Player Matchup

Chaac
Chaac
Gold V
Antmonitor
Chaac
Gold V
Level 125
God Stats
7W - 4L
1,610 SR
Queue Stats
19W - 18L
1,375 MMR
Solo
Artio
Artio
Gold V
D Banditcoot
Artio
Gold V
Level 132
God Stats
69W - 51L
1,588 SR
Queue Stats
387W - 402L
1,354 MMR
Solo
Arachne
Arachne
Gold V
HmanLive
Arachne
Gold V
Level 153
God Stats
29W - 20L
1,449 SR
Queue Stats
135W - 136L
1,409 MMR
Party 2
Neith
Neith
Gold IV
Moelicious
Neith
Gold IV
Level 108
God Stats
6W - 5L
1,815 SR
Queue Stats
78W - 93L
1,329 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver I
ResonanceOdyssey
Morgan Le Fay
Silver I
Level 103
God Stats
3W - 5L
1,402 SR
Queue Stats
28W - 33L
1,386 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,573 SR
1,371 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,556 SR
1,372 MMR
Scylla
Scylla
Bronze IV
I Netflix1 I
Scylla
Bronze IV
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 9L
1,385 MMR
Solo
Ares
Ares
Gold V
Shinpuru2612
Ares
Gold V
Level 127
God Stats
23W - 16L
1,609 SR
Queue Stats
163W - 168L
1,375 MMR
Solo
Nemesis
Nemesis
Bronze III
Stormy4571
Nemesis
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Chernobog
Chernobog
Gold V
VeryVeryClean
Chernobog
Gold V
Level 124
God Stats
5W - 4L
1,673 SR
Queue Stats
79W - 77L
1,352 MMR
Solo
Osiris
Osiris
Bronze IV
ViTaMiNsCrY
Osiris
Bronze IV
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,349 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
3 / 4 / 8
12,714
489
10,712
21,795
29,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 4 / 12
12,329
474
9,445
26,057
33,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
HmanLive
Arachne
20
10 / 4 / 10
14,525
559
23,505
23,972
15,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Neith
19
4 / 3 / 13
12,772
491
22,559
20,519
6,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
ResonanceOdyssey
Morgan Le Fay
20
14 / 4 / 8
14,658
564
29,456
15,624
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
BastetAthenaKaliSolLoki

VS

Bans
CerberusZeusCliodhnaOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
3 / 8 / 3
12,232
470
10,937
17,680
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 8 / 8
12,240
471
13,253
30,557
39,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Stormy4571
Nemesis
19
5 / 4 / 5
12,102
465
12,229
24,753
10,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
VeryVeryClean
Chernobog
20
4 / 7 / 3
13,208
508
16,707
26,368
12,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
18
3 / 6 / 3
12,431
478
13,336
25,410
31,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
33
Kills
19
19
Deaths
33
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
4
8
1.75
W
2
4
12
2
W
Arachne
HmanLive
Arachne
10
4
10
3.75
L
Scylla
3
8
3
0.56
W
Neith
4
3
13
3.5
W
Morgan Le Fay
ResonanceOdyssey
Morgan Le Fay
14
4
8
4.5
L
4
8
8
1
L
Nemesis
Stormy4571
Nemesis
5
4
5
1.88
L
Chernobog
VeryVeryClean
Chernobog
4
7
3
0.79
L
Osiris
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,677
Damage
66,462
107,967
Taken
124,768
90,938
Mitigated
99,689
34,744
Healing
21,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
10,712
1,685
0
5,112
21,795
29,497
635
2,749
19,046
0
79,795
W
9,445
709
983
6,957
26,057
33,275
78
5,997
17,214
39,958
8,009
W
Arachne
HmanLive
Arachne
23,505
15,808
0
7,497
23,972
15,621
319
4,412
19,375
0
124,351
L
Scylla
10,937
1,171
0
1,830
17,680
5,713
985
8,009
9,341
81,558
0
W
Neith
22,559
9,507
0
8,046
20,519
6,443
3,950
6,612
13,907
0
90,439
W
Morgan Le Fay
ResonanceOdyssey
Morgan Le Fay
29,456
1,321
0
6,149
15,624
6,102
1,820
4,802
10,822
107,293
0
L
13,253
523
529
2,852
30,557
39,861
0
7,922
21,231
36,387
0
L
Nemesis
Stormy4571
Nemesis
12,229
4,528
0
822
24,753
10,562
0
10,172
14,373
0
84,694
L
Chernobog
VeryVeryClean
Chernobog
16,707
10,285
0
8,122
26,368
12,522
1,911
5,065
21,154
0
121,230
L
Osiris
13,336
4,596
0
7,430
25,410
31,031
232
5,419
19,777
588
69,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,998
Gold Earned
62,213
635
Minions Killed
641
0
Camps Cleared
0
2,464,815
Distance Traveled
2,436,605
47
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,714
489
148
6
0
451,863
9
W
Artio
12,329
474
62
2
0
538,805
7
W
Arachne
14,525
559
150
6
0
516,766
6
L
Scylla
12,232
470
144
6
0
436,942
1
W
Neith
12,772
491
128
5
0
458,623
13
W
Morgan Le Fay
14,658
564
147
6
0
498,758
12
L
Ares
12,240
471
43
2
0
466,228
8
L
Nemesis
12,102
465
122
5
0
567,224
3
L
Chernobog
13,208
508
206
8
0
476,672
9
L
Osiris
12,431
478
126
5
0
489,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role