Player Matchup

Artio
Artio
Diamond II
 
Artio
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Diamond I
Botrossbot
Tiamat
Diamond I
Level 68
God Stats
4W - 1L
1,615 SR
Queue Stats
140W - 20L
2,852 MMR
Party 2
Fenrir
Fenrir
Grandmaster
xPoorlyManx
Fenrir
Grandmaster
Level 160
God Stats
19W - 4L
1,772 SR
Queue Stats
785W - 176L
3,162 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,629 SR
2,504 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,517 SR
1,558 MMR
Chaac
Chaac
Platinum V
 
Chaac
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
BigRedOVO
Zhong Kui
Gold IV
Level 68
God Stats
1W - 2L
1,537 SR
Queue Stats
90W - 130L
1,400 MMR
Solo
Bacchus
Bacchus
Platinum II
Krooxn
Bacchus
Platinum II
Level 122
God Stats
46W - 62L
1,512 SR
Queue Stats
568W - 704L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
4 / 0 / 12
8,711
871
4,574
10,882
12,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Botrossbot
Tiamat
13
6 / 0 / 10
8,457
846
12,329
5,466
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
6 / 0 / 9
7,804
780
9,221
7,960
4,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AchillesGilgameshAh Muzen CabAtlasBastet

VS

Bans
PersephoneScyllaZeusSolThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,669
567
4,839
7,832
4,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
BigRedOVO
Zhong Kui
9
0 / 7 / 0
5,738
574
4,534
10,716
10,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
Krooxn
Bacchus
8
0 / 6 / 0
5,970
597
4,540
11,408
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
0
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
0
12
10
L
Chaac
 
Chaac
0
3
0
0
L
Zhong Kui
BigRedOVO
Zhong Kui
0
7
0
0
W
Tiamat
Botrossbot
Tiamat
6
0
10
11
L
Bacchus
Krooxn
Bacchus
0
6
0
0
W
Fenrir
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
13,913
24,308
Taken
29,956
21,399
Mitigated
23,640
10,368
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,574
0
1,334
4,341
10,882
12,166
380
3,683
7,199
12,283
0
L
Chaac
 
Chaac
4,839
296
0
2,214
7,832
4,059
0
4,980
2,655
0
15,297
L
Zhong Kui
BigRedOVO
Zhong Kui
4,534
376
0
1,477
10,716
10,720
0
5,750
4,692
19,033
0
W
Tiamat
Botrossbot
Tiamat
12,329
1,754
60
3,066
5,466
4,346
1,120
3,165
2,301
44,293
0
L
Bacchus
Krooxn
Bacchus
4,540
394
0
2,049
11,408
8,861
0
5,439
5,706
7,640
0
W
Fenrir
9,221
3,165
0
1,567
7,960
4,887
969
2,780
5,180
0
19,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
17,377
130
Minions Killed
80
9
Camps Cleared
0
561,613
Distance Traveled
427,519
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,711
871
17
2
2
198,428
2
L
Chaac
5,669
567
32
3
0
159,832
1
L
Zhong Kui
5,738
574
38
4
0
125,260
2
W
Tiamat
8,457
846
81
8
5
190,488
2
L
Bacchus
5,970
597
10
1
0
142,427
2
W
Fenrir
7,804
780
32
3
2
172,697
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role