
6
4
1.17
W
Nemesis
KubbKubb
Nemesis
5
4
10
2.5
W
1
0
14
8
L
1
5
5
0.7
W
3
6
7
1.08
W
Chaac
The Dj247
Chaac
8
1
7
11.5
W
11
4
4
3.25
L
Kali
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,169
Damage
49,641
69,132
Taken
61,411
33,876
Mitigated
36,720
15,393
Healing
19,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,290
2,717
0
2,508
11,823
2,895
0
2,753
9,052
0
29,190
L
Bellona
GSR Spider
Bellona
10,071
3,389
0
2,245
12,875
11,626
0
1,944
10,881
0
49,549
L
Chang'e
Jaye-BirD
Chang'e
10,453
899
1,155
4,719
15,572
4,652
0
5,202
10,068
44,121
0
W
Nemesis
KubbKubb
Nemesis
10,043
4,712
0
3,781
12,544
5,833
32
2,631
9,831
0
50,323
W
7,115
2,144
998
3,506
9,474
7,604
73
2,314
7,068
32,205
5,081
L
3,696
318
73
1,010
12,940
9,220
0
3,916
9,016
13,700
0
W
7,198
2,826
0
1,192
10,766
3,917
601
3,010
7,604
0
28,130
W
Chaac
The Dj247
Chaac
14,894
5,513
0
7,772
19,672
16,276
437
2,292
16,766
67
62,844
W
10,391
867
13
2,078
8,955
3,090
2,124
3,166
5,481
64,890
0
L
Kali
9,659
5,705
131
3,552
15,922
5,483
223
2,804
12,962
0
53,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,995
Gold Earned
48,530
304
Minions Killed
410
0
Camps Cleared
0
1,720,316
Distance Traveled
1,774,402
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,542
344
50
3
0
307,695
0
L
Bellona
9,036
476
87
5
0
329,549
0
L
Chang'e
9,177
483
87
5
0
340,064
4
W
Nemesis
9,330
491
78
4
0
404,049
7
W
Atlas
8,743
460
33
2
0
371,303
1
L
Ares
7,764
409
12
1
0
382,077
2
W
Hou Yi
8,495
447
63
3
0
313,966
0
W
Chaac
10,796
568
104
5
0
353,224
2
W
Thoth
11,166
588
132
7
0
331,860
0
L
Kali
9,476
499
68
4
0
360,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role