Player Matchup

Skadi
Skadi
AstroOrion
Skadi
Level 98
God Stats
36W - 28L
1,289 SR
Queue Stats
404W - 419L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
I-Am-Kerchoo
Baron Samedi
Level 87
God Stats
9W - 11L
1,643 SR
Queue Stats
405W - 428L
1,486 Elo+
Party 1
Janus
Janus
PlopDrop420
Janus
Level 92
God Stats
27W - 27L
1,573 SR
Queue Stats
458W - 488L
1,472 Elo+
Party 1
Ganesha
Ganesha
SlothOfChaos5002
Ganesha
Level 88
God Stats
9W - 6L
1,650 SR
Queue Stats
39W - 37L
1,495 Elo+
Party 4
Achilles
Achilles
grandadcutler
Achilles
Level 135
God Stats
44W - 48L
1,561 SR
Queue Stats
475W - 501L
1,541 Elo+
Party 4
Team Averages
Level 100
1,543 SR
1,497 Elo+

VS

Team Averages
Level 71
1,432 SR
1,510 Elo+
Sol
Sol
Bibrax8
Sol
Level 56
God Stats
2W - 4L
1,500 SR
Queue Stats
207W - 227L
1,417 Elo+
Party 2
Janus
Janus
Bjubuy
Janus
Level 145
God Stats
4W - 2L
1,323 SR
Queue Stats
76W - 44L
1,589 Elo+
Party 3
Anhur
Anhur
F6_-Please
Anhur
Level 10
God Stats
3W - 1L
1,358 SR
Queue Stats
18W - 3L
1,647 Elo+
Party 3
Ne Zha
Ne Zha
FARKAWZ
Ne Zha
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
237W - 230L
1,458 Elo+
Party 2
Kuzenbo
Kuzenbo
GiginhoLaPuenta
Kuzenbo
Level 64
God Stats
2W - 4L
1,481 SR
Queue Stats
254W - 294L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
2 / 6 / 0
4,734
430
4,260
9,190
1,035
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
I-Am-Kerchoo
Baron Samedi
11
0 / 3 / 0
5,565
506
4,515
8,948
5,652
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
5 / 3 / 1
7,268
661
6,007
7,189
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 5 / 1
4,849
441
3,066
11,267
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
grandadcutler
Achilles
7
1 / 2 / 0
5,043
458
605
4,965
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 2 / 2
6,373
579
3,807
7,408
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
Bjubuy
Janus
12
3 / 2 / 1
7,132
648
4,037
4,937
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
11
10 / 2 / 2
6,971
634
14,500
5,598
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
FARKAWZ
Ne Zha
12
2 / 1 / 1
6,617
602
3,406
6,438
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 9
6,217
565
4,285
9,366
6,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
8
Kills
19
19
Deaths
8
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
2
6
0
0.33
W
Sol
1
2
2
1
W
Janus
Bjubuy
Janus
3
2
1
1.75
W
Anhur
10
2
2
5.5
W
Ne Zha
FARKAWZ
Ne Zha
2
1
1
2.5
W
3
1
9
7.5
L
Baron Samedi
I-Am-Kerchoo
Baron Samedi
0
3
0
0
L
5
3
1
1.83
L
0
5
1
0.1
L
Achilles
grandadcutler
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,453
Damage
30,035
41,559
Taken
33,747
13,364
Mitigated
13,906
9,682
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
4,260
1,882
0
1,930
9,190
1,035
0
1,471
7,719
0
18,332
W
Sol
3,807
1,828
101
3,900
7,408
2,209
156
4,926
2,406
30,739
0
W
Janus
Bjubuy
Janus
4,037
251
0
0
4,937
1,446
0
2,126
2,695
46,229
0
W
Anhur
14,500
10,297
0
743
5,598
1,429
0
2,116
3,474
0
40,397
W
Ne Zha
FARKAWZ
Ne Zha
3,406
1,471
0
3,359
6,438
2,030
0
1,699
4,605
0
37,435
W
4,285
2,332
356
2,436
9,366
6,792
0
2,342
6,979
17,026
0
L
Baron Samedi
I-Am-Kerchoo
Baron Samedi
4,515
139
0
3,156
8,948
5,652
0
4,229
4,655
31,519
0
L
6,007
125
0
973
7,189
2,051
0
2,876
4,137
37,067
0
L
3,066
389
157
1,768
11,267
3,534
0
2,365
8,864
13,870
0
L
Achilles
grandadcutler
Achilles
605
340
0
1,698
4,965
1,092
0
900
4,055
0
12,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,459
Gold Earned
33,310
230
Minions Killed
305
0
Camps Cleared
0
945,144
Distance Traveled
1,104,117
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,734
430
42
4
0
189,682
2
W
Sol
6,373
579
49
4
0
208,103
0
W
Janus
7,132
648
92
8
0
229,595
3
W
Anhur
6,971
634
65
6
0
186,032
1
W
Ne Zha
6,617
602
86
8
0
254,641
0
W
Kuzenbo
6,217
565
13
1
0
225,746
1
L
Baron Samedi
5,565
506
66
6
0
172,891
2
L
Janus
7,268
661
81
7
0
228,648
3
L
Ganesha
4,849
441
4
0
0
202,424
3
L
Achilles
5,043
458
37
3
0
151,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role