Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
firecronos666
Merlin
Level 54
God Stats
5W - 10L
1,418 SR
Queue Stats
23W - 24L
1,217 Elo+
Solo
Shiva
Shiva
lifeless_Ronin
Shiva
Level 66
God Stats
7W - 2L
1,654 SR
Queue Stats
296W - 285L
1,345 Elo+
Solo
Chiron
Chiron
rapido_oscura943
Chiron
Level 61
God Stats
5W - 2L
1,500 SR
Queue Stats
99W - 89L
1,500 Elo+
Solo
Bastet
Bastet
rushadhd1
Bastet
Level 64
God Stats
3W - 5L
1,648 SR
Queue Stats
22W - 32L
1,287 Elo+
Solo
Team Averages
Level 66
1,544 SR
1,370 Elo+

VS

Team Averages
Level 70
1,615 SR
1,350 Elo+
Hou Yi
Hou Yi
DeathsCaddy
Hou Yi
Level 69
God Stats
2W - 0L
1,670 SR
Queue Stats
95W - 83L
1,332 Elo+
Solo
Horus
Horus
OatmilkFaery
Horus
Level 48
God Stats
3W - 4L
1,531 SR
Queue Stats
63W - 81L
1,320 Elo+
Solo
Loki
Loki
RebornBrQndon
Loki
Level 89
God Stats
7W - 1L
1,928 SR
Queue Stats
59W - 51L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
inghramjohn
Zhong Kui
Level 89
God Stats
7W - 14L
1,420 SR
Queue Stats
74W - 104L
1,348 Elo+
Party 1
Pele
Pele
oak1393
Pele
Level 54
God Stats
13W - 8L
1,525 SR
Queue Stats
54W - 69L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 2 / 1
6,777
452
3,073
7,471
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 1
6,838
456
4,341
5,526
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 0
7,849
523
2,380
5,874
5,029
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,221
415
5,380
9,183
2,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
rushadhd1
Bastet
11
2 / 5 / 0
7,084
472
2,536
12,622
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 0 / 0
6,604
440
5,031
6,728
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 1 / 2
5,869
391
1,632
6,551
4,289
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 0 / 0
7,339
489
1,639
5,371
1,810
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
inghramjohn
Zhong Kui
13
7 / 1 / 3
8,181
545
9,079
9,808
6,255
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
oak1393
Pele
14
5 / 0 / 4
8,526
568
6,774
6,505
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
14
14
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
1
0.25
W
Hou Yi
2
0
0
2
W
0
1
2
1
W
0
0
0
0
L
0
4
1
0.13
W
Zhong Kui
inghramjohn
Zhong Kui
7
1
3
8.5
L
0
0
0
0
W
Pele
oak1393
Pele
5
0
4
7
L
0
3
1
0.17
L
Bastet
rushadhd1
Bastet
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,710
Damage
24,155
40,676
Taken
34,963
18,345
Mitigated
16,350
11,699
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,073
705
150
1,779
7,471
6,102
0
844
6,627
31,196
0
W
Hou Yi
5,031
1,906
0
1,902
6,728
1,939
250
1,306
5,410
0
35,339
W
1,632
1,061
1,785
2,793
6,551
4,289
0
2,200
4,247
0
18,095
W
1,639
123
0
2,908
5,371
1,810
0
0
5,371
0
45,712
L
4,341
322
30
1,222
5,526
1,541
684
2,821
2,705
33,723
0
W
Zhong Kui
inghramjohn
Zhong Kui
9,079
946
0
4,470
9,808
6,255
1,327
2,669
6,885
41,521
0
L
2,380
449
0
526
5,874
5,029
468
0
5,874
0
46,214
W
Pele
oak1393
Pele
6,774
673
0
2,871
6,505
2,057
2,050
805
5,636
0
56,338
L
5,380
1,127
555
2,448
9,183
2,335
180
2,417
6,766
0
32,235
L
Bastet
rushadhd1
Bastet
2,536
622
0
4,989
12,622
3,338
0
2,997
9,625
0
36,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,769
Gold Earned
36,519
358
Minions Killed
374
0
Camps Cleared
0
1,386,216
Distance Traveled
1,472,666
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,777
452
50
3
0
269,458
0
W
Hou Yi
6,604
440
70
5
0
250,783
0
W
Horus
5,869
391
33
2
0
281,934
6
W
Loki
7,339
489
104
7
0
326,642
6
L
Merlin
6,838
456
66
4
0
254,122
4
W
Zhong Kui
8,181
545
65
4
0
264,249
2
L
Shiva
7,849
523
111
7
0
297,145
0
W
Pele
8,526
568
102
7
0
349,058
0
L
Chiron
6,221
415
67
4
0
259,733
3
L
Bastet
7,084
472
64
4
0
305,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role