Player Matchup

Loki
Loki
 
Loki
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CjNinjaMage
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Mulan
Mulan
GEAR CHIEF18
Mulan
Level 151
God Stats
1W - 4L
1,397 SR
Queue Stats
255W - 224L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
Mefunei
Cthulhu
Level 16
God Stats
9W - 6L
1,801 SR
Queue Stats
51W - 36L
1,536 Elo+
Party 2
Izanami
Izanami
SGH-Heattrockzz
Izanami
Level 48
God Stats
3W - 4L
1,440 SR
Queue Stats
117W - 111L
1,420 Elo+
Party 3
Team Averages
Level 68
1,528 SR
1,507 Elo+

VS

Team Averages
Level 67
1,626 SR
1,537 Elo+
Izanami
Izanami
CS Sh1fty
Izanami
Level 29
God Stats
28W - 8L
1,932 SR
Queue Stats
115W - 111L
1,605 Elo+
Party 1
Cabrakan
Cabrakan
IlIIIIlIIllv
Cabrakan
Level 101
God Stats
15W - 5L
1,728 SR
Queue Stats
129W - 132L
1,507 Elo+
Party 1
Olorun
Olorun
KingRamirez10
Olorun
Level 124
God Stats
3W - 1L
1,906 SR
Queue Stats
81W - 68L
1,624 Elo+
Party 1
Loki
Loki
Micahcow
Loki
Level 26
God Stats
3W - 1L
1,286 SR
Queue Stats
39W - 46L
1,521 Elo+
Party 1
Ra
Ra
Tifa_shepard
Ra
Level 57
God Stats
8W - 6L
1,279 SR
Queue Stats
112W - 121L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 5 / 3
6,571
657
3,380
7,306
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 7 / 3
5,843
584
3,148
6,738
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 1
6,876
688
8,271
7,167
3,081
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Mefunei
Cthulhu
8
1 / 2 / 1
5,095
510
2,749
8,012
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 5 / 2
4,766
477
3,162
5,614
1,345
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CS Sh1fty
Izanami
12
2 / 0 / 9
6,924
692
3,918
3,064
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
IlIIIIlIIllv
Cabrakan
11
7 / 0 / 8
6,955
696
8,378
7,395
4,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
8 / 3 / 4
7,196
720
5,267
6,528
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
10
2 / 1 / 5
6,088
609
2,662
6,952
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
6,338
634
2,874
11,551
4,728
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
8
Kills
20
20
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
5
3
0.9
W
Izanami
CS Sh1fty
Izanami
2
0
9
6.5
L
1
7
3
0.36
L
3
1
1
3.5
W
Cabrakan
IlIIIIlIIllv
Cabrakan
7
0
8
11
W
8
3
4
3.33
L
Cthulhu
Mefunei
Cthulhu
1
2
1
0.75
W
Loki
2
1
5
4.5
L
0
5
2
0.2
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,710
Damage
23,099
34,837
Taken
35,490
12,424
Mitigated
14,216
9,288
Healing
14,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,380
827
0
2,314
7,306
2,092
0
3,419
3,887
0
30,021
W
Izanami
CS Sh1fty
Izanami
3,918
3,605
0
1,439
3,064
1,036
1,584
524
2,540
0
47,195
L
3,148
528
39
832
6,738
2,319
0
4,683
2,055
27,227
0
L
8,271
1,034
0
3,890
7,167
3,081
0
2,438
4,729
0
43,800
W
Cabrakan
IlIIIIlIIllv
Cabrakan
8,378
1,179
0
2,297
7,395
4,580
53
1,808
5,587
22,657
0
W
5,267
3,531
236
2,062
6,528
1,985
2,441
2,621
3,907
32,138
0
L
Cthulhu
Mefunei
Cthulhu
2,749
452
162
1,701
8,012
3,587
0
2,652
5,360
10,058
0
W
Loki
2,662
1,029
0
3,257
6,952
1,887
50
944
6,008
0
26,996
L
3,162
1,698
0
350
5,614
1,345
0
3,327
2,287
0
21,889
W
2,874
961
0
4,846
11,551
4,728
0
0
11,551
34,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
33,501
264
Minions Killed
320
0
Camps Cleared
0
1,007,052
Distance Traveled
995,177
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,571
657
72
7
0
219,208
1
W
Izanami
6,924
692
87
9
0
180,588
1
L
Ra
5,843
584
45
5
0
190,114
1
L
Mulan
6,876
688
94
9
0
190,836
1
W
Cabrakan
6,955
696
33
3
0
202,503
0
W
Olorun
7,196
720
68
7
0
180,763
2
L
Cthulhu
5,095
510
9
1
0
206,501
2
W
Loki
6,088
609
43
4
0
239,352
1
L
Izanami
4,766
477
44
4
0
200,393
3
W
Ra
6,338
634
89
9
0
191,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role