Player Matchup

Horus
Horus
Blimpway
Horus
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
486W - 468L
1,459 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Epic CLUTCH x
Ah Muzen Cab
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 46L
1,537 Elo+
Party 2
Hera
Hera
Melted Poptarts
Hera
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
326W - 306L
1,525 Elo+
Party 3
Merlin
Merlin
Rob The Drummer
Merlin
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
311W - 289L
1,485 Elo+
Party 2
Zeus
Zeus
TheSkeaton20
Zeus
Level 122
God Stats
16W - 8L
1,672 SR
Queue Stats
350W - 338L
1,466 Elo+
Party 3
Team Averages
Level 117
1,534 SR
1,494 Elo+

VS

Team Averages
Level 120
1,448 SR
1,526 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Hakyns
Odin
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
215W - 202L
1,521 Elo+
Solo
Anubis
Anubis
OG BadTrip
Anubis
Level 91
God Stats
1W - 5L
1,105 SR
Queue Stats
53W - 61L
1,542 Elo+
Party 1
Khepri
Khepri
one rub chub
Khepri
Level 115
God Stats
2W - 2L
1,637 SR
Queue Stats
62W - 51L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Blimpway
Horus
15
1 / 2 / 15
9,248
711
4,826
16,618
13,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
Epic CLUTCH x
Ah Muzen Cab
18
7 / 2 / 15
10,947
842
16,539
12,550
10,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 4 / 8
10,780
829
11,451
12,817
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 3 / 15
10,281
791
11,840
10,190
3,372
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 3 / 12
10,589
815
24,085
11,413
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 4 / 5
9,025
694
7,685
13,983
7,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
 
Chiron
14
1 / 6 / 5
7,927
610
8,979
13,624
6,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Hakyns
Odin
17
3 / 3 / 9
9,700
746
15,031
13,864
12,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
OG BadTrip
Anubis
17
5 / 5 / 6
9,799
754
13,753
14,141
8,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
14
0 / 8 / 12
8,017
617
7,954
19,862
22,541
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
26
Kills
13
14
Deaths
26
65
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
4
5
1.63
L
Chiron
 
Chiron
1
6
5
0.58
W
Horus
Blimpway
Horus
1
2
15
4.25
W
Ah Muzen Cab
Epic CLUTCH x
Ah Muzen Cab
7
2
15
7.25
L
Odin
Hakyns
Odin
3
3
9
2.5
W
8
4
8
3
L
Anubis
OG BadTrip
Anubis
5
5
6
1.6
W
4
3
15
3.83
W
6
3
12
4
L
Khepri
0
8
12
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,741
Damage
53,402
63,588
Taken
75,474
35,805
Mitigated
58,104
33,264
Healing
30,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,685
834
9,937
6,155
13,983
7,271
150
9,010
4,973
18,454
0
L
Chiron
 
Chiron
8,979
1,381
1,311
3,184
13,624
6,702
187
8,244
5,359
0
21,466
W
Horus
Blimpway
Horus
4,826
2,604
10,243
8,560
16,618
13,601
136
8,452
8,166
0
9,178
W
Ah Muzen Cab
Epic CLUTCH x
Ah Muzen Cab
16,539
3,753
1,137
2,451
12,550
10,494
970
5,118
7,432
0
33,520
L
Odin
Hakyns
Odin
15,031
2,564
1,250
2,495
13,864
12,833
0
7,632
6,232
0
29,895
W
11,451
3,426
1,490
2,220
12,817
4,243
1,829
6,416
6,401
26,444
0
L
Anubis
OG BadTrip
Anubis
13,753
448
393
4,296
14,141
8,757
0
10,776
3,365
34,638
0
W
11,840
217
2,203
1,910
10,190
3,372
816
5,358
4,832
24,800
0
W
24,085
2,135
654
2,396
11,413
4,095
1,201
4,048
7,365
39,745
0
L
Khepri
7,954
571
344
1,039
19,862
22,541
53
11,693
8,169
16,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,845
Gold Earned
44,468
148
Minions Killed
146
0
Camps Cleared
0
1,209,719
Distance Traveled
1,124,090
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,025
694
19
1
0
255,321
0
L
Chiron
7,927
610
29
2
0
190,976
2
W
Horus
9,248
711
14
1
0
272,706
0
W
Ah Muzen Cab
10,947
842
32
2
0
250,268
0
L
Odin
9,700
746
33
3
0
251,215
4
W
Hera
10,780
829
38
3
0
215,194
1
L
Anubis
9,799
754
51
4
0
213,478
0
W
Merlin
10,281
791
31
2
0
247,884
1
W
Zeus
10,589
815
33
3
0
223,667
0
L
Khepri
8,017
617
14
1
0
213,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role