Player Matchup

Hel
Hel
Olamh
Hel
Level 113
God Stats
1W - 0L
1,773 SR
Queue Stats
20W - 12L
1,500 Elo+
Party 1
Thanatos
Thanatos
SqueegeeMe
Thanatos
Level 49
God Stats
2W - 3L
1,219 SR
Queue Stats
41W - 48L
1,404 Elo+
Party 1
Ganesha
Ganesha
TheBilkoEffect
Ganesha
Level 98
God Stats
5W - 0L
1,855 SR
Queue Stats
24W - 13L
1,500 Elo+
Party 1
Team Averages
Level 87
1,616 SR
1,468 Elo+

VS

Team Averages
Level 77
1,546 SR
1,471 Elo+
Cabrakan
Cabrakan
Ayhre
Cabrakan
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 18L
1,542 Elo+
Party 2
Hou Yi
Hou Yi
Extracrispyfrys
Hou Yi
Level 69
God Stats
2W - 3L
1,682 SR
Queue Stats
28W - 26L
1,472 Elo+
Party 2
Ao Kuang
Ao Kuang
p Griffey d
Ao Kuang
Level 65
God Stats
62W - 102L
1,457 SR
Queue Stats
237W - 314L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Olamh
Hel
13
4 / 1 / 4
7,697
770
10,173
6,200
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
SqueegeeMe
Thanatos
12
5 / 2 / 2
7,897
790
4,288
5,189
1,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 7
7,597
760
3,836
5,438
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ayhre
Cabrakan
12
2 / 3 / 2
6,669
667
4,660
8,470
7,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 3
6,521
652
3,854
7,593
2,025
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
p Griffey d
Ao Kuang
10
1 / 3 / 3
6,346
635
2,886
6,903
2,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
4
4
Deaths
9
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Ayhre
Cabrakan
2
3
2
1
L
1
3
3
0.83
W
Hel
Olamh
Hel
4
1
4
6
W
Thanatos
SqueegeeMe
Thanatos
5
2
2
3
W
0
1
7
3.5
L
Ao Kuang
p Griffey d
Ao Kuang
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,297
Damage
11,400
16,827
Taken
22,966
8,610
Mitigated
11,653
9,011
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Ayhre
Cabrakan
4,660
666
106
1,027
8,470
7,060
0
3,768
4,457
15,927
0
L
3,854
1,922
0
750
7,593
2,025
38
5,100
2,328
0
28,206
W
Hel
Olamh
Hel
10,173
209
1,911
3,013
6,200
2,032
361
3,509
2,374
37,117
0
W
Thanatos
SqueegeeMe
Thanatos
4,288
734
0
3,291
5,189
1,833
480
1,963
3,076
0
14,222
W
3,836
77
0
796
5,438
4,745
142
1,703
3,514
9,802
0
L
Ao Kuang
p Griffey d
Ao Kuang
2,886
457
0
1,280
6,903
2,568
16
4,777
1,909
10,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,191
Gold Earned
19,536
106
Minions Killed
103
4
Camps Cleared
5
576,359
Distance Traveled
480,012
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,669
667
34
3
1
165,672
3
L
Hou Yi
6,521
652
53
5
3
153,249
2
W
Hel
7,697
770
69
7
3
194,135
1
W
Thanatos
7,897
790
37
4
1
200,805
7
W
Ganesha
7,597
760
0
0
0
181,419
2
L
Ao Kuang
6,346
635
16
2
1
161,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role