Player Matchup

King Arthur
King Arthur
CHICKEN0FD00M
King Arthur
Level 158
God Stats
4W - 4L
1,420 SR
Queue Stats
79W - 46L
1,672 Elo+
Party 1
Loki
Loki
Cefys
Loki
Level 157
God Stats
18W - 6L
1,656 SR
Queue Stats
136W - 64L
1,731 Elo+
Party 1
Nu Wa
Nu Wa
Shibakku
Nu Wa
Level 127
God Stats
4W - 1L
1,908 SR
Queue Stats
118W - 62L
1,689 Elo+
Party 1
Baron Samedi
Baron Samedi
SparkyElectrode
Baron Samedi
Level 160
God Stats
1W - 1L
1,257 SR
Queue Stats
163W - 81L
1,680 Elo+
Party 1
Xbalanque
Xbalanque
iFrageon
Xbalanque
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 200L
1,574 Elo+
Solo
Team Averages
Level 152
1,548 SR
1,669 Elo+

VS

Team Averages
Level 142
1,570 SR
1,600 Elo+
Chronos
Chronos
Hiserys
Chronos
Level 138
God Stats
2W - 2L
1,562 SR
Queue Stats
83W - 77L
1,575 Elo+
Solo
Achilles
Achilles
IAtzumeI
Achilles
Level 108
God Stats
8W - 11L
1,486 SR
Queue Stats
162W - 163L
1,614 Elo+
Solo
Neith
Neith
T_E_C_16
Neith
Level 157
God Stats
10W - 12L
1,507 SR
Queue Stats
158W - 153L
1,618 Elo+
Solo
Ganesha
Ganesha
The Big Kola
Ganesha
Level 148
God Stats
3W - 3L
1,604 SR
Queue Stats
93W - 105L
1,592 Elo+
Solo
Chang'e
Chang'e
llanpowereffect
Chang'e
Level 160
God Stats
535W - 440L
1,688 SR
Queue Stats
987W - 973L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHICKEN0FD00M
King Arthur
18
5 / 4 / 15
12,721
1,156
19,113
15,373
17,560
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Cefys
Loki
18
6 / 6 / 10
12,576
1,143
11,533
13,644
4,424
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Shibakku
Nu Wa
18
6 / 3 / 12
12,469
1,134
18,409
7,650
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
SparkyElectrode
Baron Samedi
19
1 / 1 / 18
12,732
1,157
15,874
9,565
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
iFrageon
Xbalanque
18
7 / 4 / 11
13,293
1,208
16,279
10,862
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

195

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hiserys
Chronos
17
5 / 4 / 6
12,641
1,149
12,224
15,902
4,760
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
IAtzumeI
Achilles
16
2 / 4 / 0
10,472
952
3,989
8,911
7,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
T_E_C_16
Neith
17
5 / 8 / 7
12,366
1,124
18,079
22,120
6,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
The Big Kola
Ganesha
19
0 / 7 / 17
13,157
1,196
7,386
24,825
27,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
6 / 2 / 7
12,992
1,181
11,377
14,070
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
55
25
Kills
18
18
Deaths
25
66
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CHICKEN0FD00M
King Arthur
5
4
15
3.13
W
Loki
Cefys
Loki
6
6
10
1.83
L
Chronos
Hiserys
Chronos
5
4
6
2
L
Achilles
IAtzumeI
Achilles
2
4
0
0.5
W
Nu Wa
Shibakku
Nu Wa
6
3
12
4
W
Baron Samedi
SparkyElectrode
Baron Samedi
1
1
18
10
L
Neith
T_E_C_16
Neith
5
8
7
1.06
L
Ganesha
The Big Kola
Ganesha
0
7
17
1.21
W
Xbalanque
iFrageon
Xbalanque
7
4
11
3.13
L
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,208
Damage
53,055
57,094
Taken
85,828
32,363
Mitigated
50,631
8,053
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CHICKEN0FD00M
King Arthur
19,113
3,629
0
0
15,373
17,560
0
8,855
6,209
787
32,743
W
Loki
Cefys
Loki
11,533
2,331
0
0
13,644
4,424
0
5,993
7,379
0
27,295
L
Chronos
Hiserys
Chronos
12,224
2,731
0
1,558
15,902
4,760
0
7,461
8,441
53,249
0
L
Achilles
IAtzumeI
Achilles
3,989
810
0
236
8,911
7,037
0
4,097
4,814
0
5,391
W
Nu Wa
Shibakku
Nu Wa
18,409
4,750
222
553
7,650
2,200
0
4,367
3,158
27,741
0
W
Baron Samedi
SparkyElectrode
Baron Samedi
15,874
1,498
1,734
2,634
9,565
5,018
0
3,675
5,787
49,414
0
L
Neith
T_E_C_16
Neith
18,079
6,507
0
1,611
22,120
6,790
0
6,698
15,422
0
36,483
L
Ganesha
The Big Kola
Ganesha
7,386
316
0
1,101
24,825
27,692
0
10,704
14,121
27,761
0
W
Xbalanque
iFrageon
Xbalanque
16,279
7,461
0
2,910
10,862
3,161
0
7,399
3,255
0
43,018
L
11,377
130
2,100
3,871
14,070
4,352
0
6,110
7,960
34,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,791
Gold Earned
61,628
221
Minions Killed
228
14
Camps Cleared
4
980,563
Distance Traveled
843,584
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,721
1,156
27
2
1
206,011
0
W
Loki
12,576
1,143
31
3
4
206,972
3
L
Chronos
12,641
1,149
94
9
2
204,197
0
L
Achilles
10,472
952
6
1
1
86,256
0
W
Nu Wa
12,469
1,134
17
2
0
189,668
0
W
Baron Samedi
12,732
1,157
90
8
3
194,223
0
L
Neith
12,366
1,124
33
3
1
192,922
3
L
Ganesha
13,157
1,196
1
0
0
170,983
1
W
Xbalanque
13,293
1,208
56
5
6
183,689
1
L
Chang'e
12,992
1,181
94
9
0
189,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role