Player Matchup

Zhong Kui
Zhong Kui
De Simbaa
Zhong Kui
Level 153
God Stats
3W - 8L
1,190 SR
Queue Stats
238W - 212L
1,537 Elo+
Party 2
King Arthur
King Arthur
FerrousFour2155
King Arthur
Level 48
God Stats
13W - 16L
1,387 SR
Queue Stats
285W - 240L
1,501 Elo+
Party 2
Danzaburou
Danzaburou
Ja boi FaTty
Danzaburou
Level 82
God Stats
29W - 22L
1,539 SR
Queue Stats
59W - 52L
1,664 Elo+
Party 2
Fenrir
Fenrir
No Im Tough
Fenrir
Level 106
God Stats
6W - 2L
1,704 SR
Queue Stats
178W - 174L
1,567 Elo+
Party 2
Hera
Hera
Silanire
Hera
Level 109
God Stats
68W - 79L
1,603 SR
Queue Stats
202W - 239L
1,579 Elo+
Party 2
Team Averages
Level 100
1,485 SR
1,569 Elo+

VS

Team Averages
Level 76
1,460 SR
1,535 Elo+
Thanatos
Thanatos
CS Sh1fty
Thanatos
Level 29
God Stats
4W - 7L
1,340 SR
Queue Stats
115W - 111L
1,624 Elo+
Party 1
Zeus
Zeus
FlakoLaFama27
Zeus
Level 46
God Stats
8W - 5L
1,558 SR
Queue Stats
192W - 218L
1,467 Elo+
Solo
Rama
Rama
IlIIIIlIIllv
Rama
Level 101
God Stats
5W - 6L
1,175 SR
Queue Stats
129W - 132L
1,520 Elo+
Party 1
Atlas
Atlas
KingRamirez10
Atlas
Level 124
God Stats
19W - 9L
1,727 SR
Queue Stats
81W - 68L
1,639 Elo+
Party 1
Shiva
Shiva
VailLorian
Shiva
Level 79
God Stats
2W - 3L
1,500 SR
Queue Stats
257W - 264L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
De Simbaa
Zhong Kui
11
9 / 0 / 1
6,842
684
6,253
5,198
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
FerrousFour2155
King Arthur
10
1 / 0 / 0
5,801
580
2,948
5,942
3,289
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Ja boi FaTty
Danzaburou
10
0 / 1 / 0
5,555
556
2,496
3,748
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
8
1 / 0 / 3
5,222
522
2,553
5,059
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hera
10
1 / 0 / 6
6,200
620
2,488
2,485
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CS Sh1fty
Thanatos
8
1 / 4 / 0
5,006
501
2,081
6,610
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

6
0 / 4 / 0
4,288
429
1,076
3,719
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 0
4,799
480
1,735
5,232
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 1
4,676
468
2,405
7,146
2,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
9
0 / 1 / 0
4,874
487
3,441
5,123
2,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
1
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CS Sh1fty
Thanatos
1
4
0
0.25
W
Zhong Kui
De Simbaa
Zhong Kui
9
0
1
9.5
W
King Arthur
FerrousFour2155
King Arthur
1
0
0
1
L
0
4
0
0
L
0
1
0
0
W
Danzaburou
Ja boi FaTty
Danzaburou
0
1
0
0
L
0
2
1
0.25
W
Fenrir
1
0
3
2.5
W
Hera
1
0
6
4
L
Shiva
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,738
Damage
10,738
22,432
Taken
27,830
9,856
Mitigated
9,520
8,606
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CS Sh1fty
Thanatos
2,081
205
0
3,686
6,610
2,213
0
2,534
4,076
0
25,456
W
Zhong Kui
De Simbaa
Zhong Kui
6,253
818
0
3,517
5,198
2,821
0
747
4,003
31,762
2,983
W
King Arthur
FerrousFour2155
King Arthur
2,948
204
0
1,000
5,942
3,289
0
0
5,404
4,186
24,933
L
1,076
291
18
181
3,719
938
0
2,149
1,570
14,264
0
L
1,735
1,330
0
2,517
5,232
1,185
0
824
4,408
0
30,979
W
Danzaburou
Ja boi FaTty
Danzaburou
2,496
849
0
1,453
3,748
1,062
238
823
2,925
0
39,118
L
2,405
1,082
907
1,527
7,146
2,557
0
2,696
4,450
11,071
0
W
Fenrir
2,553
404
0
1,987
5,059
2,063
0
1,328
3,731
0
9,294
W
Hera
2,488
548
0
649
2,485
621
1,021
439
1,970
32,021
0
L
Shiva
3,441
112
0
949
5,123
2,627
33
850
4,273
0
22,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,620
Gold Earned
23,643
313
Minions Killed
211
0
Camps Cleared
0
1,004,099
Distance Traveled
864,213
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,006
501
55
6
0
194,033
0
W
Zhong Kui
6,842
684
66
7
0
213,612
4
W
King Arthur
5,801
580
67
7
0
200,725
2
L
Zeus
4,288
429
34
3
0
118,100
1
L
Rama
4,799
480
72
7
0
170,391
1
W
Danzaburou
5,555
556
80
8
0
183,657
2
L
Atlas
4,676
468
15
2
0
184,342
2
W
Fenrir
5,222
522
18
2
0
206,302
5
W
Hera
6,200
620
82
8
0
199,803
2
L
Shiva
4,874
487
35
4
0
197,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role