Player Matchup

Sol
Sol
Dyleaoo
Sol
Level 35
God Stats
18W - 12L
1,425 SR
Queue Stats
107W - 150L
1,294 Elo+
Party 2
Xing Tian
Xing Tian
etrxrossa
Xing Tian
Level 33
God Stats
2W - 3L
1,560 SR
Queue Stats
101W - 163L
1,321 Elo+
Party 2
Hun Batz
Hun Batz
split shot12345
Hun Batz
Level 29
God Stats
3W - 2L
1,663 SR
Queue Stats
120W - 184L
1,247 Elo+
Party 2
Team Averages
Level 32
1,549 SR
1,288 Elo+

VS

Team Averages
Level 29
1,481 SR
1,509 Elo+
Fafnir
Fafnir
CJFx412
Fafnir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,638 Elo+
Party 1
Da Ji
Da Ji
Diceymagoo
Da Ji
Level 36
God Stats
1W - 2L
1,442 SR
Queue Stats
5W - 14L
1,250 Elo+
Party 1
Olorun
Olorun
Flames1169
Olorun
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
7 / 1 / 8
8,984
898
15,545
8,811
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
etrxrossa
Xing Tian
12
5 / 2 / 7
8,875
888
5,717
10,502
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
12
3 / 5 / 9
7,778
778
3,669
8,558
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CJFx412
Fafnir
11
1 / 4 / 5
7,256
726
4,865
12,291
9,218
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
11
4 / 6 / 2
7,558
756
5,541
9,812
3,046
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Flames1169
Olorun
11
3 / 5 / 4
7,239
724
9,071
9,661
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
15
Kills
8
8
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
CJFx412
Fafnir
1
4
5
0.88
L
Da Ji
4
6
2
0.83
W
Sol
7
1
8
11
L
Olorun
Flames1169
Olorun
3
5
4
1
W
Xing Tian
etrxrossa
Xing Tian
5
2
7
4.25
W
Hun Batz
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,931
Damage
19,477
27,871
Taken
31,764
14,041
Mitigated
15,672
8,196
Healing
7,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
CJFx412
Fafnir
4,865
1,128
0
4,389
12,291
9,218
0
8,358
3,933
13,421
0
L
Da Ji
5,541
1,353
0
272
9,812
3,046
0
6,242
3,570
0
11,822
W
Sol
15,545
5,658
0
4,591
8,811
2,878
2,326
3,179
5,632
43,927
0
L
Olorun
Flames1169
Olorun
9,071
3,222
1,334
1,415
9,661
3,408
410
7,023
2,638
29,305
3,338
W
Xing Tian
etrxrossa
Xing Tian
5,717
363
0
2,681
10,502
7,979
314
5,446
5,056
13,590
0
W
Hun Batz
3,669
864
0
924
8,558
3,184
292
4,496
4,062
0
16,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,637
Gold Earned
22,053
97
Minions Killed
76
5
Camps Cleared
3
519,916
Distance Traveled
457,284
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,256
726
16
2
1
160,364
1
L
Da Ji
7,558
756
22
2
1
147,488
1
W
Sol
8,984
898
63
6
3
174,278
1
L
Olorun
7,239
724
38
4
1
149,432
1
W
Xing Tian
8,875
888
13
1
1
175,495
1
W
Hun Batz
7,778
778
21
2
1
170,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role