Player Matchup

Baron Samedi
Baron Samedi
PPFOREHEAD
Baron Samedi
Level 67
God Stats
15W - 20L
1,502 SR
Queue Stats
175W - 218L
1,401 Elo+
Party 2
Sobek
Sobek
bigflapppttv
Sobek
Level 48
God Stats
3W - 7L
1,775 SR
Queue Stats
39W - 53L
1,553 Elo+
Party 3
Apollo
Apollo
jakeith
Apollo
Level 43
God Stats
2W - 4L
1,751 SR
Queue Stats
26W - 39L
1,639 Elo+
Party 3
Mercury
Mercury
pikmin978
Mercury
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 90L
1,453 Elo+
Party 2
Vamana
Vamana
swagmoneyflex
Vamana
Level 26
God Stats
7W - 12L
1,346 SR
Queue Stats
43W - 63L
1,384 Elo+
Party 2
Team Averages
Level 53
1,575 SR
1,486 Elo+

VS

Team Averages
Level 89
1,432 SR
1,608 Elo+
Mercury
Mercury
LucienWolfswift
Mercury
Level 118
God Stats
28W - 44L
1,327 SR
Queue Stats
701W - 761L
1,420 Elo+
Solo
Erlang Shen
Erlang Shen
MegueS2
Erlang Shen
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 5L
1,937 Elo+
Party 1
Medusa
Medusa
Sombrito
Medusa
Level 87
God Stats
5W - 6L
1,398 SR
Queue Stats
106W - 99L
1,461 Elo+
Solo
Sylvanus
Sylvanus
mccubbin
Sylvanus
Level 101
God Stats
1W - 3L
1,324 SR
Queue Stats
107W - 108L
1,543 Elo+
Solo
Eset
Eset
okaywhatever95x
Eset
Level 9
God Stats
4W - 2L
1,609 SR
Queue Stats
27W - 14L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PPFOREHEAD
Baron Samedi
12
5 / 4 / 1
7,014
585
6,844
7,227
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 0 / 7
6,440
537
3,386
9,990
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
jakeith
Apollo
10
3 / 3 / 0
6,266
522
7,045
7,338
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
pikmin978
Mercury
11
2 / 5 / 7
7,010
584
5,116
10,538
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 1
6,133
511
3,389
10,456
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
7,275
606
5,206
8,813
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Erlang Shen
MegueS2
Erlang Shen
13
8 / 1 / 4
8,325
694
10,958
8,500
6,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Sombrito
Medusa
10
0 / 3 / 3
5,893
491
7,671
9,236
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
mccubbin
Sylvanus
9
1 / 2 / 3
5,852
488
3,712
8,610
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 3 / 2
7,538
628
4,867
7,968
2,797
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
12
Kills
18
18
Deaths
12
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
3
2
2
W
Erlang Shen
MegueS2
Erlang Shen
8
1
4
10
L
Baron Samedi
PPFOREHEAD
Baron Samedi
5
4
1
1.38
W
Medusa
Sombrito
Medusa
0
3
3
0.5
L
1
0
7
4.5
L
Apollo
jakeith
Apollo
3
3
0
1
W
Sylvanus
mccubbin
Sylvanus
1
2
3
1.25
W
4
3
2
1.67
L
Mercury
pikmin978
Mercury
2
5
7
1.1
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,780
Damage
32,414
45,549
Taken
43,127
18,278
Mitigated
19,186
11,347
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,206
2,281
0
885
8,813
2,858
415
2,075
6,684
0
44,071
W
Erlang Shen
MegueS2
Erlang Shen
10,958
6,016
0
3,941
8,500
6,817
376
760
7,696
0
44,296
L
Baron Samedi
PPFOREHEAD
Baron Samedi
6,844
571
382
1,425
7,227
2,199
0
2,750
4,477
32,009
0
W
Medusa
Sombrito
Medusa
7,671
3,007
0
2,789
9,236
2,243
0
1,763
7,433
0
32,092
L
3,386
197
210
4,124
9,990
6,597
0
1,248
8,742
16,950
0
L
Apollo
jakeith
Apollo
7,045
3,227
0
1,518
7,338
2,037
48
2,089
5,249
0
37,745
W
Sylvanus
mccubbin
Sylvanus
3,712
910
1,103
3,229
8,610
4,471
0
1,530
7,050
14,803
3,311
W
4,867
721
79
2,551
7,968
2,797
0
3,656
4,034
52,119
0
L
Mercury
pikmin978
Mercury
5,116
2,081
0
1,230
10,538
3,440
0
1,026
9,512
0
37,252
L
3,389
1,968
0
2,458
10,456
4,005
0
893
9,563
0
22,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,863
Gold Earned
34,883
277
Minions Killed
342
0
Camps Cleared
0
1,256,205
Distance Traveled
1,152,064
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,275
606
90
8
0
241,796
0
W
Erlang Shen
8,325
694
67
6
0
240,212
3
L
Baron Samedi
7,014
585
64
5
0
221,149
2
W
Medusa
5,893
491
65
5
0
224,112
0
L
Sobek
6,440
537
33
3
0
271,179
5
L
Apollo
6,266
522
70
6
0
215,407
3
W
Sylvanus
5,852
488
26
2
0
214,503
2
W
Eset
7,538
628
94
8
0
231,441
5
L
Mercury
7,010
584
63
5
0
291,280
1
L
Vamana
6,133
511
47
4
0
257,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role