Player Matchup

Anubis
Anubis
BIGSACK-HENDRIX
Anubis
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Pele
Pele
GhxstClxud
Pele
Level 46
God Stats
11W - 6L
1,393 SR
Queue Stats
71W - 79L
1,269 Elo+
Party 3
Neith
Neith
KINGSLAYA22
Neith
Level 45
God Stats
1W - 1L
1,482 SR
Queue Stats
2W - 2L
1,293 Elo+
Party 2
Gilgamesh
Gilgamesh
Platinum_Monarch
Gilgamesh
Level 109
God Stats
6W - 9L
1,425 SR
Queue Stats
33W - 21L
1,346 Elo+
Party 2
Hel
Hel
fritsche1
Hel
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 19L
1,283 Elo+
Party 2
Team Averages
Level 56
1,460 SR
1,338 Elo+

VS

Team Averages
Level 68
1,585 SR
1,351 Elo+
Thoth
Thoth
MackDaddySteve
Thoth
Level 76
God Stats
5W - 5L
1,884 SR
Queue Stats
681W - 720L
1,373 Elo+
Party 1
Geb
Geb
Slavic_Drip
Geb
Level 31
God Stats
11W - 20L
1,621 SR
Queue Stats
200W - 210L
1,351 Elo+
Party 1
Chaac
Chaac
SweatyChiken52
Chaac
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 56L
1,329 Elo+
Party 1
Heimdallr
Heimdallr
Tr3man53z
Heimdallr
Level 44
God Stats
2W - 2L
1,479 SR
Queue Stats
18W - 18L
1,294 Elo+
Party 1
Thanatos
Thanatos
czarb23
Thanatos
Level 88
God Stats
22W - 30L
1,443 SR
Queue Stats
557W - 554L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
9,135
571
8,038
11,016
5,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 2
8,090
506
2,512
5,740
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 3
7,739
484
4,416
7,914
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
13
3 / 2 / 1
8,255
516
7,095
9,154
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 4
7,745
484
8,370
8,450
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,810
426
3,534
8,382
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 3 / 0
6,092
381
5,569
10,291
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 0
7,418
464
7,410
7,678
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Tr3man53z
Heimdallr
10
0 / 3 / 0
5,824
364
6,195
10,641
3,491
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
czarb23
Thanatos
11
0 / 4 / 1
6,719
420
1,935
9,411
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
3
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
2
0
2
3
W
2
0
3
3.5
L
0
4
1
0.13
W
Gilgamesh
3
2
1
1.75
L
0
3
0
0
L
3
1
0
3
L
Heimdallr
Tr3man53z
Heimdallr
0
3
0
0
L
Thanatos
czarb23
Thanatos
0
4
1
0.13
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,431
Damage
24,643
42,274
Taken
46,403
22,009
Mitigated
20,848
24,576
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,038
133
0
6,345
11,016
5,128
96
2,816
7,990
60,118
0
W
2,512
266
0
2,228
5,740
2,242
1,336
1,179
4,438
0
38,795
W
4,416
2,410
0
2,698
7,914
2,342
2,259
1,953
5,961
0
34,426
L
3,534
107
0
381
8,382
2,233
90
3,866
4,516
35,163
0
W
Gilgamesh
7,095
2,115
0
3,266
9,154
6,518
352
1,272
7,465
0
43,864
L
5,569
65
0
1,628
10,291
6,607
0
4,102
5,793
23,381
0
L
7,410
693
0
2,425
7,678
5,760
36
1,278
6,400
6,051
28,923
L
Heimdallr
Tr3man53z
Heimdallr
6,195
2,678
444
3,010
10,641
3,491
0
4,488
5,739
0
35,796
L
Thanatos
czarb23
Thanatos
1,935
439
0
6,695
9,411
2,757
846
1,864
7,547
0
31,081
W
8,370
584
3,816
6,223
8,450
5,779
183
3,220
5,230
41,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,964
Gold Earned
32,863
426
Minions Killed
289
0
Camps Cleared
0
1,563,531
Distance Traveled
1,485,620
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,135
571
109
7
0
295,179
4
W
Pele
8,090
506
75
5
0
348,788
0
W
Neith
7,739
484
72
5
0
322,865
6
L
Thoth
6,810
426
76
5
0
283,835
1
W
Gilgamesh
8,255
516
83
5
0
302,264
0
L
Geb
6,092
381
22
1
0
333,981
0
L
Chaac
7,418
464
67
4
0
331,254
1
L
Heimdallr
5,824
364
55
3
0
282,557
0
L
Thanatos
6,719
420
69
4
0
253,993
6
W
Hel
7,745
484
87
5
0
294,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role