Player Matchup

Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
EdyaPR
Shiva
Level 27
God Stats
3W - 1L
1,771 SR
Queue Stats
8W - 3L
1,575 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LeandroSouza
Ah Muzen Cab
Level 120
God Stats
2W - 0L
1,555 SR
Queue Stats
48W - 58L
1,440 Elo+
Party 2
Serqet
Serqet
RainierEmil
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,405 Elo+
Party 1
Scylla
Scylla
seyerisan
Scylla
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,176 Elo+
Party 1
Team Averages
Level 77
1,565 SR
1,419 Elo+

VS

Team Averages
Level 37
1,401 SR
1,178 Elo+
Sobek
Sobek
BelugaHype
Sobek
Level 12
God Stats
3W - 4L
1,270 SR
Queue Stats
7W - 14L
1,116 Elo+
Party 3
Sol
Sol
MRschmeckles
Sol
Level 119
God Stats
12W - 12L
1,598 SR
Queue Stats
97W - 96L
1,427 Elo+
Solo
Neith
Neith
Scar2413
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,116 Elo+
Party 3
Ravana
Ravana
TheAlphaWeasel
Ravana
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,116 Elo+
Party 3
Ares
Ares
TheBl00dyNine
Ares
Level 3
God Stats
1W - 8L
1,136 SR
Queue Stats
1W - 9L
1,116 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
3 / 1 / 12
12,389
516
5,006
18,659
28,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shiva
EdyaPR
Shiva
18
1 / 2 / 7
12,725
530
11,709
15,811
15,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
LeandroSouza
Ah Muzen Cab
20
14 / 1 / 2
14,818
617
18,858
15,581
5,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
20
2 / 3 / 8
13,072
545
10,452
20,086
8,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
seyerisan
Scylla
20
6 / 2 / 5
14,504
604
18,817
11,067
4,081
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
1 / 4 / 2
10,074
420
11,233
22,436
24,458
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
3 / 1 / 0
12,838
535
5,937
12,473
4,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Scar2413
Neith
15
0 / 8 / 0
9,129
380
3,388
12,144
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 8 / 2
11,068
461
12,138
19,328
11,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 5 / 1
9,460
394
4,196
18,973
13,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
26
Kills
9
9
Deaths
26
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
12
9
L
Sobek
1
4
2
0.5
W
Shiva
EdyaPR
Shiva
1
2
7
2.25
W
Ah Muzen Cab
LeandroSouza
Ah Muzen Cab
14
1
2
15
L
3
1
0
3
W
Serqet
2
3
8
2
L
Neith
Scar2413
Neith
0
8
0
0
L
5
8
2
0.75
L
0
5
1
0.1
W
Scylla
seyerisan
Scylla
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,842
Damage
36,892
81,204
Taken
85,354
62,461
Mitigated
59,659
27,696
Healing
25,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,006
245
913
7,161
18,659
28,868
1,692
5,760
12,899
35,382
0
L
Sobek
11,233
660
0
10,260
22,436
24,458
456
3,712
16,211
56,086
0
W
Shiva
EdyaPR
Shiva
11,709
2,258
75
4,747
15,811
15,355
1,689
7,093
8,718
0
74,030
W
Ah Muzen Cab
LeandroSouza
Ah Muzen Cab
18,858
7,746
0
5,593
15,581
5,583
3,999
2,943
12,100
0
123,499
L
5,937
1,680
0
5,782
12,473
4,178
868
4,631
7,493
99,116
0
W
Serqet
10,452
2,606
164
7,204
20,086
8,574
0
5,706
14,380
0
97,739
L
Neith
Scar2413
Neith
3,388
1,860
0
763
12,144
6,006
580
1,608
10,391
0
42,444
L
12,138
3,805
0
4,945
19,328
11,560
0
6,739
11,251
0
57,838
L
4,196
365
0
4,092
18,973
13,457
0
6,597
12,256
31,020
0
W
Scylla
seyerisan
Scylla
18,817
1,909
0
1,839
11,067
4,081
3,688
3,710
7,357
122,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,508
Gold Earned
52,569
664
Minions Killed
551
0
Camps Cleared
0
2,383,597
Distance Traveled
2,056,716
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,389
516
36
2
0
467,535
4
L
Sobek
10,074
420
102
4
0
419,859
0
W
Shiva
12,725
530
137
6
0
518,102
0
W
Ah Muzen Cab
14,818
617
168
7
0
417,576
4
L
Sol
12,838
535
201
8
0
364,593
4
W
Serqet
13,072
545
133
6
0
535,356
2
L
Neith
9,129
380
96
4
0
356,186
0
L
Ravana
11,068
461
94
4
0
480,898
0
L
Ares
9,460
394
58
2
0
435,180
4
W
Scylla
14,504
604
190
8
0
445,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role