Player Matchup

Scylla
Scylla
 
Scylla
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Acertijox
Apollo
Level 121
God Stats
7W - 7L
1,500 SR
Queue Stats
132W - 145L
1,449 Elo+
Solo
Jormungandr
Jormungandr
Jhuaca05
Jormungandr
Level 98
God Stats
6W - 7L
1,109 SR
Queue Stats
165W - 192L
1,408 Elo+
Party 2
Thor
Thor
RealDatch
Thor
Level 100
God Stats
6W - 6L
1,500 SR
Queue Stats
315W - 354L
1,456 Elo+
Party 2
Team Averages
Level 104
1,422 SR
1,463 Elo+

VS

Team Averages
Level 68
1,440 SR
1,415 Elo+
Hades
Hades
ColonelCashew
Hades
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 14L
1,447 Elo+
Party 1
Izanami
Izanami
FapolaAndCheese
Izanami
Level 44
God Stats
5W - 2L
1,522 SR
Queue Stats
21W - 18L
1,437 Elo+
Party 1
Agni
Agni
LinkJokers
Agni
Level 123
God Stats
1W - 0L
1,170 SR
Queue Stats
26W - 25L
1,446 Elo+
Party 1
Bastet
Bastet
Vignithion
Bastet
Level 134
God Stats
1W - 1L
1,576 SR
Queue Stats
68W - 54L
1,329 Elo+
Solo
Vamana
Vamana
kukalooken
Vamana
Level 15
God Stats
3W - 1L
1,430 SR
Queue Stats
10W - 11L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
5 / 10 / 4
10,514
478
15,779
16,437
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
 
Cliodhna
11
4 / 4 / 1
8,562
389
7,350
9,812
3,862
Apollo
Acertijox
Apollo
18
11 / 6 / 3
11,766
535
11,453
18,204
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Jhuaca05
Jormungandr
13
1 / 3 / 8
8,881
404
5,779
18,049
15,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
16
3 / 5 / 8
9,796
445
5,970
15,899
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 2
11,912
541
7,926
18,435
12,312
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 7 / 9
10,725
488
14,340
16,510
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
10 / 8 / 3
12,147
552
15,267
14,654
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Vignithion
Bastet
20
5 / 1 / 5
12,364
562
13,462
13,283
5,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
kukalooken
Vamana
16
3 / 4 / 9
10,342
470
8,175
20,157
18,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
56
24
Kills
28
28
Deaths
24
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
10
4
0.7
L
Cliodhna
 
Cliodhna
4
4
1
1.13
L
Apollo
Acertijox
Apollo
11
6
3
2.08
W
6
4
2
1.75
W
4
7
9
1.21
L
Jormungandr
Jhuaca05
Jormungandr
1
3
8
1.67
W
10
8
3
1.44
L
Thor
3
5
8
1.4
W
Bastet
Vignithion
Bastet
5
1
5
7.5
W
Vamana
kukalooken
Vamana
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,331
Damage
59,170
78,401
Taken
83,039
38,016
Mitigated
45,743
13,635
Healing
29,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
15,779
822
0
1,820
16,437
5,682
0
9,058
7,028
61,398
0
L
Cliodhna
 
Cliodhna
7,350
1,341
0
2,773
9,812
3,862
20
2,169
7,643
0
33,044
L
Apollo
Acertijox
Apollo
11,453
6,940
0
3,531
18,204
6,236
0
3,550
14,580
0
83,355
W
7,926
325
385
6,021
18,435
12,312
1,631
2,492
15,532
66,498
0
W
14,340
9,383
0
4,166
16,510
4,412
3,612
5,578
10,742
0
82,895
L
Jormungandr
Jhuaca05
Jormungandr
5,779
929
101
1,474
18,049
15,604
196
3,178
14,693
22,921
4,613
W
15,267
561
0
3,230
14,654
4,775
1,542
6,144
8,192
71,839
0
L
Thor
5,970
581
0
3,936
15,899
6,632
0
4,477
11,264
0
50,141
W
Bastet
Vignithion
Bastet
13,462
3,553
0
6,299
13,283
5,444
0
2,502
10,657
0
89,383
W
Vamana
kukalooken
Vamana
8,175
4,047
595
8,343
20,157
18,800
1,280
3,632
16,380
0
43,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,519
Gold Earned
57,490
453
Minions Killed
562
0
Camps Cleared
0
1,741,238
Distance Traveled
2,043,709
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,514
478
119
5
0
358,167
5
L
Cliodhna
8,562
389
66
3
0
230,526
11
L
Apollo
11,766
535
141
6
0
376,518
2
W
Hades
11,912
541
134
6
0
397,875
4
W
Izanami
10,725
488
130
6
0
353,901
3
L
Jormungandr
8,881
404
50
2
0
413,196
3
W
Agni
12,147
552
122
6
0
385,696
3
L
Thor
9,796
445
77
4
0
362,831
2
W
Bastet
12,364
562
115
5
0
481,812
3
W
Vamana
10,342
470
61
3
0
424,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role