Player Matchup

Hou Yi
Hou Yi
BattyVaiych
Hou Yi
Level 67
God Stats
9W - 15L
1,392 SR
Queue Stats
77W - 68L
1,374 Elo+
Solo
Ra
Ra
Cerias
Ra
Level 88
God Stats
1W - 4L
1,194 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 3
Jormungandr
Jormungandr
Elohh
Jormungandr
Level 29
God Stats
1W - 1L
1,777 SR
Queue Stats
92W - 98L
1,413 Elo+
Party 1
Loki
Loki
KidShadows
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,319 Elo+
Party 3
Ne Zha
Ne Zha
Vultzin
Ne Zha
Level 83
God Stats
13W - 10L
1,710 SR
Queue Stats
263W - 268L
1,497 Elo+
Party 1
Team Averages
Level 54
1,515 SR
1,376 Elo+

VS

Team Averages
Level 51
1,389 SR
1,358 Elo+
Fenrir
Fenrir
EdgardoVM
Fenrir
Level 134
God Stats
15W - 21L
1,271 SR
Queue Stats
274W - 310L
1,419 Elo+
Solo
Tyr
Tyr
HeelZero
Tyr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 164L
1,365 Elo+
Party 2
Anhur
Anhur
OGv6 AxCE
Anhur
Level 29
God Stats
2W - 7L
1,191 SR
Queue Stats
38W - 54L
1,335 Elo+
Party 2
Kukulkan
Kukulkan
OGv6VOID
Kukulkan
Level 22
God Stats
6W - 2L
1,746 SR
Queue Stats
65W - 83L
1,365 Elo+
Party 2
Kuzenbo
Kuzenbo
billionice
Kuzenbo
Level 25
God Stats
3W - 7L
1,240 SR
Queue Stats
32W - 67L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
4 / 5 / 4
9,729
463
13,170
16,618
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
13
0 / 7 / 0
8,347
397
8,190
11,873
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Elohh
Jormungandr
15
2 / 3 / 4
9,257
441
7,254
15,428
12,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 8 / 2
8,900
424
2,815
11,180
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
Vultzin
Ne Zha
16
3 / 5 / 4
9,491
452
14,162
15,746
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EdgardoVM
Fenrir
19
15 / 0 / 8
12,296
586
20,143
15,934
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 0 / 6
10,565
503
6,128
17,004
21,371
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
OGv6 AxCE
Anhur
11
0 / 4 / 6
7,664
365
4,975
10,312
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
OGv6VOID
Kukulkan
15
6 / 6 / 5
10,163
484
10,146
10,790
3,517
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
billionice
Kuzenbo
14
2 / 1 / 9
9,443
450
5,855
18,801
24,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
11
Kills
27
28
Deaths
11
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
4
5
4
1.2
L
Ra
0
7
0
0
W
Fenrir
EdgardoVM
Fenrir
15
0
8
19
L
Jormungandr
Elohh
Jormungandr
2
3
4
1.33
W
4
0
6
7
L
2
8
2
0.38
W
Anhur
OGv6 AxCE
Anhur
0
4
6
0.75
W
Kukulkan
OGv6VOID
Kukulkan
6
6
5
1.42
L
Ne Zha
Vultzin
Ne Zha
3
5
4
1
W
Kuzenbo
billionice
Kuzenbo
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,591
Damage
47,247
70,845
Taken
72,841
29,902
Mitigated
58,886
19,806
Healing
19,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
13,170
8,668
0
6,339
16,618
5,507
470
4,157
12,461
0
81,591
L
Ra
8,190
571
129
1,873
11,873
3,901
276
668
11,205
45,519
0
W
Fenrir
EdgardoVM
Fenrir
20,143
4,531
0
8,479
15,934
7,058
2,638
1,864
14,070
0
71,179
L
Jormungandr
Elohh
Jormungandr
7,254
2,842
569
3,537
15,428
12,054
350
5,725
9,703
50,140
0
W
6,128
1,050
0
4,661
17,004
21,371
1,509
7,072
9,932
0
51,845
L
2,815
782
0
2,221
11,180
3,046
363
3,946
7,234
0
37,357
W
Anhur
OGv6 AxCE
Anhur
4,975
1,764
0
1,578
10,312
2,293
1,308
1,756
8,556
0
31,455
W
Kukulkan
OGv6VOID
Kukulkan
10,146
1,132
0
1,500
10,790
3,517
146
868
9,922
51,369
0
L
Ne Zha
Vultzin
Ne Zha
14,162
4,130
0
5,138
15,746
5,394
238
1,505
14,241
0
76,097
W
Kuzenbo
billionice
Kuzenbo
5,855
1,917
0
3,438
18,801
24,647
1,023
3,884
14,917
30,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,724
Gold Earned
50,131
457
Minions Killed
369
0
Camps Cleared
0
1,891,922
Distance Traveled
1,989,877
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,729
463
121
6
0
348,893
3
L
Ra
8,347
397
94
4
0
374,163
0
W
Fenrir
12,296
586
108
5
0
434,689
0
L
Jormungandr
9,257
441
84
4
0
363,366
0
W
Tyr
10,565
503
87
4
0
395,630
7
L
Loki
8,900
424
59
3
0
385,065
1
W
Anhur
7,664
365
51
2
0
369,472
1
W
Kukulkan
10,163
484
98
5
0
367,172
0
L
Ne Zha
9,491
452
99
5
0
420,435
12
W
Kuzenbo
9,443
450
25
1
0
422,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role