Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver III
Martinkf-Z
Morgan Le Fay
Silver III
Level 66
God Stats
3W - 3L
1,413 SR
Queue Stats
42W - 38L
1,339 MMR
Party 2
Fenrir
Fenrir
Silver II
krazdol
Fenrir
Silver II
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,306 MMR
Party 2
Terra
Terra
Gold II
teycerg11
Terra
Gold II
Level 106
God Stats
13W - 7L
1,908 SR
Queue Stats
33W - 25L
1,833 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,607 SR
1,493 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,562 SR
1,405 MMR
Scylla
Scylla
Gold I
P4bloGzz
Scylla
Gold I
Level 102
God Stats
42W - 30L
1,642 SR
Queue Stats
260W - 259L
1,481 MMR
Party 1
Loki
Loki
Silver I
URxNaCl
Loki
Silver I
Level 67
God Stats
17W - 29L
1,467 SR
Queue Stats
34W - 47L
1,333 MMR
Solo
Horus
Horus
Gold III
xXmaxlozanoXx
Horus
Gold III
Level 102
God Stats
12W - 12L
1,579 SR
Queue Stats
187W - 191L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Martinkf-Z
Morgan Le Fay
18
11 / 5 / 4
14,195
789
26,891
11,991
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
krazdol
Fenrir
15
2 / 7 / 10
11,637
647
9,789
20,279
18,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
teycerg11
Terra
18
4 / 2 / 12
13,550
753
15,877
19,082
23,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
ZeusAresGilgameshBastetChaac

VS

Bans
ArtioBacchusAmaterasuAtlasMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
P4bloGzz
Scylla
18
4 / 3 / 3
12,461
692
12,142
12,142
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
URxNaCl
Loki
18
9 / 8 / 2
13,552
753
15,773
22,923
8,177
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
1 / 6 / 10
13,090
727
10,957
29,230
27,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
17
Kills
14
14
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Martinkf-Z
Morgan Le Fay
11
5
4
2.6
W
Scylla
P4bloGzz
Scylla
4
3
3
1.83
W
Loki
URxNaCl
Loki
9
8
2
1.25
L
Fenrir
krazdol
Fenrir
2
7
10
1
L
Terra
teycerg11
Terra
4
2
12
5
W
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,557
Damage
38,872
51,352
Taken
64,295
46,724
Mitigated
39,878
10,692
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Martinkf-Z
Morgan Le Fay
26,891
4,351
142
1,226
11,991
5,182
1,280
3,422
8,372
71,891
0
W
Scylla
P4bloGzz
Scylla
12,142
1,404
0
972
12,142
4,152
1,009
8,149
3,829
68,931
0
W
Loki
URxNaCl
Loki
15,773
6,746
0
2,254
22,923
8,177
1,768
14,805
7,564
0
48,576
L
Fenrir
krazdol
Fenrir
9,789
2,271
387
2,301
20,279
18,001
926
5,919
14,162
0
22,033
L
Terra
teycerg11
Terra
15,877
1,566
1,662
4,974
19,082
23,541
921
3,603
15,258
44,423
0
W
10,957
4,137
2,319
7,489
29,230
27,549
307
19,316
9,320
5,030
29,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,382
Gold Earned
39,103
179
Minions Killed
189
6
Camps Cleared
8
989,844
Distance Traveled
892,490
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
14,195
789
96
5
5
319,345
3
W
Scylla
12,461
692
113
6
3
282,171
2
W
Loki
13,552
753
38
2
4
293,277
0
L
Fenrir
11,637
647
20
1
1
317,810
1
L
Terra
13,550
753
63
4
0
352,689
1
W
Horus
13,090
727
38
2
1
317,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role