Player Matchup

Sol
Sol
BjornTheFell914
Sol
Level 47
God Stats
4W - 11L
1,687 SR
Queue Stats
158W - 178L
1,490 Elo+
Solo
Agni
Agni
CastBiscuit9797
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
DIRTYHOBO420
Hercules
Level 35
God Stats
4W - 8L
1,254 SR
Queue Stats
207W - 241L
1,441 Elo+
Solo
Skadi
Skadi
Fireheart54
Skadi
Level 128
God Stats
3W - 2L
1,226 SR
Queue Stats
206W - 221L
1,485 Elo+
Party 2
Thor
Thor
WugglinGoblin
Thor
Level 37
God Stats
0W - 2L
1,290 SR
Queue Stats
42W - 58L
1,432 Elo+
Solo
Team Averages
Level 52
1,391 SR
1,470 Elo+

VS

Team Averages
Level 54
1,481 SR
1,476 Elo+
Hera
Hera
DirectRhombus85
Hera
Level 69
God Stats
10W - 4L
1,717 SR
Queue Stats
63W - 38L
1,582 Elo+
Party 1
Cabrakan
Cabrakan
LimitBurner
Cabrakan
Level 26
God Stats
7W - 3L
1,661 SR
Queue Stats
13W - 5L
1,711 Elo+
Party 1
Gilgamesh
Gilgamesh
WetBrick420
Gilgamesh
Level 88
God Stats
7W - 6L
1,379 SR
Queue Stats
430W - 403L
1,482 Elo+
Party 3
Agni
Agni
stalebread0
Agni
Level 49
God Stats
4W - 9L
1,327 SR
Queue Stats
216W - 248L
1,424 Elo+
Party 3
Chang'e
Chang'e
thesweetb143
Chang'e
Level 37
God Stats
14W - 12L
1,320 SR
Queue Stats
27W - 32L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,486
432
5,910
10,012
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 9 / 3
6,776
452
3,730
9,258
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DIRTYHOBO420
Hercules
8
0 / 7 / 2
5,922
395
3,481
16,940
8,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 7 / 1
6,725
448
7,107
11,985
3,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 2 / 1
5,366
358
1,391
5,132
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 9
9,350
623
14,802
9,571
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
LimitBurner
Cabrakan
13
12 / 2 / 8
8,601
573
12,419
11,746
11,527
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
WetBrick420
Gilgamesh
15
6 / 2 / 1
9,136
609
5,269
9,269
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 1 / 6
7,886
526
3,878
8,521
2,858
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
thesweetb143
Chang'e
13
3 / 1 / 8
8,028
535
6,081
6,764
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
6
Kills
31
32
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
1
9
3
0.28
L
Hercules
DIRTYHOBO420
Hercules
0
7
2
0.14
W
8
1
9
12.5
L
3
7
1
0.5
W
Cabrakan
LimitBurner
Cabrakan
12
2
8
8
W
Gilgamesh
WetBrick420
Gilgamesh
6
2
1
3.25
L
1
2
1
0.75
W
2
1
6
5
W
Chang'e
thesweetb143
Chang'e
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,619
Damage
42,449
53,327
Taken
45,871
18,965
Mitigated
26,541
8,662
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,910
1,475
0
1,862
10,012
3,288
471
8,190
1,822
26,777
3,204
L
3,730
765
0
375
9,258
2,160
0
3,687
5,571
17,801
0
L
Hercules
DIRTYHOBO420
Hercules
3,481
992
234
2,296
16,940
8,439
0
12,911
4,029
0
15,073
W
14,802
3,682
0
1,213
9,571
3,156
1,710
1,844
7,715
72,158
0
L
7,107
3,408
0
1,863
11,985
3,458
594
10,315
1,670
0
37,933
W
Cabrakan
LimitBurner
Cabrakan
12,419
1,593
156
1,919
11,746
11,527
0
1,733
9,992
26,808
0
W
Gilgamesh
WetBrick420
Gilgamesh
5,269
1,682
81
2,824
9,269
6,862
901
2,688
6,145
0
46,595
L
1,391
110
0
2,032
5,132
1,620
0
2,249
2,883
0
11,197
W
3,878
619
0
1,406
8,521
2,858
533
1,799
6,698
35,958
6,432
W
Chang'e
thesweetb143
Chang'e
6,081
784
1,075
3,044
6,764
2,138
1,941
592
6,130
41,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
43,001
193
Minions Killed
397
0
Camps Cleared
0
1,162,392
Distance Traveled
1,441,784
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,486
432
49
3
0
251,683
2
L
Agni
6,776
452
36
2
0
239,561
3
L
Hercules
5,922
395
24
2
0
278,405
1
W
Hera
9,350
623
125
8
0
289,298
1
L
Skadi
6,725
448
61
4
0
234,569
0
W
Cabrakan
8,601
573
25
2
0
282,188
1
W
Gilgamesh
9,136
609
92
6
0
280,385
1
L
Thor
5,366
358
23
2
0
158,174
1
W
Agni
7,886
526
75
5
0
301,002
1
W
Chang'e
8,028
535
80
5
0
288,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role