Player Matchup

Mercury
Mercury
 
Mercury
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BrandonA
King Arthur
Level 109
God Stats
55W - 39L
1,455 SR
Queue Stats
438W - 340L
1,508 Elo+
Party 2
Persephone
Persephone
Melo4055
Persephone
Level 68
God Stats
67W - 51L
1,523 SR
Queue Stats
164W - 160L
1,393 Elo+
Party 2
Team Averages
Level 91
1,493 SR
1,467 Elo+

VS

Team Averages
Level 63
1,500 SR
1,539 Elo+
Ullr
Ullr
 
Ullr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
dsjnfjwn
Chaac
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Party 1
Chronos
Chronos
gimmeurring
Chronos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 2 / 6
10,027
912
7,316
10,232
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
BrandonA
King Arthur
14
4 / 1 / 10
8,874
807
10,910
11,431
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
Melo4055
Persephone
13
3 / 0 / 8
8,852
805
7,990
5,233
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
2 / 5 / 1
7,385
671
5,296
8,678
3,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
dsjnfjwn
Chaac
10
0 / 4 / 3
6,863
624
8,609
11,398
8,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chronos
gimmeurring
Chronos
12
1 / 6 / 1
7,448
677
5,908
8,916
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
15
Kills
3
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
2
6
5.5
L
Ullr
 
Ullr
2
5
1
0.5
W
King Arthur
BrandonA
King Arthur
4
1
10
9
W
Persephone
Melo4055
Persephone
3
0
8
7
L
Chaac
dsjnfjwn
Chaac
0
4
3
0.38
L
Chronos
gimmeurring
Chronos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,216
Damage
19,813
26,896
Taken
28,992
14,245
Mitigated
15,178
9,456
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,316
2,596
0
4,798
10,232
3,428
1,398
1,316
8,698
0
47,470
L
Ullr
 
Ullr
5,296
2,549
0
250
8,678
3,022
0
2,127
6,028
0
17,982
W
King Arthur
BrandonA
King Arthur
10,910
1,456
25
3,032
11,431
9,366
240
3,474
7,631
0
20,364
W
Persephone
Melo4055
Persephone
7,990
94
0
1,601
5,233
1,451
869
1,197
3,943
24,439
0
L
Chaac
dsjnfjwn
Chaac
8,609
1,014
10
4,004
11,398
8,466
0
2,772
8,156
0
14,116
L
Chronos
gimmeurring
Chronos
5,908
2,005
170
1,811
8,916
3,690
0
2,665
5,872
27,078
1,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,753
Gold Earned
21,696
151
Minions Killed
106
9
Camps Cleared
2
708,882
Distance Traveled
537,757
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,027
912
81
7
5
257,200
4
L
Ullr
7,385
671
24
2
0
176,507
3
W
King Arthur
8,874
807
26
2
1
225,085
2
W
Persephone
8,852
805
44
4
3
226,597
0
L
Chaac
6,863
624
21
2
0
184,674
0
L
Chronos
7,448
677
61
6
2
176,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role